DMDanW
First Post
Gloom charge the human bracketing Thorn, barely connecting but knocking him out.
Gellan snarls silently as the other halfling ducks out of sight, then watches as Thorn is beset by enemies on all sides. Quickly, he draws one of the broad-bladed tan'gat from its sheath on his back and throws himself into the thick of the melee with a shrill war cry.
Zharne dives forward with his jaws open but in the last moment he missteps and the jaws shuts closed just ahead of the goblin missing their target by only an inch
Thorn growls through the pain, ripping his leg away in a crimson mist of blood and foam from the guard dog's jaw. He whips his long-spear from his back in a wide arch, and barely grazes the fur of the muscled hound.
Jeering at the wolf crouched in front of him as he deftly escapes damage, the goblin before Zharne suddenly screws up his face as though attempting a feat of concentration too great for him. Then he snaps awake again and his eyes go wide and a faint, violet-hued aura fades into view around him. Tiny flames flicker about him, hampering his movements and distracting him.
Jehad moves up and fires a bolt of arcane energy at the first dog, hitting squarely and causing blood to start leaking out its ears.
The goblin regains some confidence from Zharnes missed attack and steps out from behind the barrel and around Zharne, swinging at him as he does, but missing his target completely.
The Halfling reappears out of the shadows and fires another stone towards Gellan, missing yet again.
The goblin with the crossbow repositions himself and takes aim. The bolt flies true and strikes Gloom with a solid thud, burying itself deeply into the shifter.
The dogs each begin to circle both Thorn and Gellan, each one snapping at and sinking their teeth into their prey.
Raj and Wendel both take advantage of the opening the dogs provided them and rushed forward, maces swinging down and catching both Thorn and Gellan.
[Sblock=Initiative Order]
OK players turn - remember, everyone can go.
Zharne (24)
Jehad (20)
Minharath (12)
Thorn (10)
Bad Guys (9)
Gellan (9)
Gloom (6)
[/sblock]
[sblock=Mechanics]
- Goblin #1 Shifts to Q4 and attacks Zharne and misses (11 vs AC)
- Halfling #2 moves to K11 and attacks Gellan with his sling and misses (16 vs AC)
- Goblin #3 moves to O11 and attacks Gloom with his hand crossbow (29 vs AC; Critical hit, for 10 damage)
- Guard Dog #1 shifts to M6 and bites at Thorn (26 vs AC, 4 damage)
- Guard Dog #2 shifts to M9 and bites at Gellan (21 vs AC, 3 damage)
- Wendel charges Gellan (moves to L8; 23 vs AC for 6 damage)
- Raj charges Thorn (moves to L7; 25 vs AC for 2 damage)
[/sblock]
[sblock=Status]
Gellan – HP: 13/27; HS: 9/9; AP: 1 <= Bloodied
Gloom – HP: 28/38; HS: 11/11; AP 1
Jehad – HP: 32/32; HS: 9/9; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 15/29; HS: 11/11; AP 1
Zharne – HP: 19/31; HS: 8/8; AP 1
Wendel – HP: 37; AC:16 F:12 R:14 W:12;
Raj - HP: 37; AC:16 F:12 R:14 W:12;
Guard Dog 1 – HP: 16; AC: 16 F:14 R:13 W:13; <= Bloodied
Guard Dog 2 – HP: 38; AC: 16 F:14 R:13 W:13;
Human 1 – HP: -12; AC: 15 F:13 R:11 W:11; Downed (non-lethal)
Halfling 1 - HP: -6; AC:16 F:12 R:14 W:14; Downed (non-lethal)
Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14;
Goblin 1 - HP: 1; AC:16 F:12 R:14 W:11;
Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11;
Goblin 2 - HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)
[/sblock]
[FONT="]
[sblock=Map]
[/sblock][/FONT]
[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12.
Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground.
[/sblock]
Gellan snarls silently as the other halfling ducks out of sight, then watches as Thorn is beset by enemies on all sides. Quickly, he draws one of the broad-bladed tan'gat from its sheath on his back and throws himself into the thick of the melee with a shrill war cry.
