• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Coils of Flame

The room appears empty, with no exits other than the one through which you came in. Arianna's spear sinks in a good six inches before she feels it hit the rock floor. The heat in here is intense enough that even the tough summoner and the Eidolon can feel it (OOC: No damage).

CoilsofFlame_zps54dd818d.jpg
 

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"Looks like nothing in here. Just going to verify the last corner..." Arianna glides over against the northwest wall to verify the alcove to the northeast is clear, then returns back to the others.
[sblock=actions]Move to AA16, if see nothing Perception (1d20+17=27), move to Y12[/sblock]
 


"Nope. Nothing there either. This is all dead ends." Arianna starts to return, disappointed that it is only an empty cave. As a last ditch effort, she squeaks in aquan as she casts a spell and looks around one last time before leaving.

[sblock=actions]Move back in sight of the others and cast detect magic to scan the room and mud. If that comes up empty, we move on.[/sblock]
 



"Wait, so it leads no where? Thats boring."

"Well, it is a cave complex. it is not surprising."
[sblock=Stats]
Initiative: +9 Perception: +2 (low-light vision)
AC: 17 (14 flat-footed, 13 Touch ) HP: 58 Current: 58
CMB: +2 CMD:15(10ff) Fort: +5 Reflex: +6 Will: +7
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect:
Current Weapon in Hand: Wand of Summon Monster 2. Command word is მოდის მეოთხე

School Focus:
Shift: 20' Teleport as Dim Door. Does not Provoke AoO (7/9 remaining)
Summoner's Charm: Summoning Spells Last a total of 12 Rounds
Fast Study: Can Memorize Open Slots in 1 minute instead of 15 minutes
Dimensional Steps: 240 feet per day. Must be used in 5' increments

Malkovian: Happy for now.
Timely Inspiration: 3/3 Immediate Action, +2 Bonus, Range 60', Immediate action
Gallant Inspiration: 1/1 Immediate Action, +2d4 Bonus, Range 60', Immediate action
Borrow Skill: 3/3 StandardAction, borrowing skill ranks.
Mage Hand: At will. Controllable by Malkovian/ Anaerion
Cure Light Wounds: 1/3 Standard Action. 1d8+5.
Bonus Boon: Anaerion does not know this power.
Bonus Boon 2: Anaerion does not know this power.
Bonus Boon 3: Anaerion does not know this power.

Spells Prepared:
Level 0: Detect Magic, Read Magic, Acid Splash, Mending
Level 1: Grease* (DC 18),Protection From Evil,Grease* (DC 18),Magic Missile 4d4+4,Unseen Servant,Mage Armor,Magic Missile 4d4+4
Level 2: Glitterdust,Invisibility,Mirror Image,Web*,Create Pit,[OPEN SLOT]
Level 3: Haste,Summon Monster 3 *,Fly,Dispel Magic,[OPEN SLOT]
Level 4: Summon Monster 4,Persistant Glitterdust (DC 19),Phantom Chariot,[OPEN SLOT]
Arcane Bond: Available
[/sblock][/QUOTE]
 

"Well, looks like I am at the wrong end of the school now." Thinking the passage is too narrow to squeeze through and past everyone, Arianna decides to just go over top to get ahead of the rest of the party. Pausing occasionally until the line mostly catches up, she moves back to the first chamber with the alter, and then explores the next cavern to the left, peeking in to the east.

[sblock=actions]Move to N21, but not so fast as to get out of sight from the bunched up group. Perception (1d20+17=18)[/sblock]
 

Elenka and Drevezh'korol, summoner and wood man

Drevezh'korol pushes after Arianna. Elenka retreats back to the main chamber where she continues her rearguard until the group is reformed and ready to continue down the third passageway. She wipes a lock of hair away from her face where sweat plastered it.

"I hope we find the answer to Pari's dilemma soon." As Heinrich passes Elenka the summoner looks thoughtful. "Say, you've worked with the gnome before, haven't you?"

[sblock=OOC/Actions]Drev: Move to follow Arianna.
Elenka: Move forward when those ahead do so.[/sblock]


• • • Elenka Danyllova • • •

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 8
Initiative: +2 Perception: +10

AC: 16 (12 touch; 14 flat-footed) Current AC: 16
HP: 66 Current: 66
CMB: +7 CMD: 19 Fort: +3 Ref: +4 Will: +8

In Hand:
Conditions:
Spells:
  • 1st level: 5/5 remaining.
  • 2nd level: 4/5 remaining.
  • 3rd level: 1/3 remaining.
Special:
Summon Monster 4 7/7
Bond Senses 8/8 rounds remaining
Maker's Call (Transposition) 1/1 remaining
Rod of Extend: 2/3 remaining (3rd lv. or lower)

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +2 Perception: +9; Darkvision 60 ft.

AC: 20 (12 touch; 18 flat-footed) Current AC: 22/12/20 (Ablative Barrier)
HP: 56 Current: 56 [10 NL]
CMB: +13 CMD: 25 Fort: +6 Ref: +4 Will: +5 (+9 vs. enchantment)

In Hand: slam (x2) +15 (2d6+8 +1d6 acid +1d6 fire)
Conditions:Extended Greater Magic Fang (+1/+1; 14/14 hours); Ablative Barrier (+2 AC, 25/35 pts., 7/7 hours)
Wearing: longarm bracers 2/3 remaining[/sblock]
 


Into the Woods

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