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[LPF] Coils of Flame

rewritten post.. .. .. .. ..

The red haired wizard peers through the stam, hears a *POOF* from the short teleportation spell and move forward to see what he can do against the fire resistive creatures.

"Herm. Magic missile verks here."

move 10 feet to d,3 target salimander at d6

4d4+4=14

[sblock=Stats]
Initiative: +2; Perception: +2; (spell: low-light vision)
AC: 14 (10 flat-footed, 12 Touch )
HP: 26 Current: 26
BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8

Current Conditions in Effect: Ablative barrier (6 hours/30 points)
current spell active: Flaming sphere; round 2 of 6
Current Weapon in Hand: wand - magic missile

consumables:
Wand cure light [50]
Wand magic missile [47]
rations [30 days]

School Focus: fire elementalist
Fire jett (dc 17): 00000 000
fire resistance 5
fire supremacy
combat casting
cast any spell from spell book through pendant - once per day
Level 1 pearl of power -[ 0 00]
Level 2 pearl of power - 0]

Spells Prepared:
Level 0
: Detect Magic, Resistance, open/close, Acid Splash,

Level 1
: Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile [-,##] <<open slot>>

Level 2
: burning hands of acid [*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E,,-#]

Level 3
: Haste, dispel magic, ablative barrier, fire ball [**, ev, E]

Level 4
:<<open slot; must be fire spell>> <<open slot>>

cast from pendant: fireball with elemental spell [acid] feat

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

notes
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
.
[/sblock]

[sblock=Ablative barier]
Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into nonlethal damage.

Against attacks that already deal nonlethal damage, the target gains DR 5/—.

Once this spell has converted 5 points of damage to nonlethal damage per caster level (maximum 50 points), the spell is discharged.[/sblock][/QUOTE]
 

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Arianna/Tek rend and tear their foe, and Drev pounds the Salamander facing him, but both are still in the fight! Arianna's opponent thrusts twice with its spear; though both attacks go wide, Tek feels the cold kiss of steel on his cheek as the other attack barely misses.

The other salamander is somewhat more successful. His red hot spear connects once, charring the wood-king as it finds a gap in the grain and pierces deep.

And then, a low rumbling gives scant warning before a section of the ceiling above the main party of combatants breaks loose and falls to the ground, threatening to smash all beneath it!

GM: Party is up!


[sblock=Combat!]
The ground in the area C1-F5 is now covered in rubble and loose rock, making it difficult terrain. Arianna/Tek, Heinrich, Ellamin and Elenka need to make a DC15 Reflex save or take 12 points of bludgeoning damage from falling rock. Save = No Damage.
Code:
[U]Combatant         AC/ T/FF     HP Taken    Condition[/U]
Heinrich          14/12/12      --/ 26     
Ellamin           19/13/18      --/ 51     
Drevezh'Korol     22/12/20      14/ 56     
Anaerion          17/11/16      --/ 58     
Arianna           28/12/26      --/ 55     Tek: 47/52
Elenka            16/12/14      --/ 51     
Salamander 01     18/11/17      60/ ??     
Salamander 02     18/11/17      46/ ??
[/sblock]

[sblock=Map]
CoilsofFlame_zps5e0ae71c.jpg

[/sblock]
 

[sblock=reflex save]
as the title says .. .. ..

1d20+6=9

[/sblock]

"Gah!" The red headed wizard exclaims loud as the rock from the ceiling falls on him.
 

Elenka and Drevezh'korol: summoner and wood man

Elenka is surprised by the cascade of rocks from the ceiling and grabs Heinrich's arm as stones fall huddling with the wizard to protect them both. Luckily all the biggest rocks fall around her and not on her. Brushing dust and rock shards from her hair and shoulders she looks around with a frown on her face.

"What caused that, I wonder? Keep alert, my friends!" she calls. She gives Heinrich a brief glance but there isn't much she can do for his injuries and so turns her attention to the battle between Teq Oola, Drevezh'korol, and the salamanders.

Drevezh'korol ignores the salamander's burning strike; he's felt the bite of fire before. Besides, he can see Elenka inching across the battlefield to reach his side and summon the healing cold from Lesovik's realm. Hands still clenched into a pair of mallet-like fists the wood man swings down in heavy blows that would drive a more humanoid creature to its knees.

