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[LPF] Coils of Flame

Combat! (Mid-Round 01)

The mermaid and the two Eidolons charge forward into the room. The salamander slips Arianna/Tek's spear, allowing the point to float harmlessly past his ribcage, but he's not so deft as Drev wades into the fight and pounds him with a mighty wooden fist!

GM: Heinrich, Anaerion and Ellamin are up!


[sblock=Combat!]
Code:
[U]Combatant             AC/ T/FF     HP Taken    Condition[/U]
Arianna               28/12/26      --/ 64     
  (Tek)                             --/ 52
Elenka                16/12/14      --/ 66     
Drevezh'Korol         22/12/20      --/ 56     01 NL Damage (20 AB)
Heinrich              14/12/12      --/ 26     
Anaerion              17/11/16      --/ 58     
Ellamin               19/13/18      --/ 51     
Salamander Flunky 01  24/11/23      25/ ??
Salamander Leader     27/13/23      --/ ??
Salamander Flunky 02  24/11/23      --/ ??
[/sblock]

[sblock=Map]
CoilsofFlame_zps0ac15c4f.jpg

[/sblock]
 

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"Creatures of Mud is really the best insult you can throw at us? I would think more creatures of flesh and blood, but whatever. Now, whos' this Zarre de Flak guy..."

"Zjarre dhe Flaka"

"Thats what I said!"

Anaerion sighs, but feels Malkovian claw at Anaerion's chest, and realizes that he's trying to figure out what this Zjarre person is. Deciding to leave it to him, Anaerion instead moves closer into the room, trying to determine who is still in it. Seeing two additional creatures that neither Tal nor Drev has targets, Anaerion decides to attempt to blind them with his most powerful glitterdust, preventing a counter attack.

[sblock=Actions]
Malkovian: Casts Borrow Skill, to make Knowledge: Religion check (so he can insult these creatures back...) (Anaerion's) Know Religion: 8 + 3 class Skill = 11
Borrow Skill (Know Religion): 1d20+11=24

Anaerion:
Move: D0
Standard: Cast Persistent Glitterdust (DC 19; Needs to save twice),
Targeted at B6/B7/C6/C7, which should get both of them.
[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 70/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock][/QUOTE]
 

Anaerion's glittering cast fills the air around the two unengaged Salamanders. The leader - the one who spoke earlier - screams as he brushes briefly at his eyes, and both are covered in glittering motes.

Heinrich throws out his hands and shouts a few syllables in heavily accented Draconic, and Arianna and Drev feel their muscles energized and strengthened.

[sblock=OOC]The leader failed his save, the other flunky made his. Heinrich casts Haste on Arianna/Tek and Drev.

Leaves Ellamin to wrap Round 01 Part A.[/sblock]
 

Ellamin moves forward, stopping at the entrance to the room, and as he stops, makes a noise somewhere between a howl and a scream that physically slams into all 3 salamanders.


[sblock=actions]move to D1
standard action to use [sblock=Weird Words]
Weird Words (Su): start a performance as a standard action, lashing out with 1
potent sound per bard level (maximum 10), each sound affecting one target
within 30 feet; ranged touch attacks; 1d8 points of damage plus the bard’s
Charisma bonus (Fortitude half), and the bard chooses whether it deals
bludgeoning, piercing, or slashing damage for each word. [/sblock]
bludgeoning damage DC 16 (assuming the DC is similar to that of Suggestion)
B5 Salamander (1d20+8, 1d8+3=[20, 8], [2, 3])
B5 Salamander crit confirmation (1d20+8, 1d8+3=[9, 8], [5, 3])
D7 Salamander (1d20+8, 1d8+3=[2, 8], [8, 3])
F5 Salamander (1d20+8, 1d8+3=[8, 8], [7, 3])[/sblock]
 
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Ellamin's words slam into the Salamanders with palpable force, rocking them back on their tails . . . but these are made of sterner stuff that those previously encountered and they retaliate fiercely. The one lurking at the northern edge of the room and the leader both close with those brave souls who've entered their lair, thrusting with blazing spears. The blinded leader's spear thrust goes wide, but the other two work in flawless concert; their spear-tips penetrate Tek's thick hide. Though he's practically immune to the heat radiating from the weapons, the thrusts still hurt like all the hells.

GM: Party is up!


