Garthanos
Arcadian Knight
Wisdom as we tend understand it is a Jewish concept (although the Buddist concept is compatible). The Greeks didn't understand 'wisdom' to mean what we generally mean by 'wisdom' - although the Socratic school seemed to want to pull Greek culture in that differing direction (and Socrates got himself executed for his trouble)..
The game systems definition of wisdom ... focuses somewhat on perception (which is often in real world definitions the pervue of intellect) though it also incorporates concepts of discipline (when seen as an aspect of will). Which do not seem that incongruous with making some bad decisions...
We emphasize elements like liberal use of the DM's best friend on page 42 of the DMG ... so.... Every player is trying to find tricks and triggers in the environment the DM defines which gets there characters benefits. So yea the players can by role playing and planning get some real oomph.Originally Posted by Dannyalcatraz
As for the rest of it...I'd say that is more about role-playing then mechanics.
However there is a lot of tricks featured in the mechanics... almost every martial forced move in the game is a deception exploiting the fog of war and I have my players describe how they apply it to this scene(though occasionally they can have it just be a coincidental happening too). In other words there are a lot of abilities that trick your enemy in to doing what you want them to do ... and quite a few of them are meat and drink for the Fighter but also the Warlord and the Rogue.
Focusing on those will build a character whos battle techniques feel like Odysseus even if your imagination doesnt always come up with that hoorah improvisation, the core element is defined in game terms.
I dearly want to try a Tactical Warlord.
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