"Ok. Battle plan is to cast long term spells here outside, enter and drop the tents and my armor inside the first room, move through the halls to the doorway before the beetle room. I am dropping my backpack with the rope and grappling hook there. I cast shield on Gragnor and myself. Gragnor goes in first and defensively taunts and growls at the shadow creature." To Gragnor, "You need to look threatening, but not actually try to claw or bite it. Be as nimble and bouncy as you can to avoid its touch. The Shield and Mage Armor spells will do a lot to protect you."
"OK"
"I go in second and throw my only Magic Missile at it. Then I will fall back to throwing Acid Splashes. Anaerion comes in behind me and repeatedly casts Magic Missile. If anyone gets hit other than Gragnor, that person runs away right then. If it gets you too many times, you won't be able to carry your own clothes or weapon. I can dismiss Gragnor to protect him from additional attacks. I am still weak and slow from yesterday's attack. If we run out of spells, we run away and try it again tomorrow."
"Paladin, you have been quiet. Can you do anything to destroy this foul creature?"
(awaits Iosef's answer)
"If we are ready, here goes the long term spells." Kalgor casts Mage Armor and places his hand on Gragnor. Then, he places another Daylight spell on the horns of his helm.
Enter the crypt, and have this plan interrupted by...
[sblock=mini stats]Kalgor ~ Perception: +1; Stealth: -1; Initiative: +2; Darkvision 60', move 30' without backpack
AC: 12 (12 Touch, 10 Flat-footed) (2 Dex, 3 armor)
HP: 17 Current HP: 17 ................STR=12/18 DEX=14/13
CMB: 4 CMD: 15 Fort: +2 Reflex: +1 Will: +3;
Current Weapons in Hand: Greatsword +3, 2d6+1; +1 damage first strike
Dagger +1, d4+1, . . Handbo +1, d6+1, . . Sling +2, d4+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
..Summoner 1st Lvl: 2/2 remaining; Rejuvenate Eidolon, Shield
Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
..........Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
Gragnor ~ Perception: +12; Stealth: +3; Initiative: +3; Darkvision 60 ft; Size: small
AC: 16 (14 Touch, 13 flat-footed) (3 Dex, 2 NA, 1 size +4 Mage Armor) Current AC: 18 vs Incorporeal w/ Shield and defensive fighting it will be 24
HP: 10 Current HP: 10
CMB: -1 CMD: 12 Fort: +2 Reflex: +5 Will: +0
Natural Weapons: Bite +2, d4+0; Claw +2, d3+0; Claw +2, d3+0
Skills: +15 Acrobatics, +12 Perception, +0 Sense Motive, +3 Stealth
Feats/Evolutions: Precise Strike, Skilled[Acrobatics](1),Claws(legs)(1), Skilled[Perception](1) [/sblock]