[sblock=Malkovian]While he's got no knowledge of the being of whom the Salamander spoke, Malkovian is able to translate the words loosely as "Flame in Darkness."[/sblock]

[sblock=Combat!]
Code:
[U]Combatant             AC/ T/FF     HP Taken    Condition[/U]
Arianna               28/12/26      --/ 64     Hasted
  (Tek)                             22/ 52
Elenka                16/12/14      --/ 66     
Drevezh'Korol         22/12/20      --/ 56     01 NL Damage (20 AB); Hasted
Heinrich              14/12/12      --/ 26     
Anaerion              17/11/16      --/ 58     
Ellamin               19/13/18      --/ 51     
Salamander Flunky 01  24/11/23      38/ ??
Salamander Leader     23/09/22      05/ ??     Blind
Salamander Flunky 02  24/11/23      05/ ??
[/sblock]

[sblock=Map]
CoilsofFlame_zps3f242725.jpg

[/sblock]
 
Last edited:

Arianna drops her longspear and goes all natural with her attacks. Slipping between the blinded one and the wounded one, instead of staying between the two flunkies that were flanking her, she swings and claws repeatedly, but none of her strikes are connecting.

[section]
[sblock=actions] Swift: Arcane Strike
5' float out of flank to E5 (Blinded creature does not count for flank I hope!)
Full round attack: First claw attack + GMF + Haste (1d20+11=22) on Flunky 1 missed
Second claw attack +GMF+Haste (1d20+9+1+1=15) missed
3rd claw attack (1d20+11=15) missed
fourth claw attack (1d20+11=13) missed
Haste bonus attack on flunky 1 (1d20+11=15) missed
Five, count them FIVE misses! And on the flunky!
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/30, Current AC: 26+1
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1+1, d6+4+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang +1 Haste
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: claws
Conditions: AC 26+1, Haste, See Invisible and Ethereal, See in the dark 60, flying 2' off the ground.[/sblock]
[/section]
 

"Ah, a worthy foe at last. Onwards, my friends, to glory." Elliman seems almost jubilant as he starts to relate the tale of the time he and his fellow adventurers at the time took on a white dragon in the heights of the Seithr Mountains.

[sblock=actions]Start inspriring courage +2[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol briefly worries about leaving the wizardly types open to the advancing salamander but pushes the thought from his mind to focus on the one before him. After all, as soon as he and Teq kill this one they can move on to keep their companions from being pressed. Shifting to take advantage of Teq Oola's position he brings his fists to bear on the salamander. The first double handed smash is weak, barely a glancing blow for the wood man. The second and third attacks miss entirely as Drevezh'korol still is adjusting to the quickening magics affecting him.

Seeing Teq Oola's attacks miss Drevezh'korol frowns, "Luck is against us this battle. Let us hope our patrons of wind, wave, and snow will lend us the strength to prevail against these creatures of fire."

Elenka steps forward so that she can see into the chamber better. Quickly assessing the battlefield and seeing that Teq Oola is still flying she grins as she realizes this is the perfect opportunity to use a spell she has not yet had the chance to use. Casting her spell she causes a thirty foot deep, extra-dimensional pit to open up beneath the feet of the closest salamander.

[sblock=OOC/Actions]Elenka:
5 ft. step to C0
Move: --
Standard: cast Create Pit in C&D 3&4, DC 17 Reflex, 9 rounds duration

Drev:
5 ft. step to G5
Full-round attack: slam Power Attack + Greater Magic Fang + Inspire Courage + Haste (1d20+15-2+1+2+1=31, 2d6+8+4+1+2=18, 1d20+15-2+1+2+1=21, 2d6+8+4+1+2=21, 1d20+15-2+1+2+1=20, 2d6+8+4+1+2=21); Acid dmg: Acid dmg (amulet) (1d6=1)
Attack #1 hits for 18 dmg +1 acid dmg, Attacks #2 & 3 miss :(
Note: Forgot flank bonus but didn't make a difference anyway.[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 4/5 remaining.
  • 2nd level: 3/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 23/13/20 (Ablative Barrier + Haste)
HP: 56 Current: 56 [1 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 20/35 pts., 7/7 hours), Inspire Courage, Haste, Resist Fire 10
Wearing: longarm bracers 2/3 remaining[/sblock]
 

Deciding that they needed more creatures to assist in the fight, Anaerion begins waving his hands around to summon more creatures to aid.

Malkovian says "So this be the dark flame's temple? Well I know a wizard who take that dark flame and bring the bright light back to it!"
[sblock=Actions]
Anaerion:
Starts Summoning a Celestial Lion. Time for charging Lion o' Death.

Malkovian: Insult throw! Also, why does Timely inspiration have to be a complacence bonus
frown.png

[/sblock]
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 70/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 2/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 
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OOC: Just leaves Heinrich to finish the round. [MENTION=49929]Scott DeWar[/MENTION] has posted that he's back in other threads, so I'll give him a little time to get caught up. Anaerion, Ariana and Heinrich will level at the end of this fight.
 

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