Light load:43 lb. or less
Medium load:44-86 lb.
Heavy load:87-130 lb.
Lift over head:130 lb.
Lift off ground:260 lb
Push or drag:650 lb.
Military (starting occupation)
Navigate
Pilot
Feats:
Athletic
Simple Weapon Proficiency [free]
Gearhead
Personal Firearms Proficiency
Mutations:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Balance Dex* 4 = +2 +2
Bluff Cha 0 = +0
Climb Str* 3 = +1 +2 [athletic]
Computer Use Int 9 = +3 +4 +2 [gearhead]
Concentration Con 1 = +1
Craft (Electronic) Int 5 = +3 +2
Craft (Mechanical) Int 6 = +3 +3
Craft (Structural) Int 3 = +3
Craft (Visual Art) Int 3 = +3
Craft (Writing) Int 3 = +3
Diplomacy Cha 0 = +0
Disable Device Int 8 = +3 +5
Disguise Cha 0 = +0
Drive Dex* 4 = +2 +2
Escape Artist Dex* 2 = +2
Forgery Int 3 = +3
Gamble Wis 0 = +0
Gather Information Cha 0 = +0
Hide Dex* 2 = +2
Intimidate Cha 0 = +0
Investigate Cha 5 = +0 +2
Jump Str* 3 = +1 +2 [speed 35]
Knowledge (earth & life sciences) Int 6 = +3 +3
Knowledge (history) Int 4 = +3 +1
Knowledge (physical sciences) Int 7 = +3 +4
Knowledge (tactics) Int 5 = +3 +2
Knowledge (technology) Int 7 = +3 +4
Listen Wis 0 = +0
Move Silently Dex* 2 = +2
Navigate Int 9 = +3 +5 +1 [Military]
Perform (Act) Cha 0 = +0
Perform (Dance) Cha 0 = +0
Perform (Keyboards) Cha 0 = +0
Perform (Percussion) Cha 0 = +0
Perform (Sing) Cha 0 = +0
Perform (Standup) Cha 0 = +0
Perform (String Inst.) Cha 0 = +0
Perform (Wind Inst.) Cha 0 = +0
Pilot Dex* 8 = +2 +5 +1 [Military]
Profession Wis 2 = +0 +2
Repair Int 11 = +3 +5 +2 [gearhead] +1 [savant]
Research Int 3 = +3
Ride Dex 2 = +2
Search Int 6 = +3 +3
Sense Motive Wis 0 = +0
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 4 = +1 +1 +2 [athletic]
Treat Injury Wis 0 = +0
* = check penalty for wearing armor
Human
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Smart Hero 6
Level 2: Fast Hero 1
John Reaves's Equipment:
Wealth bonus +6
Microcomputer with several mass storage devices containing films, music, and pictures and history of earth. (basically everything he could get his hands on).
John Reaves's Languages:
English, French (Quebequois), danish and italian.
John Reaves's Allegiance(s):
Military
More about John Reaves:
Lt John Reaves of the Canadian spaceforce. He grew up at the westcoast of canada, and allways had a knack for ships and sailing. He was canadian champion open-sea sailing, first in the Optimist class, later moving on to laser-class and teaming up with his old mate in the 420. He went to OTC (Officers training Course) at the naval base in Vancouver, continuing his sailing career succesfully at the olympics in Flanders in 2020 with a silver medal. It was during his officer training that he fell in love with the 'big' sea, space. He worked hard, studying mechanics, electronics, and navigation and managed to enroll in the SpaceProgram. He worked on the HMDCS Hope as navigator and computer technician, and was one of the first to be reawakened by the computer.
Thanks to his Danish ancestry he's a tall, blond fellow, clean shaven with short-cropped hair. He has piercing green eyes and is content to let the others do the talking. He is precise and strict, favoring tight discipline and frowns on the gung-ho mentality of the armed forces. He doesn't like to boast or brag, and spends most of his evenings studying and working out at the gym.
Dr. Norman Xavier (CR 2) (1000 XP)
Male Human Smart 1/Charismatic 1
Medium Humanoid
Occupation Doctor (Earth and Life Sciences, Treat Injury)
AP 6
Init +1; Senses Listen +1, Spot +1
Languages English, Greek, Hebrew, Hindi, Italian, Japanese, Mandarin, Russian, Turkish
-----------------------------------------------------------------
Defense 11, touch 11, flat-footed 10; +1 Dex, +0 Class
HP 10 (2 HD)
Fort +1, Ref +2, Will +2
-----------------------------------------------------------------
Spd 30 ft.
