Pathfinder 1E [LPF] Blancher's Revenge

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien nodded as the two red-headed men departed and made their intentions clear.

“Well what about you, Larissa?” she asked while pouring herself some more wine from the newly arrived carafe.

“You need to prepare too, or are you all set like me.”

The archress’s preparations looked like they would be involving imbibing alcohol the day before.

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +10 Perception: +19 (low-light vision)
AC: 30 (23 flat-footed, 20 Touch)
HP: 88 Current: 88
CMB: +11 CMD: 31(23ff) Fort: +9 Reflex: +16 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg/+1d6 Elect), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Improved Snap Shot (15ft), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Seeker Arrow: 1/1 Remaining
Rounds of Haste: 10/10 Remaining
Fly Spell from armor: 1/1 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards, Silent Image)
2nd Level 1/1 (Cure Moderate Wounds, Sound Burst)[/sblock][sblock=GM Note]Once we advance the scene to morning, prepared spells should be locked in place. However, by meeting for breakfast you will have time to do some shopping if you would like.
[MENTION=2710]jkason[/MENTION], post your avatar pic outside the spoiler block like everyone else. The purpose is to see it while reading the IC content.[/sblock]
 

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mfloyd3

Explorer
Larissa considers Eanos' tail carefully, but it is Tyrien she is watching as he speaks. Seeing no hint of dissent in the archer's eyes, she seems to come to a conclusion.

"I have preparations to make as well," she says. "I think I will commune a the temple tonight. Master Heinrich," she adds. "Your ideas are sound, but let us not underestimate this general. He knows those skilled in magic will be arrayed against him, and he will surely include the same among his own seconds. Assume that the enemy will attempt to use counter-measures against you, and plan to do the same to them. I will keep a few tricks of my own at the ready," she adds.

[sblock=ooc]
My updated spell list is below - these will be the ones she takes into battle.
[/sblock]



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak of Protection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword

Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,




Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith




Channeling at current level: Channel 3d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)




[/sblock]
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

~ The next morning in the Dunn Wright Inn ~

Tyrien2Avatar_zps9be57a6a.jpg

Tyrien nodded as Larissa stated she was going to help. With the group heading their separate ways she hung around the Dunn Wright Inn for several more hours chit-chatting with the other adventurers and staff. It was well after midnight when she got home to her flat and she crashed into bed.


But she was up in time for breaking fast and meeting the others. She stayed away from the watered down ale that people drank instead of water and stuck with fruit juice and a hearty meal of steak, eggs, and bread.

She greeted the others as they arrived, “What's our plan for this morning?”

[sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +10 Perception: +19 (low-light vision)
AC: 30 (23 flat-footed, 20 Touch)
HP: 88 Current: 88
CMB: +11 CMD: 31(23ff) Fort: +9 Reflex: +16 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Enhanced Arrows (+1 Dmg/+1d6 Elect), Ioun Stone illumination (in darkness), Deadly Aim (-3Att/+6dmg), Many Shot, Improved Snap Shot (15ft), Jingasa Luck (1xday, Immediate neg Critical/Sneak Attack), Combat Reflexes(8 AoO)
Current Weapon in Hand: Longbow
Seeker Arrow: 1/1 Remaining
Rounds of Haste: 10/10 Remaining
Fly Spell from armor: 1/1 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation, Know Direction)
1st Level 4/4 (Cure Light Wounds, Timely Inspiration, Chord of Shards, Silent Image)
2nd Level 1/1 (Cure Moderate Wounds, Sound Burst)[/sblock][sblock=GM Note]It is now the next morning. What do all want to do?[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
The next morning

HeinrichAvatar_zps3d3206d8.jpg


The night before was spent reading his tome of spells or in contemplation. He even drank nothing but juice so the next day he would be clear of mind. During the night he dreamt of his parents and seeing them when he was a child - care free and somewhat privileged. His dream change though, the baron came to steal his mother. He watched his father plead with the baron and it angered Heinrich greatly. People of influence trying to take advantage of others. He did not like it as a child, He does not like it now.

Suddenly fire shoots out of his hand, the jet of flame hits the baron full in the face and it engulfs him. The flames die and the baron's face is now scarred heavily causing old emotions to well up - courage, and assured in his dream. he wakes in the morning with a sense of purpose, of determination, fueled by his own secrets. This fight he will have victory once again over a brute, a bully.

He walks down the stairs, a yawn escaping his mouth. Returning the key for the room to Grog at the bar, a thought come to him, 'Does he ever sleep?' he thinks standing staring at the half orc bar keep. Heinrich just shakes his head and sits down at Tyrien's table with out waiting for an invitation and orders eggs, bacon, fruit and juice.

