Gloom move to the alley entrance, getting ready for action.
Gellan moves forward at the sound of conflict, rounding the corner as missiles begin to rain down on them from the rooftops. Knowing how deadly his own kind can be as snipers, he takes aim at the closer halfling with his boomerang, just managing to clip it alongside the head, sending it falling senseless.
Thorn doesn't have a ranged weapon handy, so he won't be able to get to the snipers on top of the buildings. So he rushes down the ally toward our primary target: the bearded man, and hopes those snipers are bad shots. Spotting a ragged looking human as he passes the side alley, Thorn does not divert his attention from his main goal, the bearded man.
Zharne sets his eyes on the halfling, he shifts form to a more feline form and try to pounce on the barrels but it is a feeble attempt then he tries again but that doesn't work either.
Jehad weaves through his allies, standing behind a couple of the taller party members, he looses a missile of virulent green at the goblin on the rooftop, causing the goblin to duck behind the eave.
Minharath turns to the goblin as he stands back up, and calls to the goblin "Impudent fool! Surrender before you are harmed!" The goblin simply jeers in response.
Out of the shadows beside Zharne a goblin appears, driving its short sword into the side of the feline form as it tries in vain to get atop the crates. As soon as it does though a look of fear appears on its face as it realizes that it is now trapped.
The remaining halfling fires another stone towards Gellan but it hits the ground in front of him instead. Eying Gellan cautiously the halfling moves backwards up over the peak of the roof and down the other side out of side.
The crossbow wielding goblin fires at Gellan and grazes him with a shot, and then quickly ducks back behind the chimney and makes his way further back on the roof, out of site of everyone except Thorn.
The ragged human cautiously makes his way around and comes up from behind Thorn. With his attention focuses on the bearded man, the ragged human manages to catch him with his club.
From around the corner you hear growling as two muscular dogs come racing towards Thorn. The first dog manages to nip Thorn in the leg, which causes him to become unbalanced and fall to the ground. Luckily for Thorn, the fall caused the second dogs bite to miss, although the luck is short lived as he realizes he has three enemies surrounding him.
A bald man comes around the corner with a mace in one hand and a dagger in the other. He and the bearded man both advance towards the now prone shifter and watch the dogs as they tear at him.
[Sblock=Initiative Order]
OK players turn - remember, everyone can go.
Zharne (24)
Jehad (20)
Minharath (12)
Thorn (10) <- Prone
Bad Guys (9)
Gellan (9)
Gloom (6)
[/sblock]
[sblock=Mechanics]
- Goblin #1 attacks Zharne with his short sword and hits (21 vs AC, 5 damage; includes bonuses from combat advantage)
- Halfling #2 attacks Gellan with his sling (12 vs AC) and misses, and moves to J10 (out of line of sight)
- Goblin #3 attacks Gellan with his hand crossbow and hits (20 vs AC, 5 damage) and moves to P10(out of line of sight for everyone except Thorn), & reloads his crossbow.
- Human #1 moves to N7 and attacks with his club (20 vs AC, 4 damage)
- Guard Dog #1 moves to L7 and bites at Thorn (23 vs AC,4 damage & knocks Thorn Prone)
- Guard Dog #2 moves to L8 and bites at thorn (14 vs AC, miss even with CA)
- Wendel moves to J8
- Raj moves to J7
[/sblock]
[sblock=Status]
Gellan – HP: 22/27; HS: 9/9; AP: 1
Gloom – HP: 38/38; HS: 11/11; AP 1
Jehad – HP: 32/32; HS: 9/9; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 21/29; HS: 11/11; AP 1
Zharne – HP: 19/31; HS: 8/8; AP 1
Wendel – (J8) HP: 37; AC:16 F:12 R:14 W:12;
Raj - (J7) HP: 37; AC:16 F:12 R:14 W:12;
Guard Dog 1 – (L7); HP: 38; AC: 16 F:14 R:13 W:13;
Guard Dog 2 – (L8); HP: 38; AC: 16 F:14 R:13 W:13;
Human 1 – (N7); HP: 1; AC: 15 F:13 R:11 W:11;
Halfling 1 - (--) HP: -6; AC:16 F:12 R:14 W:14; Downed (non-lethal)
Halfling 2 - (J10) HP: 1; AC:16 F:12 R:14 W:14;
Goblin 1 - (P3) HP: 1; AC:16 F:12 R:14 W:11;
Goblin 3 - (P10) HP: 31; AC:16 F:12 R:14 W:11;
Goblin 2 – (T5) HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)
[/sblock]
[sblock=Map]
[/sblock]
[sblock=Terrain Features]
-Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
-Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12.
-Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground.
[/sblock]