UngeheuerLich said:you can´t really predict your actions in 3.e... with 4 iterative attacks, spells which kill or doesn´t harm anyone, you need to plan a lot for each turn. Also you have to pay attention to what happens before your turn or you look really really stupid.
In 4e, planning ahead is easier...
2 different points i want to address:
1) if you can see that you will lose the battle, there is nothing you can do about that in 3.x. the attack/AC and the damage/HP ratio is so unbalanced, that most characters will die anyway.
2) Assassination type characters could be still valid:
imagine a power like:
rogue utility 1:
Ambush
encounter (3 rounds, 5 squares)
target: all enemies in line of sight
Attack: stealth vs passive perception
combat advantage grants +4 to attack vs that enemy and sneak dice are doubled. Lasts until you lose combat advantage.
miss: you are spotted.
rogue attack 2:
Assasins strike
small blade or crossbow
Encounter (1 full round)
target: one enemy with ambush active on him
attack: dex vs AC
hit: you bloody the foe and then you deal your [w]+dex damage (don´t forget sneak attack), receives ongoing damage 5 and is weakened (save ends) and if he fails his first saving throw he becomes unconscious (save ends)
miss: zap...
that first ability would allow them +4 to attack and double sneak attack dice forever if you flanked the guy, by the current way it is laid out. = D