Satin Knights
First Post
"Those that got wounded, gather around." "That's me." "Me too big guy."
After making sure the salamanders are beyond help, "Heeeaaal" as a flash of white light envelopes the group to wash away the wounds. She repeats this again, and again. Once the party is feeling better, as well as the fish on the inside, she pulls out a wand and starts healing the wounds on the battle skin. Considering how close the battle was, she keeps using the wand until Teq is fully restored.
[section]
[sblock=actions]channel positive energy (1d6=6, 1d6=6) maxed out both times! channel positive energy (1d6=2) and then she breaks out a wand of lesser rejuvenate eidolon to heal Teq since channels don't apply to him.
wand of lesser rejuv eidolon (1d10+1=3, 1d10+1=3, 1d10+1=5) faulty wand, Wand of lesser rejuv eidolon (1d10+1=7, 1d10+1=10) that's better. wand LRE (1d10+1=8)
That leaves Drev with 1 non-lethal, (channels work on normal eidolons, but not fused ones). Everyone else is healed up to full.[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4
Active Enhancements: -
In hand: none
Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (41 charges)
Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy: 7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero
Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/52, Current AC: 26
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17
Claw/Claw/Claw/Claw +9+1, d6+4+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell
Active Enhancements: Evasion, Extended Mage Armor (5.6 of 12 hours), Extended Greater Magic Fang (13.6 hours), Extended Longstrider (1.6 hours), See Invisibility (40 minutes)
In hand: wand
Conditions: AC 26[/sblock]
[/section]
After making sure the salamanders are beyond help, "Heeeaaal" as a flash of white light envelopes the group to wash away the wounds. She repeats this again, and again. Once the party is feeling better, as well as the fish on the inside, she pulls out a wand and starts healing the wounds on the battle skin. Considering how close the battle was, she keeps using the wand until Teq is fully restored.
[section]

[sblock=actions]channel positive energy (1d6=6, 1d6=6) maxed out both times! channel positive energy (1d6=2) and then she breaks out a wand of lesser rejuvenate eidolon to heal Teq since channels don't apply to him.
wand of lesser rejuv eidolon (1d10+1=3, 1d10+1=3, 1d10+1=5) faulty wand, Wand of lesser rejuv eidolon (1d10+1=7, 1d10+1=10) that's better. wand LRE (1d10+1=8)
That leaves Drev with 1 non-lethal, (channels work on normal eidolons, but not fused ones). Everyone else is healed up to full.[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4
Active Enhancements: -
In hand: none
Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (41 charges)
Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy: 7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero
Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/52, Current AC: 26
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17
Claw/Claw/Claw/Claw +9+1, d6+4+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell
Active Enhancements: Evasion, Extended Mage Armor (5.6 of 12 hours), Extended Greater Magic Fang (13.6 hours), Extended Longstrider (1.6 hours), See Invisibility (40 minutes)
In hand: wand
Conditions: AC 26[/sblock]