Losing Prestige Class Requirements...

So

Is this changed in the 3.5 DMG, or was it an overlooked rule, similar to the "PRC's don't count when factoring multiclassing penalty"?

Any guess or word as to what the designers intended?


Curugul
 

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In 3.5 the text about needing the prereqs of a class to keep the abilities is gone. This means:

1> If someone breaks your plate mail you can continue to take Cavalier levels and benefitting from class abilities.

it also means:

2> If you are no longer Evil you can continue to gain Blackguard levels and benefitting from class abilities.

Any guess or word as to what the designers intended?

My guess is that they intended number 1 and did not intend number 2. The two are, however, inextricably linked - so I think this is going to end up with some really poorly conceived and implemeneted errata when and if they end up attempting to fix it.

I don't think they want you to need to currently own magic armor to keep your Knight of the Chalice abilities. I'm pretty positive that they don't want people to retain their Fiendish Servants after becoming Lawful Good.

-Frank
 

Hmm, out of curiosity, are there any prcs that are based on 'modifiable' stats (ie, Str -etc)?

I had thought they were primarily feat and skill rank based. Although I suppose Feat v Virtual Feat (ie, PrC requires TWF) or Class Feature requirement that's losable (Monk ability).

Not sure specifically on Cavalier (Sword and Fist?), so can't comment.

I'm also in a difficult position as to how anyone can lose a feat (Virtual Feat/Class ability, yes). Only a handful of items give 'feat-like' abilities (and even then, they don't provide the feat itself).

And it sorta makes sense that if someone takes a PrC that requires "Lay On Hands" Ability (or other similiar class feature for paladin), that they no longer hold benefit from the prestige class if they fall as a paladin.
 

I'm glad the official rules support not losing the PrC abilities in 3.5. Otherwise I'd have to make them support it.

It makes no sense whatsoever, as someone pointed out, to lose 10 abilities that have nothing to do with strength, because your strength dropped a point.

That goes beyond the realm of a rules mechanic into sheer unbelievability. Sort of like making a wizard lose the ability to cast a spell with no somatic components due to a drop in Dexterity. It just doesn't wash, doesn't make sense, and there is no justification for it whatsoever.
 

I agree. This sucks. I hate how I can no longer be an arcane archer, just because I died and got reincarnated as a badger instead of an elf. Not fair!

Seriously, Altalazar, note what Storm Raven said. A low strength means that the blackguard can't use power attack, but he still has the feat, so he's okay.
 
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Oh, I realize he is ok, by the rules. I was just commenting that for it to have been any other result would have been so ridiculous it could not have been justified. And I'm quite happy the rules make sense in this area.
 

Piratecat said:
Seriously, Altalazar, note what Storm Raven said. A low strength means that the blackguard can't use power attack, but he still has the feat, so he's okay.

Ick - so a Fighter with 11 Int and a Headband of Intellect +2 can take Combat Expertise... and even if he subsequently loses the Headband, is eligible at a later date to take and use Improved Trip?

-Hyp.
 

Improved Trip also has a prerequisite of 13 Intelligence.

The really weird result from the new PrC requirements rule is that items can allow you to take levels of spellcasting PrCs -- which means that a wizard 3/cleric 1/mystic theurge 10 is perfectly possible (and legal).
 
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I've always assumed the reason feats (almost) always include their prerequisites "all the way back" is to prevent things like that from happening.
 

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