Nobody in the party has less than a 16 in any attack stat for their powers- some, like my Warlock, may have something lower in the relevant stats for MBAs, but that's it.
- Well, like I said, this is a published low-level adventure, so its doubtful the monsters would be "too tough" for us.
- I don't think optimization is the issue, either- one guy is a math wiz and has been optimizing PCs for 20+ years.
- Nobody's missed a turn.
- Tactics are rarely an issue in this group- as noted in other threads, we don't have 15 minute workdays, and often go 6+ encounters between rests.
- Most of the Hobgoblins were minions, which the Wizard was picking off with his MM (revised).
- Some of the non-minion kobolds had some kind of teamwork option that made them tougher, as I recall.
- The Warhammer doesn't usually see use when I'm flanking because when its in use its because someone or someones have engaged ME.
2. 20 years of 4e optimisation?It's a bit of a different game, but I was only saying thats possible.
4. The fact that marks weren't being issued because a fighter missed tells me pretty clearly that tactics, based on a solid understanding of powers, is an issue. Even if it's only a minor issue.
Can't say what level the Hobgoblin minions or the Kobolds were- not being the DM- all I know is the Wizard was popping 1/rd with his Magic Missile.1. Let me put it this way. L-3 minion vs L+13 minon. The former is a cakewalk. The latter is a grindfest, even with no other opponents. It because 4e defence scales faster than offense.
2. Not too unusual. Were they level 1 Kobolds? Plenty of Kobolds are L2+
Anyway, I hope you find something that's actually useful to you out of this thread.
first level PCs are indeed very fragile.