Heh, the first thing that popped into my mind when you bring up "common law precedence" is Common-Law, rather than a precedence in law that is common. Which has me thinking along the lines of family law, which, thinking about it, is rather relevent.Janx said:Because culturally, there is a common law precedence that says by default, your relatives get your stuff. This is the ways things have been done for thousands of years, and it stands to reason, that if the GM hasn't defined it differently, it works the same in the game world.
So, unless you say where you want your stuff to go, your friends are stealing from your family.
Oh, no, granted. I don't think anyone's saying that if there's an immediate need for something that's vital to the party's success that they should just pitch it aside. No argument there.What this means:
if the party is idly standing around your body, wondering what happens next, your stuff technically belongs to your next of kin. In most cases, the only way next of kin will get the stuff is if the party delivers it (or news of it)
if the party is idly standing around your body, wondering how they'll beat the evil Lichymandius, they should take your holy sword and layeth the smack down.
Well, again, as stated above, Brother of Dead Bob has no claim. He was never robbed - it was never his to begin with. Now Son of Dead Bob is another matter. Legally speaking, of course. Also of course, considder that for the most part, most adventuers won't have any spouse or children. It's not often that the lifestyle lends itself to settling down. It's certainly not unheard of, but it's a far sight from common.if the party is idly standing around your body, wondering what your stuff will go for when they get back to town, then you're family is being robbed. You can hope your next PC, brother of DeadBob hears of this.
The immediate threat issue nobody's arguing. But what about the extended threat issue? Joe Partymember has far more use for Dead Bob's ring of resistance +2 because he's out adventuring, putting his life on the line, than does little Bobby Joe the two year old estranged son who lives in safety spending most of his time playing in the sand box. Is the extended threat issue strictly avarice? I submit that it's not. Little Bobby Joe has absolutly no need for that wand of fireballs. I do.There's probably a big difference in ethics on the matter, if your taking an item to help in against an immediate threat (like versus the same thing that got a party member killed), versus wanting the dead PC's stuff because of greed.
Well, that's an issue that'll vary from DM to DM, though it can be a sticky one. If the new character comes in nude, what happens if he's a different characer than the previous one? My old fighter's platemail +1 isn't going to do my new wizard any good at all. On the other hand, if the new guy comes in with level appropriate gear, then a PC dying is a free lunch. *shrug*Given that a normal party has everbody equipped appropriately, in theory, nobody NEEDs the dead guy's gear. If you take it and sell it before the replacement PC comes in, then you've got no gear to equip the new guy (especially dangerous if the DM does not give the new PC any starting money, but does give him a similar level).
They're my friends. I would much rather see my possessions help them to survive and prosper than I would see them sitting around collecting dust on some mantle or sitting with me in a coffin where they're doing no good to anyone.Additionally, would you want your PC to be stripped down by your vulturous friends?
It's a vice that's not specifically forbidden to them and they have ample opportunity to indulge in it.blargney the second said:What is it with paladins in particular being so intent on acquiring material wealth...?
tonym said:The paladin's distribution of the dead PC's items is the right thing to do because the paladin decided it was. No other PC has that kind of moral authority.
Similarly, if the paladin had decided it was proper to leave the items where they fell, that would be the right thing to do.
When the party is in any murky ethical situations, the paladin decides the correct course and everybody else respects his judgment. That is his job.
Tony M
Thornir Alekeg said:Heh, I remember that old code. A paladin in an old party was slowly turned into a horse by his god for constantly ignoring that aspect of the code - he was a walking Wal-Mart.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.