[LPF] Crypt of the Everflame (01)


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The group manages a tactical retreat, and the Zombies appear to be doing what mindless undead creatures driven by their hatred for the living do . . . falling neatly into the trap. As you retreat down the hall they shuffle forward, pressing in on Iosef but unable to move past the big holy man.

GM: Zombies moved; Party is up - Iosef, Gragnor and Kalgor, then back to the top with Tyrien and Anaerion.


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Tyrien             18/14/14    00      
Anaerion           13/13/10    00      
Zombie 01          12/10/12    11      
Zombie 02          12/10/12    00      
Zombie 03          12/10/12    00      
Iosef              18/10/18    05      
Gragnor            16/14/13    00      
Kalgor             15/12/13    00      STR Damage: 5

FirstCatacomb05.jpg

[/sblock]
 


Gragnor waits for the ones with weapons to deal with these icky things.

Kalgor flings a ball of acid at the first standing zombie, missing wildly.[sblock=actions]Gragnor: delay, Kalgor: std cast acid splash[/sblock][sblock=mini-stats]Kalgor AC 15 HP 27, Init +2, Perception +6
STR 12 Dex 14 Weapon Greatsword +2, 2d6+1+1 dirty fighting trait when flanking, orHandbo +2, d6+1
Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.,.Summoner 1st Lvl: 2/0remaining; Rejuvenate Eidolon, Shield
,,Mage 1st Lvl Spells: 3; Mage Armor, Magic Missile, Enlarge Self*
.........,..Racial Spells: 1/day, used; Daylight (20 minutes)
Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack


Gragnor AC 16 HP 10 Bite +2, d4; Claw +2, d3; Claw +2, d3, Perception +12 [/sblock]
 

Iosef's mighty sword slams into the creature in front of him, and the rotting corpse explodes - literally! The concussion slams into Iosef with the force of a double fisted blow, splattering the walls and covering the Paladin in gore.

Kalgor's glob of acid sails harmlessly by the second zombie - now the first zombie - in line.

GM: Back to the top - Tyrien and Anaerion!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Tyrien             18/14/14    00      
Anaerion           13/13/10    00      
Zombie 01          12/10/12    21      Splattered
Zombie 02          12/10/12    08      
Zombie 03          12/10/12    00      
Iosef              18/10/18    13      
Gragnor            16/14/13    00      
Kalgor             15/12/13    00      STR Damage: 5

FirstCatacomb06.jpg

[/sblock]
 

Tyrien, Half-elven Archeress

Without a bunch of chakrams available, Tyrien is really wishing that someone has a glaive.

She remarks, "They explode when they die! Maybe you should have listened about pulling back."

She sends a whirling blade over Iosef's head and into the next Zombie in line. She remains in place to cover the retreat, drawing her last one.

[sblock=Actions]Free Action: Talking
Swift Action: Activate Arcane Strike
Standard Action: Ranged attack on Zombie02; Chakram (1d20+6=22, 1d8+4=9)
Move Action:
Draw Chakram
[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 16 Current: 16
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance

Current Weapon in Hand: Chakram
Chakrams: 1/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Tyrien's chakram easily pierces the zombie's diseased flesh; it also explodes, sending chunks splattering against the stone of the Crypt. A few bits and pieces land on the floor in front of Iosef.

OOC: Zombie 02 is splattered. No map update - it's easy enough to picture in your heads :D.
 

After hearing these things explode, Gragnor takes this opportunity to go guard the wizard.[sblock=actions]come out of delay after Tyrien, double move to M11[/sblock]
 

"If I backed up, then they would be free of the bottle neck and able to attack us all. I am protected from their worst effects, so there is no reason for me to run," Iosef snaps over his shoulder.

OOC:
Besides, last time Iosef beat a strategic retreat, he accidentally allowed his foe to get behind one of his allies, who paid with their life. He still has issues from that fight.
 


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