Elenka steps through the rubble up behind Teq Oola. She summons healing from her god's realm and lightly touches Teq Oola's back transferring that healing to the demonic eidolon.

[sblock=OOC/Actions]Mowgli, does the 14 dmg you've marked take Drev's 'ablative barrier' into account? If not, five of that should be non-lethal (unless there is something that I'm unaware of) adding to the 10 non-lethal he already has taken. Also, when Elenka leveled up her hp went to 66.

Drev: Full-attack salamander w/ two slam attacks (Power Attack + Greater Magic Fang + Inspire Courage): 1d20+16=19, 2d6+15=25, 1d6=1, 1d20+16=19, 2d6+15=20, 1d6=6.
#1 hit AC 19 for 25 dmg +1 acid dmg. #2 hit AC 19 for 20 dmg +6 acid dmg. Total dmg = 52 dmg.
Didn't bother to roll the fire damage since they should be immune.

Elenka: Save vs. falling rocks: 1d20+4=24
Move: 10 ft to D4
Standard: cast Lesser Rejuvenate Eidolon on Teq Oola for 1d10+5=12 healing[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand: terbutje
Conditions:
Spells:
  • 1st level: 4/5 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 22/12/20 (Ablative Barrier)
HP: 56 Current: 47 [15 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 20/35 pts., 7/7 hours)
Wearing: longarm bracers 2/3 remaining[/sblock]
 

[sblock=GlassEye]And that's why it's a good thing I've got good players for this high level game - thanks for helping me keep track of that, GE. I've got the change to Drev's damage and to Elenka's total HP made on the combat stats sheet for the next post.[/sblock]
 

OOC: BTW: Ablative Barrier is in effect. 7 points real/5 points non lethal


Elenka Recognizes an effect of the protective magic on Heinrich as what she uses to protect the eidalon as Ablative Barrier. After a few seconds, the damage starts dissipating as bruises and abrasions are reduced.

[sblock=healing non- lethal damage]
You heal nonlethal damage at the rate of 1 hit point per hour per character level. When a spell or ability cures hit point damage, it also removes an equal amount of nonlethal damage.
[/sblock]

[sblock=Stats]
Initiative: +2; Perception: +2; (spell: low-light vision)
AC: 14 (10 flat-footed, 12 Touch )
HP: 26 Current: 26
BAB +3 CMB: +3 CMD:15 Fort: +4 Reflex: +6 Will: +8

Current Conditions in Effect: Ablative barrier (6 hours/30 points) 5 points taken
current spell active: Flaming sphere; round 2 of 6
Current Weapon in Hand: wand - magic missile

consumables:
Wand cure light [50]
Wand magic missile [47]
rations [30 days]

School Focus: fire elementalist
Fire jett (dc 17): 00000 000
fire resistance 5
fire supremacy
combat casting
cast any spell from spell book through pendant - once per day - none at this time
Level 1 pearl of power -[ 0 00]
Level 2 pearl of power - 0]

Spells Prepared:
Level 0
: Detect Magic, Resistance, open/close, Acid Splash,

Level 1
: Comprehend lang., Enlarge person, burning hands [*,ev, E ], feather fall, Magic Missile [-,##] <<open slot>>

Level 2
: burning hands of acid [*,ev, E, A ], Scorching ray [ev, E], Levitate, resist energy, flaming sphere [ev, E,,-#]

Level 3
: Haste, dispel magic, ablative barrier, fire ball [**, ev, E]

Level 4
:<<open slot; must be fire spell>> <<open slot>>

cast from pendant: None at this time

Save DC:
General: 14 + SL
Evocation: 16 + SL
Elemental (Fire): 15 + SL
Evoc + (Fire): 17 + SL

notes
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid
.
[/sblock]

points taken by Ablative Barrier: 5
non lethal held: 5

[sblock=Ablative barier]
Invisible layers of solid force surround and protect the target, granting that target a +2 armor bonus to AC. Additionally, the first 5 points of lethal damage the target takes from each attack are converted into nonlethal damage.

Against attacks that already deal nonlethal damage, the target gains DR 5/—.

Once this spell has converted 5 points of damage to nonlethal damage per caster level (maximum 50 points), the spell is discharged.[/sblock][/QU
 

Teq continues his assault, but rocks falling from the ceiling crash down upon the floating beast sending him into a spin. Taking a moment out of his attacks, he rights himself before sinking a claw deep into the fire lizard's flesh. Elenka's touch repairs the battle skin wounds the gravity challenged rocks inflicted.

