Lost 4E Style: Kinslayer--Round 6: All PCs up!

[sblock=redclaw]hey, does stellan have a ower that can move C2 away? I'd like to use firey bolt, but it damages adjacent creatures as well, so if you can, I would delay and then blast...[/sblock]
 

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Not worried about the choker's grip on his arm, Stellan brings his around again. You won't put me in the way of my own axe, he grunts at the choker. His axe rises and falls twice, slicing into the creature's flesh the second time, the magic of his axe causing the wound to be deeper than it otherwise might.
[sblock=ooc] Free: challenge all adjacent enemies
Standard: Wildblood Fury vs. choker, hits AC 13 for 13, hits AC 23 for 6. I will also use my daily axe power with the second attack, adding 5 ongoing (save ends).[/sblock]
[sblock=ata] Sorry, no push powers. Stellan's goal is to keep the bad guy close, not push him away where he can get to squishier targets.[/sblock]
 
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Hesh did not like this. Did not like this at all. It was likely any attack of his was going to meet the flesh of his ally, not its intended target. But he had to push on and brashly overreached to try to smite the creature nodding to Xandren to be ready...

OOC: Attack adjacent chocker (holding Xandren) with Brash Assault: AC 15, 1d10+4=8. If it takes the OA attack against Hesh, then Xandren gets one against it.
 

Hesh swings his flail in the narrow confines of the hallway, but the weapon's flexible chains do him little good. The flail hits the wall and the hobgoblin leaves himself open on purpose. The choker raises him arm to strike back, but Xandren is ready, seeing this tactic before, but it does him no avail as he nearly trips over his own large weapon in bringing it to bear against the choker.

The choker's arms though long are very flexible and snake their way around Hesh's neck. Xandren once again tries to take advantage of the choker's attack and this time his blade finds his mark and heavily damages the choker. It hisses in response.

[sblock=ooc]Hesh's attack misses. The choker takes it's attack from brash strike. It hits Hesh for 9 damage and grabs him(can you grab multiple creatures? I think so). Xandren attacks twice, once from combat challenge and once from brash strike. CC is a nat one, second hits with a 20 for 13 damage. C1 is bloodied.[/sblock]



Init Round 2:

Lorn: 26-Acted
Creatures: 25-Acted
Hesh: 14-Acted
Thormir: 13
Xandren: 12
Stellan: 8

Stellan 38/44 hp; 5/10(11) surges; 1 AP; grabbed by C2
Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied; grabbed by C1
Hesh: 27/36 hp; 6/9(9) surges; 1 AP; grabbed by C1
Thormir: 29/42 hp; 7/11(10) surges; 1 AP;
Lorn: 24/31 hp; 4/7 surges; 1 AP;
C1: -31; grabbing Xandren; grabbing Hesh; marked by Xandren; bloodied
C2: -19; grabbing Stellan; marked by Stellan
 

Thormir glances worried at Stellan in the grip of the weird critter, but decides that just waiting will do nothing. Hoping to hit the enemy and not the ally, the dwarf releases a blast of arcane power.

[sblock=actions]eldrtch blast vs C2: 19 vs ref, 11 dmg[/sblock]
 

[sblock=Questions] Did the choker take the 5 ongoing damage? Did it make its saving throw, if you don't mind telling us?[/sblock]
Stellan continues to hack away at the choker, knowing that as long as it has him grabbed it can't hurt any of the less sturdy members of the group. His grin widens enough to show his sharpened teeth as his axe bites into the creature's shoulder.
[sblock=ooc]Free: mark adjacent enemies
Standard: Earth Shield Strike vs. choker2, hits AC 20 for 10 damage, and Stellan's AC goes up by 1 until his next turn. [/sblock]
 

[sblock=Redclaw]You are getting ahead of yourself now...I see what happens when I don't update for a few days. ;). I haven't yet resolved your turn with the ongoing damage. But here it is: [/sblock]


Thormir seeing his allies in trouble decides waiting was worth it. The dwarf blasts a ray of eldritch energy straight at the abberant creature, but it flexes it's arms and jerks Stellan to the side, striking the shifter in the shoulder. The smell of burnt flesh stinks up the cave.

[sblock=ooc]choker uses interrupt to redirect EB against Stellan. Stellan takes 11 from the EB.[/sblock]

Xandren tired of the sneakiness of the creature's tactics calls to Hesh, "I have this one; go help Stellan." The warforged brings his blade in a great circle and with the arms of the choker holding him, it can't evade his strike. The weapon cuts off each arm at the midpoint spraying the warforged with gore and the choker falls lifeless to the ground of the tunnel. Xandren then boldly walks over to the other creature blade held at the ready to spill blood once again.

[sblock=ooc]Xandren hits with covering attack with a 28 for 16 damage and kills C1.[sblock]

Stellan takes Thormir's blast in the shoulder and grimaces in pain. Knowing the creature can't dodge his own weapon the shifter slices twice with his axe. The creature avoids his first, but the second draws blood. The wound continues to bleed heavily.

[sblock=ooc]Stellan hits with one attack and uses daily power on the weapon.[/sblock]



Init Round 3:

Lorn: 26-
Creatures: 25
Hesh: 14-
Thormir: 13
Xandren: 12-
Stellan: 8-

Stellan 27/44 hp; 5/10(11) surges; 1 AP; grabbed by C2
Xandren: 21/42 hp; 8/11(10) surges; 2 AP; bloodied;
Hesh: 27/36 hp; 6/9(9) surges; 1 AP
Thormir: 29/42 hp; 7/11(10) surges; 1 AP;
Lorn: 24/31 hp; 4/7 surges; 1 AP;
C2: -25; grabbing Stellan; marked by Stellan; bloodied
 

Attachments


[sblock=Evo] Oops. I blame the whole traveling thing. I just got home yesterday, so I've been worried that I fell behind in everything. I guess I managed to keep up on this one. Well, next round's action is in the books at least. [/sblock]
 

Stepping forward, Lorn quickly cast a spell, flinging bolts of magic at the bizarre creature. Hoping to take advantage as it recovered from blocking Thormir's attack. It was a difficult shot though, in the crowed cave.

[sblock=ooc]

move to T22

Magic Missle: Int vs Ref (1d20+6-2=24)
Crit! 13 Force Damage.

I'm hoping that the choker is limited to one interrupt per round like the rest of us. If not...I'm sorry Redclaw. :eek:

[/sblock]
[sblock=ministats]Lorn Spellwright- Male Human Wizard 1
Initiative: +5, Passive Perception: 12, Passive Insight: 12
AC:19, Fort:13, Reflex:17, Will:15 -- Speed:6
HP:24/31, Bloodied:15, Surge Value:7, Surges left:4/7
Action Points: 0
Powers -
Magic Missle
Scorching Blast
Thunderwave

Grasping Shadows
Icy Rays
Shield
Staff of Defense
Second Wind

Flaming Sphere
Power Jewel (Must have reached a milestone today)


Conditions:

Full character sheet[/sblock]
 

Lorn moves into position and raises his staff at the choker's chest. A missle of force flies out from the forked end of the implement and slams into the choker's torso, cracking rib and sternum, and leaving a blooding crater for a wound. The creature falls to the ground lifeless. As the Lost gather their breath, they realize their is a little noise coming from the door at the end of the hallway. They also can tell that the passage that the choker came from slopes downward slightly.
 

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