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[LPF] Coils of Flame


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[sblock=Sorting Things Out]OK, in sorting things through I've got a couple of questions/comments/whatevers . . .

Scott DeWar - how is Heinrich healing his NL damage? I don't see any entry for anyone casting healing magic on him, but I might be missing it in the confusion. If there is none, he'll only heal that damage after an hour has passed.

SK - Teq should be banished, I think. I have him at 5 HP left after the Salamanders' first attack, and the cave in did 12 more, taking him to zero HP and banished, and (I think) inflicting 7 points of damage to Arianna. The cave in happened before Elenka's Lesser Rejuvenate. This will likely change Elenka's and Arianna's actions both. Again, unless I'm missing something. If so, please let me know.[/sblock]
 

[sblock=oops!]I read the chart backwards. I was reading 47 left, not 47 damage taken. Ouch!!!
When Teq would reach 0 HP, Arianna invokes their Fused Link, taking the full damage of that particular attack on herself, up to the point it would drain her down to 5 HPs. So, Arianna invokes the Fused Link as an immediate non-action, (can happen any time taking damage, multiple times in a round), taking the 12 from the rocks falling. The ability only triggers as Teq is about to cross the 0 threshold. Arianna would be at 64-12 or 52 hp then, and Teq is still at 5 HP. Then Elenka surprises them with healing Teq up 12 to take him to 17. I hope it is kosher to use the class ability since I didn't notice he was so low on HP. It will be an automatic for the character to do it every time until the point where Arianna gets down to 5 HP (or less).[/sblock]
 

[sblock=SK]I'd wondered why Arianna was still going great guns to squash 'em, but figured you were going with "the best defense is a strong offense" strategy. Your fix is fine, and I'll try to remember the automatic use of that ability for the future.[/sblock]

[sblock=DeWar]Just need to know where that healing of the non-lethal damage is coming from, and I'll set about sorting out this round.[/sblock]

[sblock=jackslate]Can't be certain at this point 'cause I haven't waded through everything, but it looks like Drev's foe will be thoroughly squashed, but Arianna's will still be alive.[/sblock]
 

[sblock=Mowgli]
Just need to know where that healing of the non-lethal damage is coming from, and I'll set about sorting out this round.

Knowing DeWar like I do, I'm guessing it's his way of fluffing the non-lethal damage from Heinrich's ablative barrier spell. I don't think any actual healing has happened either.[/sblock]
 

Combat Ends!

[sblock=OOC]My mistake, jackslate - combat's over ;) Just the obligatory search, and then pressing on! Oh, there is one more thing - [MENTION=6667193]sunshadow21[/MENTION] Ellamin is clear to level up to 8![/sblock]

Arianna/Tek's whirling, tumbling slash opens the throat of her foe, and Drev pummels his into a bleeding pile of flesh, cinder and ash. And once more, the ambient sounds of hissing steam, grinding rock and bubbling replace the sound of clashing steel.

[sblock=OOC]I think I've got everything sorted HP/Condition-wise, but if you'd be so kind as to check the status box below for accuracy that would be helpful. DeWar and GE, if you could let me know how many points remain on your Ablative Barriers I'll add that to the box, possibly helping me remember next time that they're there.

[sblock=Status Box]
Code:
[U]Combatant         AC/ T/FF     HP Taken    Condition[/U]
Heinrich          14/12/12      07/ 26     05 NL Damage
Ellamin           19/13/18      --/ 51     
Anaerion          17/11/16      --/ 58     
Arianna           28/12/26      12/ 64     
  (Tek)                         32/ 52
Elenka            16/12/14      --/ 51     
Drevezh'Korol     22/12/20      09/ 56     15 NL Damage
[/sblock]
[/sblock]
 

With a sigh of relief, Anaerion looks over to Elenka and says "I am sorry for taking your companion, but I felt that it was a tatical benifit to get him into the middle of the fight."

Sheathing the wand in his hand, Anaerion says "Let us see if there is anything useful in this room." Holding up his hand he casts his usual detect magic spell, as uses it as a sensor to see if anything magical not already used by his companions is in the room.

[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 70/240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 StandardAction, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock]
 

There is a metal flask hanging from the belt of the salamander slain by Arianna, and the one pummeled by Drev is wearing an iron quarterstaff across his back. Both radiate fairly significant magic.

[sblock=OOC]I'll go ahead and save us some time, since your Spellcraft bonus makes success almost automatic in both cases (but feel free to roleplay describing them ;)). Potion of Gaseous Form, and a +1 Cunning Cold Iron Quarterstaff (both ends w/ identical enchantment).[/sblock]
 

Into the Woods

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