Ranged -- or
Melee Unarmed +0 (1d3)
Base Atk +0; Grp +0
Special Qualities Linguist, Fast Talk
-----------------------------------------------------------------
Str 11 Dex 12 Con 11 Int 15 Wis 12 Cha 14
Feats Personal Firearm Proficiency, Simple Weapon Proficiency, Surgery
Skills Bluff +6, Computer Use +5, Craft (Chemical) +4, Craft (Pharmaceutical) +6, Diplomacy +4, Gather Information +3, Intimidate +3, Knowledge (Behavioural Sciences) +6, Knowledge (Earth and Life Sciences) +7, Knowledge (Physical Sciences) +5, Knowledge (Popular Culture) +4, Knowledge (Technology) +4, Knowledge (Theology and Philosophy) +5, Profession +5, Research +3, Speak Language (Greek), Speak Language (Hebrew), Speak Language (Hindi), Speak Language (Italian), Speak Language (Japanese), Speak Language (Mandarin), Speak Language (Russian), Speak Language (Turkish), Treat Injury +6
Possessions Uniform, Advanced Medkit, Compact Glow Lamp, Intellipicks, Compact Neural Scramber, Card Computer, Compact HUD w/Injury Tracking Software w/Integrated Compact Universal Communicator w/Integrated Display Contacts (Starting Wealth 15, Current 13)
Reputation 3
-----------------------------------------------------------------
Linguist Whenever Norman encounters a new language, either spoken or written, he can make an Intelligence check to determine if he can understand it. The check is made with a bonus equal to his Smart level + his Intelligence modifier. For a written language, the bonus applies to a Decipher Script check instead.
Fast Talk Norman applies his Charismatic level as a bonus on any Bluff, Diplomacy, or Gamble checks he makes while attempting to lie, cheat, or otherwise bend the truth.
Victor was always something of an adventurous soul. Growing up on a large ranch in Montana, the boy would often disappear for days, wondering the countryside and exploring things that were new to him. He learned many skills during his boyhood, though; shooting, riding, and other talents that he would find useful later in his life.
Although Victor attended four years of college at “Ole Miss”, he retained little of what he learned there. College was more of a social activity for Victor, who spent most of his time drinking, chasing girls and playing sports (his athletic talent landed him a spot as starting receiver for the Rebels). Despite this, he still graduated with a Bachelor’s of Science Communications.
After graduation, Victor applied to become an FBI agent. Accepted into the academy, Victor easily passed all of the rigorous physical and mental testing. After graduating from the academy, Victor became a field agent, and shortly therafter was put into a new program offering cybernetic augmentation.
Unfortunately, the war and the subsequent Gaea project occured shortly after Victor's first major cybernetic augmentation. He has no idea why he was chosen to be evacuated on the UECS Gaea, but the opportunity to explore space was beyond anything the young man could have hoped. He accepted the invitation, and
At 6’2” tall and a lean 190 lbs, Victor is athletic and tone, being in overall excellent shape. He is a handsome man with stylish blonde hair, a good smile and deep green eyes. He takes pride in his appearance, and is a stickler about hygiene and working out. Victor is usually clean-shaven and well-groomed. He is 25 years of age.
Fast 1/Charismatic 1
Occupation: Adventurer
Str 12 +1 (4 points)
Dex 14 +2 (6 points)
Con 14 +2 (6 points)
Int 14 +2 (6 points)
Wis 08 -1 (0 points)
Cha 14 +2 (6 points)
Hit Points: 18
MDT: 14
Defense: 23 (10 base + 3 class + 2 dexterity + 8 armor)
Saves
--Fort +3 (1 base + 2 con)
--Ref +3 (1 base + 2 dex)
--Wil +0 (1 base -1 wis)
Speed: 30ft
Ruben, born in what once was Spain, was known for his skills in mechanics, but it was due more to his charming personality more than for his actual proficiency. He was also know as a Don Juan with ladies, but such skills weren't the ones that he used to scape from Earth, frozen like food in a flying refrigerator.
He offered volunteer for the huge proyect, of colonizing new worlds. The last thing he saw before been frozen, was the breasts of the female technician that closed the glass door of the cryogenic unit.
