Uller said:
Here is an idea: If your DM told you to make a 15th level character, what would it be like. My players are operating under the following restrictions:
32 point-buy
Core Rules only.
All DMG magic items are available (with a veto power from me upon review).
Wands and Staves only have 20 charges(but cost the same).
What would kind of character would you produce. Maybe if I could show my players a couple of samples, it would help them out. (I showed them a Rog11/Ftr4 and a Bard15 as examples).
My 32 point buy:
Human Cleric 15
Stats:
Str 14
Dex 10
Con 14
Int 10
Wis 16 +3 level +6 Enhancement bonus
Cha 14
Feats (7):
Scribe Scroll, Extend Spell, Craft Magic Arms and Armour, Extra Turning, Craft Wondrous Item, Alertness, Blind-fight
Other possible candidates for feats are: Improved Initiative, Iron Will, Power Attack, Great Fortitude, Craft Wand, Create Staff, and Lightning Reflexes.
Equipment:
+1 Adamantine Full Plate Armour of Heavy Fortification (Base value 47500gp).
+3 Animated Large Shield (Base value 25180gp) for 12680 gp)
Ring of Protection +3 (18,000 gp)
Ring of Counterspells (4000 gp) (Loaded with Dispel Magic)
Cloak of Resistance +4 (16,000 gp)
Periapt of Wisdom +6 (36,000gp)
Gloves of Climbing and Swimming (6000 gp)
Hat of Disguise (2000 gp)
Boots of Springing and Striding (6000 gp)
Vest of Escape (
A weapon X, according to deity. Perhaps bastard sword, or great sword?
I prefer Adamantine weapons. If you need a higher bonus you can always cast Greater Magical Weapon...which you should have done earlier any way...
Most of the above equipment you can create yourself, and thus you should be allowed to obtain even more equipment.
I enjoy War and Magic domains. But there are many good ones; following Obad-hai allows you to control or repel all elemental creatures
A large number of Scrolls, with defensive spells; cures, boosts, power ups, removes, resistances, that kind of stuff.
AC is at least 29, boostable to 35+ with the Magical Vestment spell. Boost Dex 2 to squeeze yet more AC into the packet. Immune to Criticals and sneak attacks.
With the boosting spells, you are able to get in as much damage as a fighter, in a critical fight.