I like to use minor illusion to create needlessly complex 3D holo-maps of the areas we're in if someone needs directions.
The wizards at the academy get all the apprentices together in the evenings and use them as a human Minecraft 5x5x5 block making choir.
Really? Because advantage can be handed out with nothing more than an Action, with no hit roll or save required. Or do you require those taking the Help Action to make an attack roll?Advantage really should not be handed out with a cantrip, especially without some form of to hit roll or save.
Who cares? The agitator is trying to incite the *crowd*. A few individuals thinking "huh?" isn't going to matter.but any NPCs standing in that vicinity would probably be looking around wondering who was yelling this out.
Again, who cares? At that point the charlatan has the mark's money and is hopefully legging it.But even if it could, as the buyer tries to move the item upwards of 5 feet away, it stops glowing. Hmmmm. Worse yet, as the buyer physically interacts with the item, he immediately knows that there is an illusion (the roll is only needed if someone tries to figure out the illusion without physically interacting with it).
I am giving it the "umph" that other cantrips already have. A mage can do more damage than a crossbow to a target 120 ft away, with no disadvantage on their ranged attack roll and no ammo . A druid can set something on fire more reliably and faster and much further away than someone using a flint & steel can. Cantrips are already powerful, by design.It seems like you are changing the cantrip to give it the umph that I stated that it does not have.
Really? Because advantage can be handed out with nothing more than an Action, with no hit roll or save required. Or do you require those taking the Help Action to make an attack roll?
How can you create a door with an illusion only 5' high? Maybe a dwarven door but my doors aren't that short. Somewhat obvious...
Really? Because advantage can be handed out with nothing more than an Action, with no hit roll or save required. Or do you require those taking the Help Action to make an attack roll?
The Help action in combat costs more than an action. It also costs proximity, which brings vulnerability. (That's why owls are popular familiars: Flyby reduces vulnerability when Helping.)
Again, who cares? At that point the charlatan has the mark's money and is hopefully legging it.
How can you create a door with an illusion only 5' high? Maybe a dwarven door but my doors aren't that short. Somewhat obvious...
Maybe the wizard could make it look like a broken decrepit door with a little extra space at the top as if the door is not the original door?![]()