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[LPF]A Merchant in Need of Assistance

sunshadow21

Explorer
As you are contemplating your friend's plight, some local women pass by on their way to the Broken Log. They stop and offer to let Eldrick know of your difficulty; it turns out that his wife is the local midwife and healer.

OOC: It is currently 3 in the afternoon, and it will take about 2 hrs for assistance to arrive if you choose that option.
 

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Bertious

First Post
OOC: would the healer have scrolls? if so Cethyn can make the trip faster and they are cheaper than potions :D


"This one has the secret of fast moving he could go to the healers fastest and return with healer or healing if you carry git git back toward inn."
If the others agree Cethyn will set off at a hustle pace to speed his travel.
 


sunshadow21

Explorer
To get healing from the Broken Log up here, regardless of how you get it, is going to take 2 hrs. If you want to go back there as a party, it will be a little over an hour back there and you will still have to travel about 3 hours to get to the manor, putting you there as the sun is setting, and vision may become an issue.
 

Bertious

First Post
OOC: Fair enough :)


"This one suggests we go for help or wait for it he is also hurting but not as bad as Git-Git. The bandits now know we are coming so waiting will maybe make them think we hve turned back. Also Tengu eyes are better than human eyes in the dark so maybe be an advantage."

Cethyn will also pick up one of the Bandit's bows and say. "This maybe not worth keeping but could be useful against bandits."

OOC: Not sure if the bows are loot or not if so. :D If not is it ok to use it till the end of the adventure?
 

Mahorfeus

First Post
OOC: That's the second combat I didn't do squat in! Dx


Bozzago curses under his breath for not doing more during the battle - it would appear that he was more out of practice than he had hoped. Stowing his bow away, he looked over Git-Git, happy that his fellow Tengu had survived, though he was in a dire condition. He did not know these people well, but they were far better companions than the lot he used to wander with.

"We no longer have the element of surprise... so now would be a good time get Git-Git healed," Bozzago said, looking towards where the last bandit had escaped, "Perhaps we should purchase more supplies as well. The trials ahead will be even more dangerous."
 

sunshadow21

Explorer
OOC: Don't worry Bozzago, the next fight will give you plenty to do. Unless HM says otherwise, you can get up to 3 cure light potions, and 1 cure moderate for the prices already listed. Also, unless HM says otherwise, the equipment is fair game as loot.
 

Vistarius

First Post
The scorpion doesnt seem ibterested in hurting anyone who is helping his charge. Itll click its claws and hide in his robes. Git git has gold and is willing to share if it brings him back to health. Of coursel he cant say this...
 

HolyMan

Thy wounds are healed!
[sblock=OOC] Well having no clerics in a group does seem to be an issue with the LPF so far. The problem here is fairness, you must do for one group what is done for all.

Magical items should be bought at Arcane Row before or after an adventure. During if your DM allows a trip and you are in the city. But that's all RP. The crunch of it is that you would need to make the 75% roll to get the item you want. Making it fair to everyone who plays in the LPF.

Now the above example of the healer providing a service is listed in the equipment section of the CORE book so is allowed to be bought if your DM allows it/plays it out. You spend your money and deduct it from what you have. (In the example the PC's have received no money/treasure yet so it is more like a loan.)

I have no gripes having a DM throw some potions in some pockets to help the group along (done it myself plenty of times) but it should be counted towards your total treasure value for the adventure and not just extra.

So for the recorded let's do this. Since you seem to be returning to the inn let's say there is a traveling cleric there along with the midwife/adept.

So healing will be available to be bought (as a service), the drawback being it getting dark when you head back to the manor.

Prices:
cure light wounds 1d8+1 = 10gp (up to two times) - midwife
cure light wounds 1d8+3 = 30gp (up to three times) - cleric
cure moderate wounds 2d8+3 = 60gp (once only) - cleric

So you should RP reaching the Broken Log, getting some healing. and then setting back out. [/sblock]

[sblock=sunshadow21] Yep every group needs a cleric or as DMs we will need to throw some healing into the mix every so often. LOL They should have more than enough time gp/loot to cover those few spells even if they buy them all.

Need some clean up from you though. At the end of combat you should post the XP rewards along with all the equipment taken. And then link this to your first post for easy finding. Also, with this situation, after they are done "purchasing" the services of the healers you will need to post a recap of everything spent and link it also. For when treasure is handed out.[/sblock]
 
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sunshadow21

Explorer
The local women help the party put together a stretcher to carry Git Git back to the inn, and with the help of their horse, get back to the Broken Log with pretty good speed, where they find both Eldrick's wife and a traveling cleric of Cortesia, both of whom are willing to offer their services to aid the party, being glad they could repay them for helping with funding the bridge repairs.

OOC: What exactly would everyone like to get?
 
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