"I think I am ready" is all he simply says at first, then when he gets some food in him he continues, "I have some defense spells I need to cast first, haste on you three then some personal ones which I will intersperse with summon spells. I can cast a spell called tar pool to keep the general in one spot, I hope, and place a force wall between him and his lackeys where I will cast a few surprises on them, especially on his spell caster."

"ist goot, Ja?" He seems pleased with himself.

[sblock=Mini Stats]Heinrich
Initiative: +2
Perception:
+12 (Greater Darkvision w/ spell)
AC:
15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special:
FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized

Code:
Save DC:          
General: 15 + SL                 
Evocation: 17 + SL          
Elemental (Fire): 16 + SL             
Evoc + (Fire): 18 + SL 

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility 
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) 
* Dancing lights * Feather Fall          * Levitate 
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E) 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E) 

LEVEL 3                LEVEL 04                LEVEL 05 
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc 
* Haste                * stone skin            * Elemental body [E] 
* Dispel Magic         * dimension door        * wall of force 
* Dispel Magic         * Detonate              * Teleport 
* lightning bolt       * Blk Tentacles                       
* Displacement         P summon monster 4 (E) 
P Haste 

LEVEL 6 
* Tar Pool (E)
* Chains of fire 
* Forceful hand                 

[sblock=Book:]
[B][U]Level 00[/U][/B]  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 
[B][U]Level 01[/U][/B]
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
[U][B]Level 02[/B][/U]  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life
[U][B]Level 03[/B][/U]  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
[U][B]Level 04[/B][/U]  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 
[U][B]Level 05[/B][/U]  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 
[U][B]Level 06[/B][/U] 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat) 
(E) elemental: flame school  
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock]
 
Last edited:

jkason

First Post
EanosHead_zps0dbe2e86.jpg


Eanos walks in and joins the others. At the question of plan, he shrugs.

"This isn't a normal fight," he says. "Normally, I'd say we sneak our way over best we can and ambush the enemy, but with this whole honor duel nonsense, I gather that's not an option.

"Think we make our way to the training ground. Got a couple spells that probably last long enough to cast before we walk in, but that depends on how much jabbering the general does before we get started."


[sblock=ooc]As above. If we can engage in an honor combat by sneaking in, then by all means let's do that. Since the General indicated this was part of some legal exemption, though, I assume we have to show up normally.

I do have a few 1 minute / level buffs. I may add one and possibly activate Eanos' shoes before walking into the training ground, but like I said: I don't know how this works, so I don't know if there's extended jabbering that would burn out durations.[/sblock]

[sblock=mini-stats]
EanosHead_zps0dbe2e86.jpg
Eanos Setirav

Initiative: +10
AC: 24 (27 w/ SoF, 26 w/Prot Evil) (current: 24)
HP:75 Current: 75
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 24 Fort: +10 (+13 w/ purity)
Reflex: +11 (+14 w/ purity)
Will: +14 (+17 w/ purity)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons

Conditions: None


In Hand: Bow


Common Attacks:

+1 Seeking Comp. Longbow (Str +1)*: Attack: +15/+10 = [BAB (07/02)
+ DEX (06) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +11/+06 = [BAB (07/02) + WIS (04)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability

* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.


Arrows: 40/40
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/18 remaining (backup still full chgs)
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Scrolls: Comp Languages x3, Lesser Restoration x2

Used: none

Judgement (2 choice per): 4/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 7/7 remaining
Bane: 10/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 100'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (6/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (5/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg

[sblock=ooc:] I screwed up this post here and do not remember what as posted here except to send H. to church of Heironious for rezzing[/sblock]

[sblock=spell use info]
tar pool - 1 round / lv, dam 10d6 + possible more
wall of force - 1 rnd / lv, 220 hp / hardness 30
detonate - 10d8 damage radiating from caster
black tenticles - 1 rd/lv; grapple damage
summon monster 4 - 1 rd / lv; medium elemental
Haste - 1 rnd/lv; multi person effect
displacement - 1 rnd/lv
levitate - 1 min/lev
cat's grace - 1 min/lv

[/sblock]

[sblock=Mini Stats]Heinrich
Initiative: +2
Perception:
+12 (Greater Darkvision w/ spell)
AC:
15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special:
FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized

Code:
Save DC:          
General: 15 + SL                 
Evocation: 17 + SL          
Elemental (Fire): 16 + SL             
Evoc + (Fire): 18 + SL 

