• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Crypt of the Everflame (01)

As Kalgor turns to lead you back to the wood golem's room, the pillar begins rotating with an ominous rumble. Arrows fly out from the pillar in all directions, filling the room with a hail of wooden shafts. The shafts clatter against the stone walls of the room, and two find their way through the open doorway to strike painfully at Kalgor and Iosef.

[sblock=Actions]Kalgor and Iosef each take 1d8 non-lethal damage.[/sblock]
 

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As you run down the hall, you hear the door slam shut behind you and the ominous sound of the arrows thunking into it in regular intervals. You grab the shields and manage to wrestle them back to the door. Only silence greets you from the other side of the closed portal.
 


You open the door to a truly disturbing scene - the room beyond is now littered with hundreds, possibly a thousand, blunt arrows. Had you been inside for the entire fusillade you would surely have been gravely wounded, if not killed outright. The tower is now still, the room silent.
 


Into the Woods

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