Fort +2, Ref +3, Wil +1
----------------------------------------------------------------- Spd 30 ft. Ranged TBD or Melee unarmed 1d3 Base Atk +0; Grp +0 Special Attacks Trick
----------------------------------------------------------------- Abilities Str 10, Dex 14, Con 14, Int 16, Wis 10, Cha 10 Feats Personal firearms proficiency, Smart plus (research (craft(electronics) & trick), simple weapons proficiency Skills
*,S [5 ranks +2 int + 0 synergy when using a computer +1 competence +1 savant]
Profession: +5
F [5 ranks +0 wis]
*permanent class skill from occupation
S: Smart hero skill
F: Fast hero skill
[sblock=Possessions]
Note: I assumed that compact= 1/2 weight, minituarized= 1/4 weight, except if item becomes diminutive, which I assumed weight= 0
information age gear: IA (-3 DC)
fusion age hear: FA
Also, I assumed that Zé had enough time to purchase all items, and tool 20 on all checks to purchase equipment
Finally, all equipment was purchased in the order shown
Initial wealth (level 1): 11 (+7 starting (see progression) +3 occupation +1 ranks in profession
Portable glow lamp, minituarized, self repairing [IA] (DC=4-3+3+6); hindden in belt (front)
Puritizer, minituarized [IA] (DC=9-3+3); hindden in belt (left side)
Soother pulse (DC=14-3) [IA] (diminutive); hindden in belt (right side)
laser tripwires, self repairing [IA] (5X) (DC=5-3+6) (diminutive); hindden in belt (back)
Explorer outfit, self repairing with small backpack[IA] (DC=6-3+6); worn Wt= 2lb
Duracable [IA] (DC=4-3); in backpack, wt=3lb
Grappler tags, minituarized, self repairing [IA] (5x) (DC=5-3+3); hidden in shoulder belt (front)
Nanobeacons (5x) [IA] (DC=8-3); hidden in shoulder belt (top)
- Up to this point, Zé has Wealth: 5 (11 starting -2 for minituarized tools -2 for motion sensor -2 for survival suit
At level 2, he gets +3 wealth, and now has wealth: +8 (wealth check of 15, DC=5, succeed check by more than 10 points)
Injector Unit
lose 2 point of wealth
Antitox DC=6
Neutrad DC=6
Sporekill DC=6
Have 5 of each as spares
Intellipicks, compact (DC=13+1); Strapped around right thigh wt=0.5lb
lose 1 point of wealth
Intellipicks have an effective Disable Device modifier of +20 (this skill can only be used to open conventional locks)
Subcutaneous Body Armor, heavy 2d6+1=6+1points of wealth for Armor
Wealth: 0 (Ze basically spent all his wealth before going on the HMCS Hope) [/sblock]
[/sblock]Wealth: +0; 21.5 lbs carried lbs.
Allegiances HMCS Hope Reputation 1
1 smart lvl 1
----------------------------------------------------------------- Special abilities Trick:target must have an Intelligence score of 3+, within 30 ft, be able to hear and understand the hero. Hero spends a full-round action and makes an Intelligence check (DC 15), adding Smart level as a bonus. If the Intelligence check succeeds, the target makes a Will saving throw (DC 10 + Smart hero’s class level + Smart hero’s Int bonus) or target becomes dazed for 1 round
Savant:bonus equal to smart hero level to craft(electronics) and Research
[sblock=Advancement]L1->Smart 1 HP 8 (1d6+2) SP: 48 (12x4)
Occuptation: +3 wealth; research, knowledge (technology) and Craft (electronic) are permanent class skills. If already a class skill, +1 competence bonus
Skills: Computer Use +4, Craft (electronic) +4, Craft (mechanical) +4, Craft (structural) +4, Craft (chemical) +4, Decipher Script +3, Demolitions + 4, Disable Device +4, Knowledge (technology) +4, Knowledge (phys science) +4, Repair +4, Research +4, Profession: +1,
Wealth: +7 base +3 profession(technician) +1 (ranks in profession lvl 1)
Feats: Simple weapons proficiency, Smart plus, renown
talent: Savant [Craft (electronics)], Trick (from smart plus feat), Savant [research] (from smart plus feat)
[sblock=background]
Zé-Antonio Costa is a 27 year old aerospace engineer from Brazil. He did his undergrad in Mech. Eng at the University of San Paolo, and PhD at MIT. His research focused on the control of matter-antimater reactions, applicable to propulsion, as well as the less cutting edge field of ionic propulsion. After graduating at the young age of 22, he worked for Embraer in Brazil for 3 years. He quickly made a name for himself and at 26, had his choice of top research jobs at UTC, Lockheed-Martin and Bombardier Aerospace.
He opted for the latter, and moved to Montreal in 2023, and quickly got his Canadian Citizenship. In 2025, he was transferred to Ottawa to participate in a top-secret project in partnership with the Canadian government. He's mainly responsible for the HMS Hope's novel (at the time) propulsion system (and is very proud of it!).
Ze is a friendly guy, unless you dare to make a derogatory comment on his designs and gadgets. He's relatively skinny, with dark hair and light brown skin (it's pretty clear that he's from south america). He speaks Portuguese, Spanish, English and french.
He never married, but has started befriending a few comely single women aboard the ship.
He's an expert in now antiquated technology, some of his research was revolutionary at the time, and likely were the base for many current advances.[/sblock][/sblock]">">">">">">">">">