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility 
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) 
* Dancing lights * Feather Fall          * Levitate 
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E) 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E) 

LEVEL 3                LEVEL 04                LEVEL 05 
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc 
* Haste                * stone skin            * Elemental body [E] 
* Dispel Magic         * dimension door        * wall of force 
* Dispel Magic         * Detonate              * Teleport 
* lightning bolt       * Blk Tentacles                       
* Displacement         P summon monster 4 (E) 
P Haste 

LEVEL 6 
* Tar Pool (E)
* Chains of fire 
* form of the dragon 1                 

[sblock=Book:]
[B][U]Level 00[/U][/B]  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 
[B][U]Level 01[/U][/B]
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
[U][B]Level 02[/B][/U]  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life
[U][B]Level 03[/B][/U]  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
[U][B]Level 04[/B][/U]  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 
[U][B]Level 05[/B][/U]  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 
[U][B]Level 06[/B][/U] 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat) 
(E) elemental: flame school  
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/QUOTE]
 
Last edited:

mfloyd3

Explorer
Larissa joins the others, ordering a plate of bread and cheese and washing it down with water. Her armor is polished and her skin and hair look to have been recently washed. Her manner is one of serene determination.

"I have prepared some spells as well," she says. "I will try to cast just before the duel, though the general may try to manipulate the rules to complicate that." She pauses a moment, then smiles. "Eanos, as the principal, it falls to you. Let us go to the site and survey the scene to determine when we want it to start, and when the general will be ready. If he attempts to stall, challenge his courage and force him to action at our time, not his."

At Heinrich's request, she adds. "I will respect your wishes, and convey your body to the Church of Helerion. In return, I ask that if I fall my remains are taken to the Temple here is Venza for internment. The priests will send word to my Order, who will inform my family. Do not raise me," she adds, her tone serious. "When I stand before my Lady, it will be to accept her judgment, not to beg for a second chance."



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak ofProtection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword

Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,




Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith




Channeling at current level: Channel 3d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)




[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg

Heinrich bows in respectful acknowledgment. "I will do all in my power. The idea of scanning the are sounds goot to me as well. He is tactician, so we must think like tactician. Any thoughts on this? How will we break any expectation of him delaying?"

[sblock=spell use info]
tar pool - 1 round / lv, dam 10d6 + possible more
wall of force - 1 rnd / lv, 220 hp / hardness 30
detonate - 10d8 damage radiating from caster
black tenticles - 1 rd/lv; grapple damage
summon monster 4 - 1 rd / lv; medium elemental
Haste - 1 rnd/lv; multi person effect
displacement - 1 rnd/lv
levitate - 1 min/lev
cat's grace - 1 min/lv

[/sblock]

[sblock=Mini Stats]Heinrich
Initiative: +2
Perception:
+12 (Greater Darkvision w/ spell)
AC:
15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special:
FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized

Code:
Save DC:          
General: 15 + SL                 
Evocation: 17 + SL          
Elemental (Fire): 16 + SL             
Evoc + (Fire): 18 + SL 

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility 
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) 
* Dancing lights * Feather Fall          * Levitate 
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E) 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E) 

LEVEL 3                LEVEL 04                LEVEL 05 
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc 
* Haste                * stone skin            * Elemental body [E] 
* Dispel Magic         * dimension door        * wall of force 
* Dispel Magic         * Detonate              * Teleport 
* lightning bolt       * Blk Tentacles                       
* Displacement         P summon monster 4 (E) 
P Haste 

LEVEL 6 
* Tar Pool (E)
* Chains of fire 
* form of the dragon 1                 

[sblock=Book:]
[B][U]Level 00[/U][/B]  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 
[B][U]Level 01[/U][/B]
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
[U][B]Level 02[/B][/U]  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life
[U][B]Level 03[/B][/U]  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
[U][B]Level 04[/B][/U]  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 
[U][B]Level 05[/B][/U]  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 
[U][B]Level 06[/B][/U] 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat) 
(E) elemental: flame school  
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock]
 

mfloyd3

Explorer
"As I said, I believe Master Eanos can push him to act with implications of cowardice if he delays," observes Larissa. "He would have the world believe he fights to defend his honor, and that leaves us more room to maneuver. In turn, Master Eanos, if he pushes us to duel before we are ready, simply reply that you have answered his challenge and ask if he seeks an honorable duel or a cowardly ambush. Insist that the duel proceed when both sides are ready, and it would be dishonorable for him to manipulate events otherwise. This is the truth," she adds.



