Raven Crowking
First Post
A poster mentioned wandering monsters and an influential article about not using them, stating that this was a bad idea. I think that's a great point.
Thank you.
RC
A poster mentioned wandering monsters and an influential article about not using them, stating that this was a bad idea. I think that's a great point.
Doesn't the GSL kind of frown in "redefining" things? Creating a dream game might require that.
Great post.Two points. [etc.]
Thank you.
RC
PS - Sorry not to name/quote you directly, it was late, I was tired and sick of crawling back through long threads...![]()
Potions and wands, for one.
For two, you avoid getting hurt, even if that means making a strategic retreat or even avoid a conflict you think would be a close one.
For three, its almost unheard of for the guys running the divine casters to use all of their spells until it actually is time to rest. Last night's session in RttToEE was a perfect example- our party of tenth level PCs had several members down to 2 or 3 HP. We've quaffed enough potions to get those PCs (including at least one fighter) up to about 25HP each. Our casters had only a few, mostly 1st & 2nd level spells left (except the mage, who still has 3 Lightning Bolts).
The last encounter of that latest session was the 6th in the party's day (24 hour period).
Our casters do use their spells...but only when they have to. The mage softens up the foes with a spell or 2 then holds and holds and holds while the warriors do the dirty work...unless a foe needs additional zapping, that is.
Our spellcasters- clerics included- do not determine when the party rests by blowing all of their spells. Instead, "camp time" is determined by when everyone else is blown, and THEN the final spells of the day get cast.
How are you not whacking PC's?
I noticed that around here, people say that a lot, but I've never seen that in 30 years of D&D playing. If the spellcasters ran out of spells, they'd better get their best weapon out, look lively and stay out of the fighters' way.
And vice versa.
Pretty much unless the party was running near empty, it wasn't time for rest...not that the DM would let you, for that matter.