[LPF]A Merchant in Need of Assistance

Given the density of the woods in the area you are entering just past the ambush point, and the fact that as far as you know the bandits are not locals and are without local support, it is safe to assume that the bandit would have just stuck to the road until he got to his destination. As you step out of the old growth forest into a lighter area of obviously newer forest, you see the ruins of a vast estate through the trees. Not simply a country manor house used only periodically like some many that you have seen on your way here, this was an entire compound that clearly served as a primary residence with space for servants, guests, extended family, and even an area for travelers to rest in safety. Almost all is rubble now, with the wilderness encroaching on what was once lawn, garden, and field. Given the fading light, it all looks like a very surreal painting typical of what could be found in the houses of the rich; the fact that it is real just adds to the sensation of loss and sadness the scene puts off. The only intact building you can see is a stable in what was once the entrance courtyard that would have served as a message station for the inhabitants of the estate.

OOC: The party is in the area of the circle having just entered the area of lighter forest standing on the road. The dark green forest is basically impassable. The mixed forest is light enough that normal movement is not hindered, but seeing in or out of it is difficult due to all the branches, and charging is not possible. From there it is field until you get to the ruins. The light grey is ruins of houses, stables, warehouses, and other buildings needed on an estate this size. You can move through it, but it counts as difficult terrain, and anything more than a single move through it will have a chance of causing damage to yourself from the wreckage. The dark grey are portions of walls that are still standing and reasonably intact. The squares are 5' squares.

I need initiative, perception(-2 due to the darkness), and actions from everybody.


[sblock=Combat]
Combatants posted in INIT order.

Code:
[U]Character      AC/FF/T   HP   InHand/Condition[/U]
Git Git          13/10/13    7   crossbow/none
Gregori         18/13/15   11   longbow/none
??                ??           ??    ??
??                ??           ??    ??
??                ??           ??    ??
??                ??           ??    ??
Bozzago        16/13/13  10   shortbow/none
Cethyn         17/14/13    9   longbow/none
??                ??           ??    ??
[/sblock]

[sblock=Actions]
Round 1:
Git Git - move into the underbrush and wait
Gregori - move into the underbrush and wait
??
??
??
??
Bozzago - stealth double move 30' forward alongside road toward treeline.
Cethyn - Move 30' along old forest treeline stealthing
??
[/sblock]
 

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As the group approaches the estate, Bozzago notices how dark it is getting, prompting him to to turn to his allies.

"We can make use of this darkness yet; I'll go into the treeline and take a look ahead." With that said, the Tengu would slink off into the trees, in an attempt to get a good look at what's further ahead.

OOC: Move action (15 ft.) with Stealth to get as close as possible to the treeline on the left side of the road without penalty; if allowed, I'll instead take a double move action to move a full 30 ft without penalty. I don't know if I'll have any additional concealment there, but I figure it's worth a shot.
 

"I agree," says Gregori, "whoever can move the most quietly should move along the inside of the forestline and look for sentries. I think the places to really check woould be the spot where the road leaves the trees and that gap in the wall that faces the treeline."
 



I think its safe to assume people would have had a weapon out while walking on the road after the last ambush; none of you are playing like you're moronic. I just need to know which ones. A shortbow works just fine.
 

OOC: Does my previous stealth still stand?


"This one will move around to the side" Cethyn will ready his new bow and creep through the light forest to the left of the road until he reaches the narrow part.

OOC: Just a reminder us Tengu do have low light vision :)
 

OOC: The previous stealth roll will stand for this round. I still need your initiative, and the low light will come in handy once you get closer, but for this round, if you want to sneak you will still be too far away for it to help you. Also do you want to move along the line of the old growth forest or move toward the treeline next to the open field?
 


OOC: I was thinking that we would stay just inside the forest on the left side of the road until Bozzago returns from scouting? Also, does anyone mind if I use the other longbow until later?
 

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