D&D (2024) Lots of new Lance options

That is certainly an amusing character concept. A Halfling paladin knight riding a large mastiff good boi named "Sir Truffalufficus III".
He lives again!


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No it does not. You have to attack with a light weapon to use the bonus attack of the dual wielding feat.

Two lances, or two longswords, or two flails is not a thing any more (at least when it comes to making a bonus action attack).
Not the feat. The fighting style.
 


I think the Dual Wielder fighting style may get around that, but I'm not sure of its exact wording.
The fighting style is called Two Weapon Fighting and it allows you add your ability modifier to the damage of the extra attack of the Light property. It’s impossible to benefit from without at least one Light weapon. Two if you don’t have the Dual Wielder Feat.
 

The fighting style is called Two Weapon Fighting and it allows you add your ability modifier to the damage of the extra attack of the Light property. It’s impossible to benefit from without at least one Light weapon. Two if you don’t have the Dual Wielder Feat.
Thanks, that makes sense.
 

Not much sillier than a wizard throwing a fireball or fulling healing yourself from a stab from a dagger with 1 hour of resting.
Sure it is. Magic does what you would expect it to, but using two lances isn’t magic, and is possible, but would be less effective than using one (halves the impact pressure).

But I dare say my DM would have allowed it. But to me I don’t want my character to look stupid for mechanical advantage. So I won’t be using PAM with a lance and shield, no matter what RAW says.
 
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2 houserule feats:

1. Dual wielder fix: you can now dual wield all onehanded weapons, not just light.

2. "new" feat:
Monkey grip, min STR 15+
+1 str
you can one treat twohanded MELEE weapons as one handed.

here you go, with 2 feats, you can now dual wield greatswords, lances, whatever...
 

2 houserule feats:

1. Dual wielder fix: you can now dual wield all onehanded weapons, not just light.

2. "new" feat:
Monkey grip, min STR 15+
+1 str
you can one treat twohanded MELEE weapons as one handed.

here you go, with 2 feats, you can now dual wield greatswords, lances, whatever...
Now we just need the Thri-keen quadruple-lance build.
 

Sure it is. Magic does what you would expect it to, but using two lances isn’t magic, and is possible, but would be less effective than using one (halves the impact pressure).
Still don't understand this attitude.

But sure. I'll make a common magic lance allowing you to dual wield them.
But I dare say my DM would have allowed it. But to me I don’t want my character to look stupid for mechanical advantage.
What about looking cool with a mechanical disadvantage?
 

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