Lower Level combat & grind

Nobody in the party has less than a 16 in any attack stat for their powers- some, like my Warlock, may have something lower in the relevant stats for MBAs, but that's it.
 

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Well, one good way you can help, using your Warlock, is this... It works better for Infernal Warlocks, with their bevy of temp HPs, but it should work for your (IIRC) Starlock, as well. It's downright awesome for Rangers, and gets insane once everyone starts picking up Prime Punisher and other Paragon features.

Step 1: Fighter attacks bad guy. Marks on hit or miss.
Step 2: You move into flanking with the bad guy - or just adjacent, if you can't - curse, and attack.
Step 3: Dude will take an OA against you, but before he does...
New Step 3: Fighter takes his Combat Challenge smack as an interrupt at the bad guy, with flanking if you were flanking, because his mark is attacking someone who's not him.
Step 4: Bad guy's OA happens. He's at -2 because of the Fighter's mark. If he hits you... oh well.
Step 5: You attack, claiming your hard-earned +1 to attack from Prime Shot, and hopefully your +2 from flanking. (Yep, you get that on ranged attacks now; you just have to be adjacent and on opposite sides.)

In the end, you may get hit by the bad guy. But, you claim a +3 to-hit, and your fighter gets a free attack in return. It's like striking by proxy.

It's a great little teamwork system, which my group's Ranger uses to annoy me every single combat. Yeah, you may take some damage. Big deal - your Constitution is pretty good, right? And spreading out damage is good.

-O
 

Yep, did that- my Warlock drew 2 of the AoO that let the Fighter land blows, and the Battle Cleric drew the third one.
 

  1. Well, like I said, this is a published low-level adventure, so its doubtful the monsters would be "too tough" for us.
  2. I don't think optimization is the issue, either- one guy is a math wiz and has been optimizing PCs for 20+ years.
  3. Nobody's missed a turn.
  4. Tactics are rarely an issue in this group- as noted in other threads, we don't have 15 minute workdays, and often go 6+ encounters between rests.

Re points...
1. Published adventures are notorious for using monsters in the L+2 through L+5 ranges and can be pretty grindy.
2. 20 years of 4e optimisation? :-) It's a bit of a different game, but I was only saying thats possible.
3. Good to hear :-)
4. The fact that marks weren't being issued because a fighter missed tells me pretty clearly that tactics, based on a solid understanding of powers, is an issue. Even if it's only a minor issue.

  1. Most of the Hobgoblins were minions, which the Wizard was picking off with his MM (revised).
  2. Some of the non-minion kobolds had some kind of teamwork option that made them tougher, as I recall.
  3. The Warhammer doesn't usually see use when I'm flanking because when its in use its because someone or someones have engaged ME.

1. Let me put it this way. L-3 minion vs L+13 minon. The former is a cakewalk. The latter is a grindfest, even with no other opponents. It because 4e defence scales faster than offense.
2. Not too unusual. Were they level 1 Kobolds? Plenty of Kobolds are L2+
3. Fair enough, I guess.

Note: This is all just my opinion. YMMV wildly.

Anyway, I hope you find something that's actually useful to you out of this thread.
 

2. 20 years of 4e optimisation? :-) It's a bit of a different game, but I was only saying thats possible.


4. The fact that marks weren't being issued because a fighter missed tells me pretty clearly that tactics, based on a solid understanding of powers, is an issue. Even if it's only a minor issue.

The game's math is pretty obvious, especially to a group including 1) a guy who is nearly a math prodigy (who actually does statistical analyses of his options), 2) professional game designers, and 3) people who have played in 50+ RPG systems and even playtested a couple (that last one would be me), and with only the PHB1 to work with at this point, we don't really have to worry about mastery of feats & stuff from other books.

(FWIW, I'm the one who is also least likely to run a truly optimized PC, since I believe the game's mechanics are there to support the PC's concept, rather than rule its design, which is why I have 16s in Con & Cha rather than an 18 in one and choosing only those powers which draw upon that single stat. Of course, being able to choose to target any NAD is an advantage all its own...)

As for the tactics issue, the Fighter's missing marks is less about tactics and more about rules unfamiliarity. He knows what to do when he marks a foe, and we know how to take advantage of it.
1. Let me put it this way. L-3 minion vs L+13 minon. The former is a cakewalk. The latter is a grindfest, even with no other opponents. It because 4e defence scales faster than offense.
2. Not too unusual. Were they level 1 Kobolds? Plenty of Kobolds are L2+
Can't say what level the Hobgoblin minions or the Kobolds were- not being the DM- all I know is the Wizard was popping 1/rd with his Magic Missile.

