Creamsteak
Explorer
I originally thought that immediate actions were a great idea, in the same way that interrupts are often important. Immediate actions were somewhat similar to readied actions or attacks of opportunity, but they opened up the door to various other types of action. They made sense to me, and they filled a potential play gap.
However, after using them, I dislike them. I feel like the products that introduced them added far too many. I also find that they are slowing down otherwise simple combat, and making things much more difficult to run. While I liked what they were supposed to do, I felt they detracted from the game rather than added to it.
So, poll.
However, after using them, I dislike them. I feel like the products that introduced them added far too many. I also find that they are slowing down otherwise simple combat, and making things much more difficult to run. While I liked what they were supposed to do, I felt they detracted from the game rather than added to it.
So, poll.