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[LPF] Beggar's Belief

Ariel Esimae, Female Aasimar Cleric

Ariel draws her scimitar and offers it to the Guardian to chunk up the body using his strength, "If you are chumming for sea creatures, you probably need smaller bait."

After carving off the first piece of flesh, she will hold it with a thumb and forefinger, a look of disgust on her face as she tosses it into the murky water. She waits for a reaction.
OOC: It might not matter, but the alchemist's two henchmen were listed as addicts. However, there was no mention of them being high on pesh like the first encounter. Afg?
[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & javelin

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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After helping the Guardian with the odious task of carving up people and tossing them into the water, Megan readies her crossbow for monsters.

OOC: I suppose Megan will leave the Lighted Javeline on the ground for now? If she tosses it, we'll be deprived of a light source, at least for a round.
 



After chopping the corpse, the Guardian looks around if someone can offer him a ranged weapon. If not, he simply stands ready behind his shield.

[sblock=OOC]

full defense

AC: 19, Touch: 12, FF: 16
CMD: 16
Fort +4, Refl +2, Will -1

HP: 12/12

[/sblock]
 

Ariel Esimae, Female Aasimar Cleric

Ariel sticks the Lighted javelin, point first into the ground at the water's edge to provide good illumination there. Then she suggests to the Guardian, "If you need a ranged weapon, there are 10 daggers in our loot. Better than nothing."

[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & javelin

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 


A few moments pass and then the water begins to ripple strangely as dark shapes dark below it snatching at the falling flesh! The creatures remain wholly submerged, but the suggestion of their shapes matches Shipelli's description, and they can count three of the things.

OOC: I think the rules are a bit too harsh here, so we will count the Grindylows as being on the surface, so you will get two rounds to act against them thanks to your plan. AC 23.


[sblock=Attacks form Land]Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

Total Cover
If you don't have line of effect to your target (that is, you cannot draw any line from your square to your target's square without crossing a solid barrier), he is considered to have total cover from you. You can't make an attack against a target that has total cover.

[/sblock]
 
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The Guardian throws daggers at the creatures.

[sblock=OOC]

full defense

AC: 19, Touch: 12, FF: 16
CMD: 16
Fort +4, Refl +2, Will -1

HP: 12/12

[/sblock]
 

Ariel Esimae, Female Aasimar Cleric

OOC: Is the floor slanted into the water or a drop off right to 3ft deep?

Ariel throws one javelin at the swimming creatures and realizes that even with divine Guidance she would have to be really lucky to hit one. She decides to not bother throwing a second one.

She suggests, "Let's put the rest of this corpse half in and half out of the water. and try to attack with melee weapons from the edge."

1st Javelin (1d20+4=16, 1d6+2=5)

[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & javelin

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

There is a shallow stairway that descends into the water. But when the group place corpse flesh half in the water, nothing comes for it and the waters still once more the shadows vanishing into the spots of deep dark.

OOC: Anyone who has not taken their two rounds of actions may still do so.
 

OOC: Can we have a map of this area? I am wondering where it is we are trying to go in the water. This post will take place after Megan's 2 crossbow shots.

After Megan takes her two shots with a crossbow, Ariel suggests, "Well, they don't like the whole corpse. I think we are just going to have to step in and fight them from the water."

"Perhaps we can lure them to come to us yet. The Guardian and I can step into the water on these stairs, only up to our knees. Then toss a chuck of carved flesh right in front while I ready a spell in case they come at me."


She puts her javelin away to free her hand. After casting Guidance again on everyone, she then has the intention of casting and holding her Burning Hands spell at the ready.

OOC: Still waiting to see if anyone else has a better idea before executing the spell, though.
[sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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