Anyway, I hope you find something that's actually useful to you out of this thread.

Oh definitely- if nothing else, the Fighter will get more use of his marks!
 

Hi there,

Been doing some daft things with a laptop in game, like keeping a track of every round of combat- hits/misses how much damage etc.

Overall Stats by Level, by PC et al, obviously including connection rate and we've now played through 16 scenarios (all shop-bought), and with some seriously underpowered PCs (some of WOTCs early Pregens), well underpowered in comparison with the players later efforts using the CB.

From memory we've played the following Level 1, and/or Low Level scenarios-

KOTS
Sellswords of Punjar
Goodman Games- Forge of the Dwarven King (or something like that)
Kobold Hall (DMG)
Isle of the Sea Drake
The Scales of War first one
Into the Shadowfell (some WOTC adventure)

Actually other than Core adventure path (were into P1) and Scales of War AP (we're Level 6) then all the adventures we've played are Level 5 max.

Anyway, and I appreciate this doesn't help you much, but statistically Level 1 is as bad as it gets, it takes seven or eight encounters to get to Level 2, and in those yor Fighter will make 20 or so Cleaves (or whatever his go-to AW is), in indiividual fights he's likely to miss two/three or more in a row- the dice man. And he'll keep missing with his Encounters as well, and sulk a lot about it, get a Reliable Daily or else you're stuffed there also.

It's the same for the all of the PCs, however-

Overall, from my maths (and over lots and lots of encounters), it all works out to a minimum 50% connection rate (with Defender's with the lowest connection rate); taking in to account all attacks. The Fighter, unless he gets a wedge of AoO, always seems to be the one that misses the most (in-game) but not statistically.

He gets to move up. Swing hard- miss and mark.

Meanwhile the Ranger is Twin Strike, Prime Shot & Quarry. The Rogue looking for CA and then applying Sneak Attack. The Cleric healing, buffing and attacking. The Wizard usually hitting or making multiple attacks- my point the other guys seem to be much busier at times.

When the Fighter misses- he just stands there and looks glum. It's much more obvious at Level 1.

Then at Level 2, for us, in all of the above adventures- connection rate goes crazy, generally the bad guys have taken a small advance but the PCs suddenly find themselves hitting a lot more often. I've done the maths, and as I say with lots of shop-bought scenarios, and with non-twinked PCs.

Oh and my players are absolute noobs, or at least were when they started, 4 of the 5 for my group had never played an RPG on-line, around a table et al, dear god one of them still hasn't got round to watching Lord of the Rings.

My point is stat wise (and this is as I say no help to you), 50% for us is the minimum connection rate- dear god Winstanley our Halfling Rogue in KOTS had 100% hit rate with Deft Strike until the last but one encounter.

And in every adventure we've played the PCs have at least a 10% better connection rate than the bad guys, more often 20%+. And on a turn-by-turn basis do (on average) twice as much damage (at least) as the bad guys- what with the bad guys having all of the HP.

As I say not much of a help, but it all works out- and Level 2 just feels like a breeze for a while.

Cheers Goonalan
 

Interesting...

What do you believe prompts the bump in accuracy? I mean, the incremental boost from advancing a single level shouldn't be that pronounced; so noticeable.
 

I guess:
half level bonus - this alone allows players to keep up with monsters, the rest is extra:

- magic items (+1 assumed by second level, at least with inherent bonuses)
- feats (superior weapon, implement or expertise could be added)
- utility powers (direct bonus or easier way of getting CA)
- you can now also face lower level monsters, not everything is better than you... (I wan´t monsters of level zero btw.)

all in all, your accuracy can easily increase by 2-3 points when levelling up from 1 to 2. If you play with inherent bonuses, all of them come at the same time...

first level PCs are indeed very fragile.
 

Just to make the point, I'm sorry, I do go on.

So after the first session in KOTS-

Dirty (Dwarf Fighter 1); Kaspard (Half-Elf Cleric 1); Grey (Human Wizard 1); McGyver (Dragonborn Paladin 1) & Winstanley (Halfling Rogue 1)- all Pregen characters.

