We've just had a two-year campaign where my PC has just retired after hitting 21st level. I can safely say that the experience has turned me off slogging through the mud to kill kobolds and dire rats for at least the foreseeable future, if not permanently.die_kluge said:I'm currently running a game that is high magic, high power, high level (currently 10th; they'll end at 20th).
I was thinking to myself that by the time this game is over with, everyone is going to want to play a 1st level character whose only dream is to acquire a masterwork weapon.
hong said:We've just had a two-year campaign where my PC has just retired after hitting 21st level. I can safely say that the experience has turned me off slogging through the mud to kill kobolds and dire rats for at least the foreseeable future, if not permanently.
As far as I'm concerned, D&D is about being larger than life. Slogging through the mud is not something I want to go back to.
Funnily, I do it similar for my low level campaigns. No treasure for a long time, then ONE magical sword, but that's a big one.Mystery Man said:My typical approach to power and treasure is nothing, nothing, nothing...then whamo! the motherload. Then nothing, nothing etc. The players just never know when or where they're going to find it but when they do its all the more satisfying.
There's no dislike of magic, but rather a question of "how much?" When there's so much magic that the game becomes less about what the characters can do and more about what their items can do, it changes the tone of game play. I mean, I guess we could start playing intelligent epic weapons with +20 worth of enhancements and get the DM to NPC some 20th Level goombas to cart us around, but that's not really the point either.Malk said:I wonder at how many people seem to dislike magic. Is it really that you dislike the magic or is it something else...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.