ismrpg
Villager
Over 30 years ago I had an hour game of a Basic DnD homebrew with my uncle. I then went on to spend the next 30 years building a world and rules with my group to design a game which gave us:
More details HERE, follow for a early bird discount.
Would love to provide some more details for those interested, let me know in the comments if you have questions.
- interesting creatures to play (I never wanted to be human(ish));
- dynamic team-based play with hidden objectives;
- addictive upgrade and reward system that was frequent and unrestrictive; and
- grounded in realism, clear strategic options for players that made sense and reduced down-time.
More details HERE, follow for a early bird discount.
Would love to provide some more details for those interested, let me know in the comments if you have questions.