Evoker is pretty much the generalist now.
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I thought like you, but the lack of opposition schools makes generalist a pointless redundancy.
No, I don't think Wizard needs a generalist, and that's exactly because without barred schools many of those subclasses can still be used to create a very versatile wizard.
110% disagree. Before 2000 AD, THIEF was the name of the class and very much its niche. You could play a Thief like Indiana Jones, but he was never the iconic rogue. That said, in reverse, a treasure-hunter archetype (complete with whip proficiency) would be a nice addition, but THIEF IS THE GENERIC as it has for 30+ years.
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"Generic" isn't the right term here: Iconic is. Berserker is the ICONIC barbarian because it does what you think the 3e/4e barbarian should without bells, whistles, or spells. Iconics aren't always generic either. The Open-hand monk is clearly the iconic monk, but its not a generic subclass suitable for any type of martial artist.
You are right that berserker is more
iconic than
generic, and now that I checked the Thief from Basic once again, I can say it's
generic enough. As a matter of fact, it's more generic now than even, the only iconic thing it has is the Thief name but ALL the features do not imply any burglary or theft at all, only the name (which is why I said it was not generic, but now that I check it's really only by name...).
While we're at it: Open Hand in iconic monk, Devotion is iconic paladin, Circle of the Land/Forest is iconic druid, Hunter is iconic ranger, Fiend-Pact is iconic warlock, and College of Lore is iconic bard. Each lines up with how they've traditionally been played or their classic lore, not now many types of archetypes it can catch.
But what are we discussing now? Iconic is not the same as generic. The thread is about genericity. They are all iconic, but they would be more generic if not every Druid automatically had wildshape, not every Barbarian automatically had rage, not every Ranger or Paladin automatically had spells, not every Rogue automatically had Sneak Attack, and not every Cleric automatically had Turn Undead. All of these are
iconic things which not an irrelevant amount of people in the past have wished they were not forced on those classes, and during the playtest it was often suggested to tuck them into an iconic subclass exactly to keep the base class more generic.
The problem is low complexity =/= generic.
Yes, they are different things, the two could have also designed together, or not. The lack a low-complexity options (or equivalently you can say the minimum class complexity) for everyone except the Fighter is a separate problem. I just pointed out that they
talked about this during the playtest, but didn't follow through after the Warrior/Champion.