Henry
Autoexreginated
A single weak stat isn't by itself fun; it's what you make of the stats and how they impact the character you're playing. By itself, high stats aren't very inventive; how many people take high stats because of wish fulfillment, or just to make a character concept, and yet play the stat as average as the person behind it? Playing a wizened cleric as reckless and impulsive because it's hard for the player to be cautious and thoughtful is one example; there's nothing wrong or right with it, it just is.
Remember, the interesting characters in stories, the ones we invest in, are the ones with flaws. low scores are only one type of flaw. 1950's Superman was very hard to root for; Spider-man is a lot easier because he's ALWAYS been depicted as flawed.
One of my most fun PCs was a fighter with a 7 wisdom (it was rolled); I played him as exceptionally clueless and guileless. He once saw the party thief across a crowded square, as the thief was picking someone's pocket, and calling out to him by name and waving at him. Yet I played him as a tough guy but with a deep heart, and getting into lots of trouble because of people who prayed on that weakness. He was fun because of the cues I got off of his stats. My halfling druid who treated animals as people and humans as slightly less-than-human-beings was equally fun -- but not one score below a 12 in the mix. I didn't emphasize her 18 WIS -- I went elsewhere for her source of foible, in this case, her beliefs, loosely based on the personality of someone I've known.
Remember, the interesting characters in stories, the ones we invest in, are the ones with flaws. low scores are only one type of flaw. 1950's Superman was very hard to root for; Spider-man is a lot easier because he's ALWAYS been depicted as flawed.
One of my most fun PCs was a fighter with a 7 wisdom (it was rolled); I played him as exceptionally clueless and guileless. He once saw the party thief across a crowded square, as the thief was picking someone's pocket, and calling out to him by name and waving at him. Yet I played him as a tough guy but with a deep heart, and getting into lots of trouble because of people who prayed on that weakness. He was fun because of the cues I got off of his stats. My halfling druid who treated animals as people and humans as slightly less-than-human-beings was equally fun -- but not one score below a 12 in the mix. I didn't emphasize her 18 WIS -- I went elsewhere for her source of foible, in this case, her beliefs, loosely based on the personality of someone I've known.