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[LPF] Crypt of the Everflame (01)

Iosef pulls his rations from his bedroll. He had not yet broken his fast, his prayers taking precedence. Tearing the hard bread apart, he tosses half to the girl. She seemed so intent on conversation, whereas he was used to the stoic silence that had been the way of this party...

"Now that the cat has returned, I can call upon my lord's servants to aid him."

OOC:

Sorry PM, I've gotten out of the habit of deep RP - most pbp games don't lend themselves to extended conversations as people want to get to the action. I'll try to relearn my social graces though ;)

Channel Positive Energy, heals 2d6 from all (Just Iosef and the Cat, right?)

uses 2 of my 6 LoHs

(How does PF do these rolls - one 2d6 and the same for everyone, or each wounded person gets their own? I'll roll for Iosef and SK can roll for Gragnor if need be)
 
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OOC: For channel positive (or negative) energy, it is one roll made by the caster, and all within range that is not blocked on line of sight by a wall receive the same amount of healing (or damage).

After the paladin's healing, Gragnor is still a little damaged but chooses to tough it out, saving more healing for later. Kalgor then packs up his tent and is ready to search the crypt for the other girl.

"Let's go. Let's see how safe that peaceful room was first and if it can be used as a fall back point."

[sblock=actions]pack up, leave tent just inside the crypt at the first room, wait until the circular arrow trap room to cast Mage Armor on Gragnor for 3 hours.[/sblock][sblock=mini-stats]Kalgor AC 14 HP 27, Init +2, Perception +6, Move 20' Med Encumbrance
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I:
4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack

...........Combat Feats: Precise Strike

Gragnor AC 16 Base HP: 10, Current HP 7 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]
 

Tyrien, Half-elven Archeress

Tyrien shrugs, not wanting to be negative and point out that anyone captured by zombies is probably missing their brains by now.

Still, perhaps there is a slight chance.


Thanking the knight for the offered rations, she leaves the gruff man alone with his books. After camp is packed up she is almost ready to go.

"Alright, then I am ready... Oh, not yet." She hustles off to go behind a tree and some bushes and tinkle one more time.

Coming back, Tyrien gives them a sheepish grin for making them wait and gestures for them to get on with it.

Once back in the Crypt, she pulls out the Ioun Torch and sets it to orbiting around her head as she follows the others to that safe place suggested by Kalgor.

"The peaceful room sounds fine by me. What do you think about the shock that hurt Kitty"

She tries to recall what she knows about dungeoneering with regards to what caused the electricity that nearly killed Gragnor.

Knowledge Dungeoneering (1d20+5=14)
[sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination

Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

OOC: It is hard for me to role play long in depth posts on a cell phone. Normally I would wait for longer posts till in front of a computer.

Anaerion also listens hard to the story, hoping to vet some sort of insight to it.
(know dungeon+8, Nature at +10)
 

You make your way un-harassed back through the upper level of the crypt and down the stairs. The "peaceful room" is a small chamber dominated on the far side by a silver fountain quietly burbling perfectly clear water. An inscription above the fountain reads “Kassen’s legacy lives on with his people. Drink and be refreshed.”

[sblock=Knowledge]None of you is able to recall anything in your studies to shed light on the source of Gragnor's shock.[/sblock]
 

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Tyrien, Half-elven Archeress

Tyrien notices the fountain and is glad she tinkled before re-entering the crypt again. Otherwise she would have to find a place to take care of business nearby. Even so, she still has a faint, but suppressible, urge to urinate again.

She looks at the inscription and suggests to the others, "Maybe you guys should try it. It might have some restorative properties. If we had gotten diseased by those exploding zombies, perhaps it would have cured us."

"Maybe it is magical. Surely one of you guys can detect such things, no?"


Not being wounded herself, she doesn't think it would have a noticeable effect on her.

Instead, Tyrien thoroughly examines the room for secret or hidden doors or compartments.

[sblock=Mini Stats]Initiative: +6 Perception: +9 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 24 Current: 24
CMB: +4 CMD: 18(14ff) Fort: +3 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination

Current Weapon in Hand: Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 


Kalgor's casting reveals a strong aura of conjuration on the fountain. There is no other magic in the room, and Tyrien's careful search turns up no secret doors or compartments.

Gragnor approaches the fountain and takes a tentative sip . . . then drinks long and deep. As he slurps, his wounds visibly knit together until they are completely healed.
 

After seeing the magic healing, Anaerion smiles. "I guess that wraps that up. I wonder if we are able to take the water away from here? Does anyone have any bottles to use?"
 

"Greed is rarely rewarded. So, if you try more than once, it probably will not work. If the healing could be carried away, the townsfolk would have a steady stream of people coming in here to raid the place." Kalgor saves what might be his only chance for later.
 

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