[LPF] Coils of Flame


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Arianna/T.O. move just through the entrance to the south tunnel. Keen eyes and ears perceive nothing but the hisses and steam.


Wand of Summon Monster II (34 Charges)

Elenka glances back towards the group briefly but quietly turns back to her watch at the entrance tunnel.

Drev:
Move: to M14
Perception: 1d20+9=17

Drev moves across the cavern, taking position to watch the second narrow entrance to the room. He also sees and hears nothing other than hissing steam.

CoilsofFlame03_zpsdc5b4933.png
 


Arianna pauses for a second to cast another spell. She looks around behind, then ahead of her. Finally, she moves forward into the cavern. She rounds the bend, out of Ellamin's sight.
[sblock=actions]Std: Cast See Invisibility for 60 minutes; move: move to M3 or approximately there.
Perception (1d20+16-2=22)
Considering we have talked enough in the cavern, not bothering with stealth.[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +8, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 55/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 55
, Current AC: 18
CMB +3, CMD 15, Fort +6, Reflex +4, Will +9 . . Move 15'
MW Long Spear +4, d8 with 10' reach
MW DW Spear Gun +6, d8
Dagger +3, d4 or thrown +5, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (47 charges)
.......................1 wand of Cure Light Wounds (49 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 3/day, 1 used Haste, Lesser Evolution Surge, See Invisibility
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 6/9 charges currently
Channel Positive Energy:
7/day, 0 used 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +16, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 55 Real / 42 Temp, AC 28, 12 T, 26 FF, Init +2, Resists: Fire 10
Current HP: 55/42, Current AC: 28
CMB +8, CMD 20, Fort +8, Reflex +6, Will +11. . Move 50' with Longstrider

Claw/Claw/Claw/Claw +8+1, d6+4+1 Arcane Strike + 1d6 shock +1 Magic Fang, arms have 10' reach, legs 5'
MW Longspear +9, d8+6+1 Arcane Strike with 10' reach
MW Darkwood Speargun +7, d8+1 Arcane Strike
Dagger +8, d4+4 or thrown +6, d4+4+1 Arcane Strike
Jolt +6, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (6 of 12 hours), Magic Fang (14 hours), Longstrider (2 hours), See Invisibility (60 minutes)
In hand: longspear
Conditions: AC 28
Arianna_merged_headshot.png

[/sblock]
 

Anaerion, finishing his detection on the the wand, and nods approvingly at it. "This will summon a lesser creature to aid for a short time. I think we might be able to use this to our advantage."
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 13 (10 flat-footed, 13 Touch )
HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (9/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Bonus Power: Anaerion does not know this power.
Bonus Boon: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Greasex2* (DC 18),Protection From Evil,Magic Missilex2 4d4+4,Unseen Servant,Mage Armor
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

Elenka and Drevezh'korol

Both Drevezh'korol and Elenka maintain their watch over their respective passageways waiting until they hear otherwise from Arianna before they change position. The summoner stares out towards the woods and her mind begins to drift thinking about home.

Drevezh'korol peers through the steam as best he can. He scuffs at the floor of the passage with one wooden foot then squints down at the floor.

[sblock=OOC/Actions]Mowgli, it looks like from the map that the floor slopes up/downward. Is that something Drev notices from his position? Is it slight or steep?[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 7
Initiative: +2 Perception: +9

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 51 Current: 51
CMB: +6 CMD: 18 Fort: +2 Ref: +4 Will: +7

In Hand:
Conditions:
Spells:
  • 1st level: 5/5 remaining.
  • 2nd level: 3/4 remaining.
  • 3rd level: 0/2 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 7/7 rounds remaining
Maker's Call 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 22 (12 touch; 20 flat-footed) Current AC: 24/12/22 (Ablative Barrier)
HP: 56 Current: 56
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam +15 (2d6+12 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 35/35 pts., 7/7 hours)[/sblock]
 



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