Not to be the one to point out the obvious but...
A Paladin is already a half-caster that can fill the knight roll, designed for precisely that. Why not simply use Paladins?
It will still be a lot easier to convert paladin to arcane flavor than convert fighters to half-casters, but the original poster has decided to do a bit of game design. Which can be fun, even as it risks balance issues.If I had to venture a guess, I would think because "divine magic/flavor" instead of "arcane/swordmage flavor."
It will still be a lot easier to convert paladin to arcane flavor than convert fighters to half-casters, but the original poster has decided to do a bit of game design. Which can be fun, even as it risks balance issues.
So now I have a new question: does this new version of the EK seems viable and fair?
That is a fantastic idea. And really well executed.On the topic of reworking the paladin, everyone's favorite [MENTION=6801209]mellored[/MENTION] once came up with a swordmage archetype for the paladin. Dunno what's going on with it on the WotC forums, but I put it together in a google doc (adding some balance edits and a really nifty capstone from Aelioran). It's a really easy way to get the arcane flavor using the paladin chassis (and thus less worries about balancing).
https://docs.google.com/document/d/1fBoC8bVRb_0syWHZORwWeagijKOX5bljMza8rbziBQI

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.