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Lord Ogglebottoms Odd Tasks: All in a Nights Work (DM: DMDanW, Judge: Renau1g)

Gloom charge the human bracketing Thorn, barely connecting but knocking him out.

Gellan snarls silently as the other halfling ducks out of sight, then watches as Thorn is beset by enemies on all sides. Quickly, he draws one of the broad-bladed tan'gat from its sheath on his back and throws himself into the thick of the melee with a shrill war cry.

Zharne dives forward with his jaws open but in the last moment he missteps and the jaws shuts closed just ahead of the goblin missing their target by only an inch

Thorn growls through the pain, ripping his leg away in a crimson mist of blood and foam from the guard dog's jaw. He whips his long-spear from his back in a wide arch, and barely grazes the fur of the muscled hound.

Jeering at the wolf crouched in front of him as he deftly escapes damage, the goblin before Zharne suddenly screws up his face as though attempting a feat of concentration too great for him. Then he snaps awake again and his eyes go wide and a faint, violet-hued aura fades into view around him. Tiny flames flicker about him, hampering his movements and distracting him.

Jehad moves up and fires a bolt of arcane energy at the first dog, hitting squarely and causing blood to start leaking out its ears.

The goblin regains some confidence from Zharnes missed attack and steps out from behind the barrel and around Zharne, swinging at him as he does, but missing his target completely.

The Halfling reappears out of the shadows and fires another stone towards Gellan, missing yet again.

The goblin with the crossbow repositions himself and takes aim. The bolt flies true and strikes Gloom with a solid thud, burying itself deeply into the shifter.

The dogs each begin to circle both Thorn and Gellan, each one snapping at and sinking their teeth into their prey.

Raj and Wendel both take advantage of the opening the dogs provided them and rushed forward, maces swinging down and catching both Thorn and Gellan.


[Sblock=Initiative Order]

OK players turn - remember, everyone can go.
Zharne (24)
Jehad (20)
Minharath (12)
Thorn (10)

Bad Guys (9)

Gellan (9)
Gloom (6)

[/sblock]

[sblock=Mechanics]

- Goblin #1 Shifts to Q4 and attacks Zharne and misses (11 vs AC)
- Halfling #2 moves to K11 and attacks Gellan with his sling and misses (16 vs AC)
- Goblin #3 moves to O11 and attacks Gloom with his hand crossbow (29 vs AC; Critical hit, for 10 damage)
- Guard Dog #1 shifts to M6 and bites at Thorn (26 vs AC, 4 damage)
- Guard Dog #2 shifts to M9 and bites at Gellan (21 vs AC, 3 damage)
- Wendel charges Gellan (moves to L8; 23 vs AC for 6 damage)
- Raj charges Thorn (moves to L7; 25 vs AC for 2 damage)

[/sblock]

[sblock=Status]
Gellan – HP: 13/27; HS: 9/9; AP: 1 <= Bloodied
Gloom – HP: 28/38; HS: 11/11; AP 1
Jehad – HP: 32/32; HS: 9/9; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 15/29; HS: 11/11; AP 1
Zharne – HP: 19/31; HS: 8/8; AP 1

Wendel – HP: 37; AC:16 F:12 R:14 W:12;
Raj - HP: 37; AC:16 F:12 R:14 W:12;
Guard Dog 1 – HP: 16; AC: 16 F:14 R:13 W:13; <= Bloodied
Guard Dog 2 – HP: 38; AC: 16 F:14 R:13 W:13;
Human 1 – HP: -12; AC: 15 F:13 R:11 W:11; Downed (non-lethal)
Halfling 1 - HP: -6; AC:16 F:12 R:14 W:14; Downed (non-lethal)
Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14;
Goblin 1 - HP: 1; AC:16 F:12 R:14 W:11;
Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11;
Goblin 2 - HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)

[/sblock]
[FONT=&quot]
[sblock=Map]

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[/sblock][/FONT]
[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12.
Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground.
[/sblock]
 

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Again Zharne lunges at the goblin and rakes the goblins face with his claws then he climbs the wooden crates with unsteady paws and moves closer to the building

[sblock=Action Details]
Standard Action:attack with grasping claw the goblin(hits Ref 12 for 9 damage)(astral seal makes this a hit due to -2 to its defenses and Zharne regains 10 hp)
Move Action:move up to M5(Athletics check 11)
Minor Action:N/A

[/sblock]


[sblock=Zharne Redcloud stat Line]Zharne Redcloud- Male Elf Druid 1
Passive Perception: 21, Passive Insight: 14
AC:17, Fort:12, Reflex:15, Will:15 -- Speed:8
HP:29/31 Bloodied:15, Surge Value:7, Surges left:9/9
Initiative +4, Action Points: 1, Second Wind: not used
Powers: Wild Shape, Grasping Claws, Swarming Locusts, Storm Spike, Darting Bite,Sweeping Blow, Elven Accuracy, Savage Frenzy[/sblock]
 


"You will harm my companions over my death body!" shouts Gloom. He tells that with a strange conviction in his voice. It doesn't sound like a challenge, but like a fact of life like the sky is blue. After that, Gloom close on the wounded dog and strike at him, but miss it.