Most effective (hit rate) PC attacks to date, criteria minimum 5 attacks made-

40% Dirty's AoO Maul (2 hits from 5 attacks) for 22 damage in total- 11 average.
40% Dirty's Brute Strike (2 hits from 5 attacks) for 50 damage in total- 25 average.
50% Dirty's Charge (4 hits from 8 attacks) for 43 damage in total- 10.75 average.
50% Kaspard's Lance of Faith (4 hits from 8 attacks) for 30 damage in total- 7.5 average.
53.85% Grey's Scorching Burst (7 hits from 13 attacks) for 43 damage in total- 6.14 average.
54.55% Grey's Magic Missile (6 hits from 11 attacks) for 60 damage in total- 10 average.
60% Kaspard's Sacred Flame (6 hits from 10 attacks) for 39 damage in total- 6.5 average.
66.67% McGyver's Dragon Breath (6 hits from 9 attacks) for 28 damage in total- 4.67 average.
69.23% Grey's Burning Hands (9 hits from 13 attacks) for 98 damage in total- 10.89 average.
78.57% Winstanley's Sly Flourish (11 hits from 14 attacks) for 154 damage in total- 14 average.
80% McGyver's Valiant Strike (8 hits from 10 attacks) for 73 damage in total- 9.13 average.
100% Winstanley's Deft Strike (5 hits from 5 attacks) for 63 damage in total- 12.6 average.

Note Dirty has not made 5 attacks with any of his At Will powers so far, he tends to go headlong with the Charge.

Overal Strike rate by PC.

44.83% Dirty (13 hits from 29 attacks) for 184 damage in total- 14.15 average.
60% Kaspard (12 hits from 20 attacks) for 83 damage in total- 6.92 average.
60.98% Grey (25 hits from 41 attacks) for 229 damage in total- 9.16 average.
75% McGyver (21 hits from 28 attacks) for 195 damage in total- 9.29 average.
87.5% Winstanley (21 hits from 24 attacks) for 279 damage in total- 13.29 average.

Winstnley- wow! He's missed three attacks in 27 turns of Combat. I guess he's the Striker then.

And so overall for Level 1

NB McGyver died and replaced by Phrenic (Tiefling Warlord 1)

H1 Keep on the Shadowfell
PC Level 1 Combat Encounter Stats

Number of Combat Encounters: 8
Encounter Levels: 1 [+0] (x2); 2 [+1] (x4); 6 [+4] (x1) & 7 [+5] (x1).
Average Encounter Level: 2.88
Total Turns of Combat: 56
Total Time to play Combat Encounters: 428 minutes.
Average Time/Encounter: 53.5 minutes
Total Action Points used: 26 (average 3.25/encounter)
Total times PC KO'd (0 HP): 9 (average 1.13/encounter)
Total PC Crits rolled: 6 (average .75/encounter)
Total Healing Surges used: 33 (average 4.33/encounter)
Total Daily Powers used: 16 (average 2/encounter)

Remember for all of the below Phrenic and McGyver have only been in 4 combat encounters each.

PCs Attack Connection Rate (Criteria min. 5 attacks)

15) 33.33% Dirty Spinning Sweep (2 hits/6 attacks) Average 12.5 damage.
14) 41.67% Dirty AoO Maul (5 hits/12 attacks) Average 9.2 damage.
13) 46.67% Kaspard Lance of Faith (7 hits/15 attacks) Average 7 damage.
12) 50% Dirty Reaping Strike (6 hits/12 attacks) Average 14.33 damage.
& 50% Dirty Brute Strike (3 hits/6 attacks) Average 21 damage.
11) 54.29% Grey Scorching Burst (19 hits/35 attacks) Average 7.42 damage.
10) 55.56% Phrenic Viper's Strike (5 hits/9 attacks) Average 6.5 damage.
& 55.56% Dirty Cleave (5 hits/9 attacks) Average 13.8 damage.
9) 57.69% Kaspard Sacred Flame (15 hits/26 attacks) Average 5.47 damage.
8) 59.26% Grey Burning Hands (16 hits/27 attacks) Average 11.13 damage.
7) 62.5% Dirty Charge Maul (10 hits/16 attacks) Average 9.6 damage.
6) 64.29% Grey Magic Missile (9 hits/14 attacks) Average 9.44 damage.
5) 66.67% McGyver Dragon Breath (6 hits/9 attacks) Average 4.67 damage.
& 66.67% Grey Ray of Frost (8 hits/12 attacks) Average 6.5 damage.
4) 77.42% Winstanley Sly Flourish (24 hits/31 attacks) Average 14.5 damage.
3) 80% McGyver Valiant Strike (8 hits/10 attacks) Average 9.13 damage.
2) 83.33% Winstanley Positioning Strike (5 hits/6 attacks) Average 11.6 damage.
1) 100% Winstanley Deft Strike (10 hits/10 attacks) Average 13.3 damage.