Zharne dives forward with his jaws open but in the last moment he missteps and the jaws shuts closed just ahead of the goblin missing their target by only an inch
Thorn growls through the pain, ripping his leg away in a crimson mist of blood and foam from the guard dog's jaw. He whips his long-spear from his back in a wide arch, and barely grazes the fur of the muscled hound.
Jeering at the wolf crouched in front of him as he deftly escapes damage, the goblin before Zharne suddenly screws up his face as though attempting a feat of concentration too great for him. Then he snaps awake again and his eyes go wide and a faint, violet-hued aura fades into view around him. Tiny flames flicker about him, hampering his movements and distracting him.
Jehad moves up and fires a bolt of arcane energy at the first dog, hitting squarely and causing blood to start leaking out its ears.
The goblin regains some confidence from Zharnes missed attack and steps out from behind the barrel and around Zharne, swinging at him as he does, but missing his target completely.
The Halfling reappears out of the shadows and fires another stone towards Gellan, missing yet again.
The goblin with the crossbow repositions himself and takes aim. The bolt flies true and strikes Gloom with a solid thud, burying itself deeply into the shifter.
The dogs each begin to circle both Thorn and Gellan, each one snapping at and sinking their teeth into their prey.
Raj and Wendel both take advantage of the opening the dogs provided them and rushed forward, maces swinging down and catching both Thorn and Gellan.
[Sblock=Initiative Order]
OK players turn - remember, everyone can go.
Zharne (24)
Jehad (20)
Minharath (12)
Thorn (10)
Bad Guys (9)
Gellan (9)
Gloom (6)
[/sblock]
[sblock=Mechanics]
- Goblin #1 Shifts to Q4 and attacks Zharne and misses (11 vs AC)
- Halfling #2 moves to K11 and attacks Gellan with his sling and misses (16 vs AC)
- Goblin #3 moves to O11 and attacks Gloom with his hand crossbow (29 vs AC; Critical hit, for 10 damage)
- Guard Dog #1 shifts to M6 and bites at Thorn (26 vs AC, 4 damage)
- Guard Dog #2 shifts to M9 and bites at Gellan (21 vs AC, 3 damage)
- Wendel charges Gellan (moves to L8; 23 vs AC for 6 damage)
- Raj charges Thorn (moves to L7; 25 vs AC for 2 damage)
[/sblock]
[sblock=Status]
Gellan – HP: 13/27; HS: 9/9; AP: 1 <= Bloodied
Gloom – HP: 28/38; HS: 11/11; AP 1
Jehad – HP: 32/32; HS: 9/9; AP 1
Minharath – HP: 25/25; HS: 8/8; AP 1
Thorn – HP: 15/29; HS: 11/11; AP 1
Zharne – HP: 19/31; HS: 8/8; AP 1
Wendel – HP: 37; AC:16 F:12 R:14 W:12;
Raj - HP: 37; AC:16 F:12 R:14 W:12;
Guard Dog 1 – HP: 16; AC: 16 F:14 R:13 W:13; <= Bloodied
Guard Dog 2 – HP: 38; AC: 16 F:14 R:13 W:13;
Human 1 – HP: -12; AC: 15 F:13 R:11 W:11; Downed (non-lethal)
Halfling 1 - HP: -6; AC:16 F:12 R:14 W:14; Downed (non-lethal)
Halfling 2 - HP: 1; AC:16 F:12 R:14 W:14;
Goblin 1 - HP: 1; AC:16 F:12 R:14 W:11;
Goblin 3 - HP: 31; AC:16 F:12 R:14 W:11;
Goblin 2 - HP: -11; AC:16 F:12 R:14 W:11; Downed (non-lethal)
[/sblock]
[FONT="]
[sblock=Map]
[/sblock][/FONT]
[sblock=Terrain Features]
Crates and barrels are rough terrain and require a DC 10 Athletics check to climb / jump onto. They do provide cover.
Illumination: The night is clear and the stars provide dim lighting throughout. Everburning lanterns provide bright light in a 10 square radius. Lanterns located at U7, W2 and X12.
Buildings are of stone construction. Eaves of the roofs vary from 15’ to 25’ off the ground.
[/sblock]