Gloom activate the power of his sword, which urge his instinct to come up, which he release before charging the guard dog, which get a serious wound from his blade. Now the dog cannot ignore Gloom.
"STOP! Already one has died! End this before someone else goes needlessly into Lauto's realm!" Shouts Minarath, the dead goblins blood wet on his hands.
Now that one of the dogs is down, Thorn turns his attention to the bald man attacking him (Raj). His spear bends and almost buckles as it's point is forced into the man's midsection. Thorn lands a punishing blow.
Gellan grins fiercely as the bald human's attention is drawn by Thorn's spear. Dodging and weaving, he presses forward, his
tan'gat whirling in a dizzying pattern. His movement ends with a double slash, striking both the bearded man and the remaining dog.
Zharne moves to chase down the bearded man and tries to bite, nipping at the dog as snaps at Wendel.
A bolt of bright pink and purple shoots up into the evening sky over Daunton. Jehad can only watch as it seems to just keep going...
Minharath's commanding voice rings through the night, tinged with sadness and wrath.
"You cannot win this fight! By the gods and your lives, stand down!" Wendel can feel divine disapproval, and the eerie feeling distracts him from the battle.
Wendel takes a weak swipe at Gellan, but completely misses the mark. “Raj, go warn the others that we have company comin” he shouts. He looks over towards Minharath and sneers. "You'll be the ones prayin to the gods once Hraken finds out you're messing with his boys"
Raj nods toward Wendel and a look of grim determination crosses his face. He raises his mace and connects a solid hit on Thorns head and quickly skips a step backward. He then turns and heedless of the beast in front of him, heads down the alley and around the corner.
The guard dog snarls at Gloom and lunges forward, its teeth almost piercing through the armor and into the soft flesh below. It scurries back a step never taking its eyes off Gloom and continues snarling.
The Halfling on the rooftop hurls a stone towards Thorn, but it hits the ground behind him. The Halfling quickly turns and takes off across the rooftop. You hear a thud further down the alley and notice he has jumped down onto some crates.
The Goblin on the opposite rooftop fires a bolt at Zharne, but this projectile too flies wide of its mark. The goblin sneers and makes his way further up the roof to the peak and reloads.
[sblock=Thorn & Zharne]
Thorn gets an OA against Raj as he shifts from L6 to K7. Even if Thorn hits and stops his movement, he will still turn and move down the alley. Thorn cannot take a 2nd OA against the same target in the same round, but in either case Zharne gets an OA against Raj as he passes by. I didn't want to take these for you, as that's your fun to have

[/sblock]
[Sblock=Initiative Order]
OK players turn again
Zharne (24)
Jehad (20)
Minharath (12)
Thorn (10)
Bad Guys (9)
Gellan (9)
Gloom (6)
[/sblock]
[sblock=Mechanics]
- Wendel attacks Gellan with his mace (12 vs AC; Miss) and shifts to L8
- Raj attacks Thorn with his mace (23 vs AC; 11 damage) and gets a free shift to K7, which draws an OA from Thorn. Move to F4 drawing an OA from Zharne.
- Guard Dog #2 attacks Gloom (20 vs AC; Miss) and shifts to O9
- Halfling attacks Thorn (12 vs AC; Miss) and moves to F9
- Goblin attacks Zharne (15 vs AC; Miss) and moves to R9
[/sblock]
[sblock=Status]
Gellan – HP: 27/27; HS: 7/9; AP: 1
Gloom – HP: 28/38; HS: 11/11; AP 1 – Regeneration 2 till end of turn.
Jehad – HP: 19/32; HS: 9/9; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 4/29; HS: 11/11; AP 1 - Bloodied
Zharne – HP: 19/31; HS: 8/8; AP 1
Wendel – HP: 21; AC:16 F:12 R:14 W:12; - all defenses -4 till end of Minharaths turn.
Raj - HP: 18; AC:16 F:12 R:14 W:12; - Bloodied & marked by Thorn
Guard Dog 1 – HP: -12; AC: 16 F:14 R:13 W:13; Downed (non-lethal)
Guard Dog 2 – HP: 9; AC: 16 F:14 R:13 W:13; - Bloodied & under Divine Sanction
Human 1 – HP: -12; AC: 15 F:13 R:11 W:11; Downed (non-lethal)
Halfling 1 - HP: -6; AC:16 F:12 R:14 W:14; Downed (non-lethal)
Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14;
Goblin 1 - HP: -8; AC:16 F:12 R:14 W:11; Dead
Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11;
Goblin 2 - HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)
[/sblock]
[sblock=Map]
[/sblock]
[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12.
Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground.
[/sblock]