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[LPF] Coils of Flame

"Those that got wounded, gather around." "That's me." "Me too big guy."
After making sure the salamanders are beyond help, "Heeeaaal" as a flash of white light envelopes the group to wash away the wounds. She repeats this again, and again. Once the party is feeling better, as well as the fish on the inside, she pulls out a wand and starts healing the wounds on the battle skin. Considering how close the battle was, she keeps using the wand until Teq is fully restored.

[section]

[sblock=actions]channel positive energy (1d6=6, 1d6=6) maxed out both times! channel positive energy (1d6=2) and then she breaks out a wand of lesser rejuvenate eidolon to heal Teq since channels don't apply to him.
wand of lesser rejuv eidolon (1d10+1=3, 1d10+1=3, 1d10+1=5) faulty wand, Wand of lesser rejuv eidolon (1d10+1=7, 1d10+1=10) that's better. wand LRE (1d10+1=8)

That leaves Drev with 1 non-lethal, (channels work on normal eidolons, but not fused ones). Everyone else is healed up to full.[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/52, Current AC: 26
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1, d6+4+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.6 of 12 hours), Extended Greater Magic Fang (13.6 hours), Extended Longstrider (1.6 hours), See Invisibility (40 minutes)
In hand: wand
Conditions: AC 26[/sblock]
[/section]
 

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Elenka and Drevezh'korol: summoner and wood man

Drevezh'korol surveys the steamy battlefield and flexes his four fists causing popping sounds like a bunch of gnomish firecrackers. He nods as if satisfied with the results of the crushed and slashed salamanders and turns to Teq Oola.

"Efficient. Perhaps I should sharpen these down to get claws like yours." He holds up a mattock-sized hand and waggles his fingers.

Elenka looks over at the odd wizard, Anaerion.

"No need for apology at all! Things might have gone badly for Arianna, ah, Teq Oola if you hadn't taken Drevezh'korol into the thick of things. And you can see how he enjoyed flexing his new limbs and showing off a little." Elenka smiles fondly at her eidolon. "Too often Drevezh'korol is forced to repress the storm."

Elenka looks like she is about to inquire as to the health of the rest of her companions but before she can Teq Oola has already gathered everyone around and begun the healing. Once the group healing is finished Elenka returns to her position at the rear of the group to watch for enemies coming up behind them.

Drevezh'korol moves around the room but pauses when he nears the section they haven't gone down yet. He'll wait until everyone is ready to move on and Teq Oola catches up to him.

[sblock=OOC/Actions]Mowgli, Drev has 20 pts of protection left on his ablative barrier. Also, Elenka has a total of 66 hp.[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 4/5 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 22/12/20 (Ablative Barrier)
HP: 56 Current: 56 [1 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 20/35 pts., 7/7 hours)
Wearing: longarm bracers 2/3 remaining[/sblock]
 

Anaerion smiles at Elenka and says "I am glad he is on our side then. Now about these items."

Moving over to the iron quarter staff, Anaerion hold it up and says "This item has 2 enchantments. The first is a simple magical enchantment, but the other one is a little more interesting. If you have some knowledge about the creature your fighting, deadly blows seem to connect with more ease. Also, the enchantments are the same on both ends. It seems to not have been forged with normal iron, but forged under a much colder enviornment."

Now moving over to the potion, Anaeiron picks it up and says "This is a powerful potion. It will transform you into a gas form for about 10 minutes, giving you numerable definsive bonus. However, a simple breeze will blow you away as well. Given our current enviornment, this might prove most useful soon."
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 70/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 StandardAction, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

Elenka looks interested in the quarterstaff in a vague, academic way but has no intention of giving up the jagged blade she has carried from her homeland.

"Would that staff suit you, Anaerion? I'm afraid my knowledge of creatures isn't extensive enough for it to benefit me. Or, perhaps, Ellamin would find it useful?" She raises her brows in question to the quiet bard. "As for the potion I would be happy enough for you to carry it, Anaerion; you've shown you possess excellent insight on when to apply magic to a problem."

[sblock=OOC/Actions]--[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 4/5 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 22/12/20 (Ablative Barrier)
HP: 56 Current: 56 [1 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 20/35 pts., 7/7 hours)
Wearing: longarm bracers 2/3 remaining[/sblock]
 

[sblock=ooc]Is the staff medium or small sized? And I'll get Ellamin leveled tonight.[/sblock]

"Most fascinating cave indeed. This shall make one truly impressive story when we return to Venza. I had forgotten how useful good traveling companions can be. It almost reminds of the time that I was with a group that fought the furious, but I digress. Now is not the time for telling great stories; it is the time for making them. We should probably keep moving; not only will the rest of the story not tell itself by standing here, but it will reduce our chances of being detected by further inhabitants of this lovely abode."
 

Arianna waits until it is sorted out who gets the new weapon. While she could use it, she so often simply drops her's in combat so she can quickly use her claws instead. "I don't need the staff or the potion. The potion is great though for when you need an escape route."

Once that decision is made, the blue beast takes point again, pressing forward and searching the caverns for a mastermind who would have constructed and used that alter for nefarious deeds.
[section]

[sblock=actions] Move to P30, flying 2' off the ground, Perception (1d20+17=29) -2 steam = 27[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (37 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 4 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/52, Current AC: 26
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1, d6+4+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.5 of 12 hours), Extended Greater Magic Fang (13.5 hours), Extended Longstrider (1.5 hours), See Invisibility (34 minutes)
In hand: longspear
Conditions: AC 26, See Invisible and Ethereal, See in the dark 60, flying 2' off the ground.[/sblock]
[/section]
 
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Anaerion considers Elenka's offer. "I can hold both of them for now, yes."

Meanwhile, Malkovian speaks up "Speaking of magic, you still have room in your head for more spells. Why don't you borrow red-hair's book and get some attack spells? You try to control the battle too much. Two types of glitterdust, really?"

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 70/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 Standard Action, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

[sblock=OOC]The quarterstaff is medium sized.[/sblock]

Your healing complete, and now ready to face the next challenge of these strange caverns, you move forward. The passageway twists ahead, preventing Arianna/Tek and Drev from seeing much farther.

[sblock=Party Stats]
Code:
[U]Combatant         AC/ T/FF     HP Taken    Condition[/U]
Heinrich          14/12/12      --/ 26     
Ellamin           19/13/18      --/ 51     
Anaerion          17/11/16      --/ 58     
Arianna           28/12/26      --/ 64     
  (Tek)                         --/ 52
Elenka            16/12/14      --/ 66     
Drevezh'Korol     22/12/20      --/ 56     01 NL Damage (20 AB)
[/sblock]

[sblock=Map]

[/sblock]
 

Arianna turns around and has a look of anger on Teq's face is one no one would like to see. "You don't go into battle without your weapons ready! Get your books out. READ your squiggles!" "Hurry it up." "Anyone else got any prep to do? Maybe use the privvy? Now's the time."

Arianna, with Drev's help, corks the passageway until Anaerion gets his prep done and puts away his books. Then, Teq moves forward around the next two bends.

[sblock=actions]delay until Anaerion fills in his spells. At least it won't take him long. JS45 can just fill them in on his next post. Then move cautiously to U29 and see what she triggers.[/sblock]
 

Anaerion raises his eyes in confusion at Arianna's demand to memorize his remaining spells. "I leave those slots open so I can use some of my non combat spells in an emergency. If we need something translated, you will thank me for leaving them open. If I do end up close to running out, I will deal with it then. But, we can press on for now."

"Still though. TWO types of Glitterdust?"
 

Into the Woods

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