Low Tech Manueverability

garrowolf

First Post
I am still working on the manueverability tables for my Nexus D20 game and I was wondering if anyone had any feedback about this table:
Does this look right? Any suggestions or corrections?


[FONT=Verdana, sans-serif]Low Tech Vehicle Maneuverability[/FONT]
[TABLE="width: 236"] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]Rating[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]Examples[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]0[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]Ox Cart, Cog, Small Barge[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]1[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]Barge, Caravel, Fishing Boat [/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]2[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]Rowboat, Galleon[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]3[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]Trireme, Longship[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]4[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]Coastal, Corvette, Sloop [/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]5[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]Stage Coach[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]6[/FONT]
[/TD] [TD="width: 176"] [FONT=Verdana, sans-serif]2 Horse Chariot [/FONT]
[/TD] [/TR] [/TABLE]
 

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I'm assuming maneuverability includes turning, speed, and acceleration. This could present problems when one vehicle has a high amount of one, and low amount of the other. So a definition might be in order.

Besides that, I'd put the ox cart at 2.
 

I'm assuming maneuverability includes turning, speed, and acceleration. This could present problems when one vehicle has a high amount of one, and low amount of the other. So a definition might be in order.

Besides that, I'd put the ox cart at 2.

Good point. I want maneuverability to cover a vehicle's handling, defensive maneuverability, and such. Some of that would have turning, speed, and acceleration as a factor. However I don't want it to be confused with vehicles that can make facing changes quickly.
For example a space craft can rotate in any direction but it you were targeting it from far away it then it would just be an object going in mostly a straight line.
I know that doesn't apply so much for these craft but I am trying to create a single unified maneuverability chart that goes from small barges to UFOs!

The other factor is that I want to use this as a gear limiter for piloting/driving. Basically if you took a race car driver and put them into a bus they would be limited by the bus. They would know a lot more feats that they could use and they could compensate for a lot more penalties then a regular driver could but it would limit their ultimate skill level for that roll.

The actual maneuver rating would be lowered by damage to the craft.

I am trying to figure out a way to incorporate more about speed into the system but I have just come up with limits on what can even try to attack what based on speed. For instance a person trying to attack a passing jetfighter is wasting their time with a gun but with tech assist of a rocket launcher they could do it. Spacecraft would be able to hit things because they are using powerful sensors and computers. I don't even apply range or speed penalties to them because of this. It is just a matter of if the weapon is within effective range.

Right now I am breaking the various types of craft down and creating a table for each one to make sure that they work well compared to each other. Then I will combine them again.
 

So how does this look:



[FONT=Verdana, sans-serif]Modern Ground Vehicle Maneuverability[/FONT]
[TABLE="width: 460"] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]Rating[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Examples[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]0[/FONT]
[/TD] [TD="width: 400"]

[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]1[/FONT]
[/TD] [TD="width: 400"]

[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]2[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Bus, Armored Truck, Tractor Trailer, Forklift[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]3[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Limousine, Armored Truck, Tank[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]4[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Snowmobile, Compact Car, Jeep, Pickup, Antique Car , Formula 1 Car [/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]5[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Sedan[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]6[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]ATV, Dune Buggy[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]7[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Sports Car, Police Cruiser[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]8[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Dirt Bike[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]9[/FONT]
[/TD] [TD="width: 400"] [FONT=Verdana, sans-serif]Racing Bike[/FONT]
[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]10[/FONT]
[/TD] [TD="width: 400"]

[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]11[/FONT]
[/TD] [TD="width: 400"]

[/TD] [/TR] [TR] [TD="width: 42"] [FONT=Verdana, sans-serif]12[/FONT]
[/TD] [TD="width: 400"]

[/TD] [/TR] [/TABLE]
 

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