[SBLOCK=OOC]Call of Challenge: Every enemy within 3 squares of O7 is under my divine sanction (Marked and takes 9 damage if they doesn't attack me)
Move: Shift to N6 (or N7 if there is not enough place because of the crate in N6)
Standard:Holy Strike on Dog (1d20+9=14, 1d8+9=14)[/SBLOCK]
 

Fighting back the pain of yet another deep bite, Thorn retaliates. He slashes at the guard dog in a frenzy of jabs. The sharp point bites deeply into the dog.

[sblock=Actions]
Standard: Covering Attack (encounter) against Guard Dog #1
1d20+7 (vs. AC)=21 -- at hit!
2d10+4 (damage)=14, reducing the dog to 2 HPs.

P.S.: this attack allows an ally to shift 2 squares, but there are no allies adjacent to Guard Dog #1
[/sblock]
 

[SBLOCK=OOC]EDIT: I'm next to him, so I'll shift to P5.

By the way, both dog, Wendel, Raj and goblin at Q1 are all under my Divine sanction. The last one will most likely try to attack me, for the others, they will either take 9 damage for not attacking me, or get some AoO to try to get to me :) [/SBLOCK]
 
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[sblock=Immediate Interrupt]Gellan will use his Second Chance racial ability on Wendel's attack -- reroll the attack & use the second roll[/sblock]

[sblock=Wendels Reroll]
Reroll was a 19 vs AC, still a hit.
I guess that uber-healer you've got better start pulling his weight :p
[/sblock]
 

[Sblock=Velmont & Renau1g]
Just looking over the Call of Challenge power and Glooms character sheet.

I believe there is a slight error on Glooms sheet. The write-up of Call of Challenge power states "Effect: Each target is subject to your divine sanction until the end of your next turn."

Glooms character sheet reads "Effect: Each target is subject to your divine challenge until the end of your next turn."

Now Gloom has the Mighty Challenge feat, which reads "Prerequisite : Paladin , divine challenge power
Benefit : Whenever a target of your divine challenge takes damage from that power , it takes extra radiant damage equal to your Strength modifier."

Divine Sanction reads "Until the mark ends , the target takes radiant damage equal to 3 + your Charisma modifier the first time each round it makes an attack that doesn't include you as a target.

So long story short, Glooms Call of Challenge will deal 3+Charisma modifier (+2; for a total of 5) damage and not benefit from the Might Challenge feat, as that only effects a divine challange, and not a divine sanction.

Make sense to you guys?
[/sblock]
 


"Graah!" snarls Gellan as the burly human's mace slips past his guard. With a feral grin, he draws out his second tan'gat, then holds the pair of weapons before him in a stylized pose. The halfling takes a deep breath, then explodes in a fluury of movement, diving to one side to slap the wounded dog alongside its head, dropping it in a senseless heap. Without a pause, Gellan rolls to a new position, finishing his move with a slash at the same human that attacked him.

[sblock=Actions]Minor: Sheath boomerang
Minor: Draw Talenta Tangat in offhand
Standard: Second Wind to regain 6 hp and gain +2 to all defenses until start of next turn
Action Point, Standard: Pressing Strike against Dog 1: shift to square L-6, then attack: hits AC 20 for 14 damage. Dog 1 is knocked unconscious.
Free: Whirling Lunge triggered by Dog 1 going down: shift to square K-7 and deal 6 damage to Wendel.[/sblock]
[sblock="Mini stat"]Gellan Bonesaw - Level 1 Halfling Barbarian
Passive Perception: 16, Passive Insight: 11, Initiative: +3 Senses: Normal
AC: 17, Fortitude: 16, Reflex: 14, Will: 11 -- Speed: 6, Size: Small
HP: 19/27, Bloodied 13, Surge Value 6, Surges left 8/9
Action Points: 0, Second Wind: used
Powers -
Pressing Strike, Whirling Rend
Second Chance, Whirling Lunge, Whirling Frenzy
Swift Panther Rage[/sblock]
[sblock=Edit; ooc]Woohoo, Gellan is approved![/sblock]
 
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