This interview has more on the reclaiming of TFT.
There's probably more to it than what's publicly known, but it's hard to guess at the details. Howard Thompson is still something of a mysterious figure in gaming circles and there were all sorts of rumors about why he shut down Metagaming so suddenly and has held on to the rights so tightly for as long as he did. There was also some apparent bad blood between him and Steve when SJG was starting up, which led to legal proceedings where Steve wound up with Ogre/GEV/One-Page Bulge. Howard then printed a spiteful little "game" called Fistful of Turkeys that parodied SJG stylings (particularly One-Page Bulge) and was marked as being from a faux company called Some Turkey Games. He also started up a new Metagaming house organ digest mag called Interplay, and this not long after selling The Space Gamer to SJG because Metagaming didn't want to expend time and effort on producing a magazine any more. Interplay felt very much like another spite play aimed at Steve, who'd turned TSG from a modestly popular mag under Metagaming into one of the top ten (and arguably to four or five) mags of its era.Thanks for confirming that.
I knew SJ was the #1 designer- it’s obvious from reading credits on the boxes- but I hadn’t heard about the behind the scenes stuff. Thanks for the history lesson!
If you were around in the early 80s it was pretty easy to own Metagaming's whole catalog, the low costs on almost everything and (functionally) five-year company lifespan made that a very doable goal. Task Force was probably the second-heaviest microgame publisher in terms of product count, including some things that grew far beyond fitting in ziplock baggies like Star Fleet Battles and Starfire. SPI had a handful of their own, some of which wound up getting slim boxed sets and a few more that only got published in Ares magazine. TSR had their classic eight released in two batches of four, as did Heritage/Dwarfstar with their eight small-box games - which were the most expensive of their ilk and some of the best, with very ambitious designs and relatively high-end components for the format. Mayfair had four as well with the same ziplock bag packaging as TFG used, Close Simulations had a pair. Steve Jackson Games pumped out a slew of them as time went by, some in an odd one-page folding sheet format and then later in those hinged hard plastic pocket boxes, with some (especially Ogre and Car Wars) getting editions in multiple formats. There were a few oddballs in the 90s that tried using VCR cases for packaging, but for the most part the niche for microgames largely evaporated with the rise of CCGs, other small card games, and stuff like the Disk Wars fad.I can’t tell you how many Metagaming products I own. And I also have some of the microgames from companies that followed their lead, like TSR, Task Force & Cheapass.
If you were around in the early 80s…
Have you looked at the Daggerheart play test? The PDF is fairly big but the rules are actually really simple and plays into exactly what you are looking at here. You can download for free, from Daggerheart.comHere's the gist:
- Easy to Learn: No one wants a rule book coma! It would be great if it had some super consistency across the rules. 1/2 page cheat sheet would be ok.
- Story-Focused: Epic moments, player agency, and plot twists galore!
- Light on Rules: Dice are fun, spreadsheets are not!
- No Maps Needed: Theatre of the mind for vivid storytelling!
- GM Friendly: Easy prep for epic adventures!
I hold that view, but have always assumed I was a minority!While Many say Prince Valiant was Greg's Mangum Opus