Overall Connection (Hit) Rates/PC

50% Dirty (31 hits from 62 attacks)
53.33% Kaspard (24 hits from 45 attacks)
57.14% Phrenic (12 hits from 21 attacks)
60% Grey (54 hits from 90 attacks)
75% McGyver (21 hits from 28 attacks)
82.69% Winstanley (43 hits from 52 attacks)

Some odd facts-

Most Action Points used: 7 Dirty; Least: 1 Phrenic.
PC KO'd most: Dirty, McGyver, Phrenic & Winstanley (2 each); Least: Kaspard (0)
PC with most Crits: Dirty (4); Least: Grey, Kaspard & Phrenic (0)
Most Healing Surges used: 12 Dirty; Least: 2 Kaspard
Most Daily Powers used: 4 Dirty & Winstanley; Least: 1 Phrenic

Overall PCs Connection Rate: 62.08% (185 hits from 298 attacks)
Bad Guys: 55.29% (94 hits from 170 attacks)

Damage/turn inflicted by PCs: 33.48 HP average
Bad Guys: 12.46 HP average

And to show the difference when the PCs hit Level 2-

Dirty Dwarf Fighter

Dirty's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Charge Maul 62.5% - 75% - 65%
AoO Maul 41.67% - 50% - 44.44%
AW- Cleave 55.56% – 55.56% - 55.56%
AW- Reaping Strike 50% - 63.64% - 56.52%
E- Spinning Strike 33.33% - 71.43% - 53.85%
D- Brute Strike 50% - 60% - 54.55%

Overall 50% - 60.78% - 54.87%

Grey Human Wizard

Grey's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

AW- Magic Missile 64.29% – 52.94% - 58.06%
AW- Ray of Frost 66.67% - 57.14% - 63.16%
AW- Scorching Burst 54.29% - 72% - 64.71%
E- Burning Hands 59.26% - 70% - 62.16%

Overall 60% - 64.77% - 62.36%

Kaspard Half-Elf Cleric

Kaspard's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Note Kaspard only made 5+ attacks with his At Wills at Level 1, she only used Healing Strike once and only made three attack rolls for Beacon of Hope. Turn Undead had not been used at all.

Kaspard also only used Lance of Faith twice at Level 2.

AW- Lance of Faith 46.67% – NA – 52.94%
AW- Sacred Flame 57.69% - 72.73% - 66.1%
E- Healing Strike NA - 40% - 50%
E- Turn Undead NA – 66.67% - 66.67%
D- Beacon of Hope NA - 20% - 25%

Overall 52.08% - 65.57% - 59.63%

Phrenic Tiefling Warlord

Note Phrenic only played 4 encounters with the party as a Level 1 PC.

Phrenic's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Note Viper's Strike was the only attack power that Phrenic used 5 times or more at Level 1.

AW- Viper's Strike 55.56% – 55.56% - 55.56%
AW- Wolf Pack NA - 40% - 37.5%
E- Leaf on the Wind NA – 66.67% - 66.67%
E- Scorching Burst NA – 57.14% - 57.14%

Overall 57.14% - 58.62% - 58.23%

Winstanley Halfling Rogue

Winstanley's attacks.
(Format: Attack Type- Hit rate Level 1- Hit rate Level 2- Overall)

Note Winstanley only used Deft Strike once at Level 2.

AW- Deft Strike 100% – NA - 100%
AW- Sly Flourish 77.42% - 71.79% - 74.29%
E- Positioning Strike 83.33% - 71.43% - 76.92%

Overall 82.69% - 73.47% - 78.22%


I appreciate this is only for KOTS but the stats are (mostly) mirrored with other PCs in other scenarios.

I think I should go now, needless to say I like numbers- they're my special friends...

I'll get my coat.
 

OK, I see where you're getting the boost to accuracy.

first level PCs are indeed very fragile.

Actually, that hasn't been an issue. No TPKs, no PC deaths at all, actually. And the Cleric was just added this past session...as our first Leader.

The Fighter keeps getting close, but as a Dwarf, he's got that Second Wind as minor action that helps him keep going...and with the Cleric around, he's tougher than ever. (Hilarious side note: despite having the highest AC, he's tagged almost every round- the DM's dice hate him.)

My Warlock has been close twice, but one of those was because I forgot to use a Surge between encounters (long, distracting day in the RW, involving several people in hospitals)...and the DM, realizing RW issues had caused my inattention, pointed out that my PC would have burned one, keeping me away from death's door. (Side Note: I think it sucks that the Starlock doesn't have "dependable" Dailies- again, I'm jealous/miffed that I haven't been able to hit anyone with it, especially since I set it up with another power that drops the defense it targets.)

The Cleric and the Wizard weren't even hit last session. The Ranger (his player absent because his wife was going into labor) also rarely gets hit...while his dice treat NPCs like the DM's treat our Fighter. The Rogue is the only other PC doing better than 50% accuracy for the party, but the player has missed most sessions.
 
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