gizmo33 said:Call it "cohort, with benefits".
lukelightning said:Yeah, works of fiction had romance.
But D&D is not a story, it's a game. Romance as a plot device is ok, but personally I prefer any romance/sex to be glossed over in the background.
YOur examples kinda defeat your point. In all of those examples, the love is either kept off screen or saved for later when the story has ended. It's rarely during the adventure. And when it is during the adventure it seems quite aweward and silly (star wars).pawsplay said:I didn't say it had to be peaches. And if parents disapproving of relationships disqualifies someone from happiness, a lot of my friends are in deep.
Anakin and Padme were dysfunctional and ended in tragedy, sure, but in between, a lot of stuff happened.
lukelightning said:Yeah, works of fiction had romance. But D&D is not a story, it's a game. Romance as a plot device is ok, but personally I prefer any romance/sex to be glossed over in the background.
playing devils advocate, couldnt it be said that if you wanted a soap opera you should watch tv? After all d and d is a game and should probably be more like chess than One Life to LIve (though I have made villians paterned after Todd Manning)sckeener said:The games I run are usually soap operas, so I'd have to say my D&D games are stories.
On the positive note, I usually have good attention to the game from the women in the group. I remember one gaming group that I took over DMing where one of the wives at the table was always reading a book or playing on a laptop until I started DMing. Doing more RP and less crunch got her hooked on the game or doing more soap opera and less chess got her hooked.
If I wanted chess like gaming, I'd play the game on the computer.
DonTadow said:playing devils advocate, couldnt it be said that if you wanted a soap opera you should watch tv? After all d and d is a game and should probably be more like chess than One Life to LIve (though I have made villians paterned after Todd Manning)
DonTadow said:A few days ago this would have been a rant, but I"ve managed to move on from the experience and walked away now forbidding any type of love in my games. I'll tell my scenerio in a later post, but I"m curious as to how or if others allow PCs to fall in love or have relationships in their game?
Should it be apart of the game? Does WOTC need to publish a supplement for fantasy relationships? (written by DR Phil? ) How far should it go and how much does the PC play a part in what happens with that love interest. Should the love interest be apart of the story, sit at home in the background or be used as a plot device (the Joss Whedon's reason for having love interests in fiction).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.