[section]
[sblock=actions] Reflex save (1d20+7=11) fail taking 12 damage.
Fly check (1d20+17=21) fail vs. DC 25
move: right self out of the spin, provoke an AoO I think
swift: Arcane Strike
single attack Claw attack + GMF + Inspire Courage (1d20+9+1+2=19) hits damage (1d6+9+1d6=17)
[/sblock][sblock=Arianna's mini-stats]Arianna Mermaid ~ Perception +9, Sense Motive +6, Stealth -1, Low Light Vision
Base HP 64/0, AC 14, 13 T, 13 FF, Init +2
Current HP: 64, Current AC: 18
CMB +4, CMD 16, Fort +7, Reflex +5, Will +10 . . Move 15'
MW Long Spear +5, d8 with 10' reach
MW DW Spear Gun +7, d8
Dagger +4, d4 or thrown +6, d4

Active Enhancements: -
In hand: none


Consumables: 15 spear gun bolts, 20 cold iron bolts, 10 days rations,
. . .... . . . . . . . 1 potions of Cure Light Wounds, (in scarf)
. . .... . . . . . . . 1 potions of Enlarge Person, Ant Haul, Summon Eidolon, Spider Climb (in scarf)
. . .... . . . . . . . 1 vial of anti-toxin, 1 holy water (in scarf)
. . .... . . . . . . . 1 potion of Cure Light Wounds (crutch)
. . .... . . . . . . . 1 potion of Lesser Restoration, 1 vial of anti-toxin (in backpack)
.......................1 wand of Lesser Rejuvenate Eidolon (43 charges)
.......................1 wand of Cure Light Wounds (
41 charges)

Summon Monster III: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt, Guidance, Breeze
. Orisons: unlimited Stabilize, Detect Poison, Purify Food/Drink
1st Level: 5/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon, Shield, Enlarge Person, Feather Fall, Life Conduit
1st Level: Memorized Bless, Divine Favor, Longstrider(d)
2nd level: 4/day, 1 used Haste, Lesser Evolution Surge, See Invisibility, Resist Energy
Lesser Rod of Extend: 3 charges/day, 3 used
Ring of ForceFangs: 0/9 charges currently
Channel Positive Energy:
7/day, 1 used, 1d6 healing
Free Interrupt Abilities: Move HP from Arianna (real) to Teq (temp) to keep above zero

Beast (Teq Oola) ~ Perception +17, Sense Motive +6, Stealth +2, 60' Darkvision and Low Light Vision, Invisible and Ethereal
Base HP 64 Real / 52 Temp, AC 26, 12 T, 24 FF, Init +2, Resists: Fire 10
Current HP: 64/47, Current AC: 26
CMB +9, CMD 21, Fort +9, Reflex +7, Will +12. . Move 50' with Longstrider, Fly 40' Perfect, fly skill +17

Claw/Claw/Claw/Claw +9+1, d6+4+2 Arcane Strike + 1d6 shock +1 Greater Magic Fang
MW Longspear +10, d8+6+2 Arcane Strike with 10' reach
MW Darkwood Speargun +8, d8+2 Arcane Strike
Dagger +9, d4+4 or thrown +7, d4+4+2 Arcane Strike
Jolt +7, d3, RTA spell

Active Enhancements: Evasion, Extended Mage Armor (5.6 of 12 hours), Extended Greater Magic Fang (13.6 hours), Extended Longstrider (1.6 hours), See Invisibility (40 minutes)
In hand: claw/claw/claw/claw
Conditions: AC 26, +2 Inspire Courage
[/sblock]
[/section]
 

[sblock=Satin knights]
rofl! gravity challenged rocks!! worth a rep point, but couldn't at this time!
[/sblock]
 

Ellamin isn't bothered by the falling rocks as he weaves their collapse into his story with ease while deftly avoiding them. He moves to where he can see the closer one, and tries to intimidate it with a well placed insult within his story.

[sblock=dice rolls, actions]Reflex (1d20+9=28)
Maintain Inspire Courage, Move to D4, Intimidate closest foe (using Taunt)
Intimidate (1d20+10=17)[/sblock]
 


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