[sblock=Larissa stat block]
Larissa
Initiative: +0
AC: 22 (22 flat-footed, 11 Touch)
HP: 83 Current: 83
CMB: +10 CMD: 21
Fort: +10 Reflex: +3 Will: +9 (currently wearing Cloak ofProtection)
PER Roll: +2
Move: 30’ (w/boots of Striding & Springing)
Current Weapon in Hand: Greatsword

Weapons:
+2 Greatsword Attack: +13/+8 = [BAB(6/1) + STR(4) + WF(1) + Magic(2)]
Damage: 2d6+8, Crit: 19-20/x2,
Special: pommel is hollow, contains scripture
Pow Att w/+2 Greatsword Attack: +11/+6 = [BAB(6/1) + STR(4) + WF(1) + Magic(2) +PA(-2)]
Damage: 2d6+14, Crit: 19-20/x2,




Spells prepared:
0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength * Dispel Magic
* Read Magic *Divine Favor l * Grace * D: Heroism
* Light * Detect Evil * Silence
* Guidance * Remove Fear * D: Spiritual Weapon
* D: Shield of Faith




Channeling at current level: Channel 3d6,
DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for
Undead to Save. 5x/day, Selective (skip up to 2 targets)




[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
HeinrichAvatar_zps3d3206d8.jpg


Heinrich looks up suddenly, "I haf idea, but I need to get to das pearl" He suddenly gets up and leaves.

ooc: I have a sudden surprise: My wifi spot is closing a a couple of ninues due to weather. I hate to extend this scene by H. is needing to see if there are some things at the pearl, but I am out of time in RL.

[sblock=spell use info]
tar pool - 1 round / lv, dam 10d6 + possible more
wall of force - 1 rnd / lv, 220 hp / hardness 30
detonate - 10d8 damage radiating from caster
black tenticles - 1 rd/lv; grapple damage
summon monster 4 - 1 rd / lv; medium elemental
Haste - 1 rnd/lv; multi person effect
displacement - 1 rnd/lv
levitate - 1 min/lev
cat's grace - 1 min/lv

[/sblock]

[sblock=Mini Stats]Heinrich
Initiative: +2
Perception:
+12 (Greater Darkvision w/ spell)
AC:
15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21
Special:
FIRE RESIST 10
Current Conditions in Effect:
NONE
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
WAND MAGIC MISSILE: 45/50
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL

Spells Memorized

Code:
Save DC:          
General: 15 + SL                 
Evocation: 17 + SL          
Elemental (Fire): 16 + SL             
Evoc + (Fire): 18 + SL 

0 Level              Level 01               Level 02                
* Prestidig.     * feather fall          * See invisibility 
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E) 
* Dancing lights * Feather Fall          * Levitate 
* acid splash    * ear pierce scream     * Resist Energy
                 * magic missile         * Warding Weapon
                 * Shield                * cat's grace
                 * Expeditious Retreat   * Scorching ray (ev,E) 
                 P magic missile         P scorching ray (ev,E)
                 P magic missile         P cat's grace
                 P Shield                P Scorching ray (ev,E) 

LEVEL 3                LEVEL 04                LEVEL 05 
* Flame Arrow (E)      * summon monster 4 (E)  * lightning arc 
* Haste                * stone skin            * Elemental body [E] 
* Dispel Magic         * dimension door        * wall of force 
* Dispel Magic         * Detonate              * Teleport 
* lightning bolt       * Blk Tentacles                       
* Displacement         P summon monster 4 (E) 
P Haste 

LEVEL 6 
* Tar Pool (E)
* Chains of fire 
* form of the dragon 1                 

[sblock=Book:]
[B][U]Level 00[/U][/B]  
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights 
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message 
* Open/Close * Arcane Mark * Prestidigitation 
[B][U]Level 01[/U][/B]
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)  
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile 
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
[U][B]Level 02[/B][/U]  
* Arcane Lock  * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E) 
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility 
* Spectral Hand * Warding Weapon * false life
[U][B]Level 03[/B][/U]  
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste 
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly  
[U][B]Level 04[/B][/U]  
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin 
* summ monst IV [E] 
[U][B]Level 05[/B][/U]  
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport 
* Wall of Force 
[U][B]Level 06[/B][/U] 
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I  
[/sblock]

( - ) denotes a cast spell    
(*) cast at +1 level (trait)  
(**) cast at +2 levels (Feat) 
(E) elemental: flame school  
(ev) evocation 
(A) denotes changed to acid 
(&) takes 2 spell slots to cast 
(#) recalled via pearl of power 
(E,A) denotes 50% fire/50% acid
[/sblock][/QUOTE]
 
Last edited:

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