Jürgen Hubert
First Post
Let's say the party goes delving into some dungeon. They slay some monsters, and find some magic items. So it's obvious that these items are legally theirs once they emerge from the dungeon.
Is it?
"Finders, Keepers" might be an acceptable solution for wilderness areas with plenty of monsters where the local lords are so glad to see some monsters gone that they ignore the wealth adventurers gain from going into the dungeons. But what about more civilized nations? Will they just let some dirty adventurers walk away with powerful magic items or large amounts of gold looted from their land if they catch wind of it? What gives the adventurers the right to simply take these items?
I see several possible solutions here:
- Everything is confiscated outright.
- Everything is confiscated, but the adventurers get a "finder's fee" or possibly get these items at very reduced prices (unless, they are powerful artifacts, in which case the government will not give them back without a very good reason).
- The adventurers hide their loot from the government. Somewhat risky if found out, but usually possible until the items in question can be identified by third parties (items of historical significance, for example).
Have you dealt with such situations in your campaign?
Is it?
"Finders, Keepers" might be an acceptable solution for wilderness areas with plenty of monsters where the local lords are so glad to see some monsters gone that they ignore the wealth adventurers gain from going into the dungeons. But what about more civilized nations? Will they just let some dirty adventurers walk away with powerful magic items or large amounts of gold looted from their land if they catch wind of it? What gives the adventurers the right to simply take these items?
I see several possible solutions here:
- Everything is confiscated outright.
- Everything is confiscated, but the adventurers get a "finder's fee" or possibly get these items at very reduced prices (unless, they are powerful artifacts, in which case the government will not give them back without a very good reason).
- The adventurers hide their loot from the government. Somewhat risky if found out, but usually possible until the items in question can be identified by third parties (items of historical significance, for example).
Have you dealt with such situations in your campaign?