Satin Knights
First Post
Kalgor steps out of the swarm, retreating some and then unleashes a flash of color towards to portcullis in a desperation move.
[sblock=actions]Move to B5, color spray C4, D3 and south (DC 12 Will), angling to miss Tyrien. Since bats are not really blind and have an int score, this should stun them for a few rounds. Should blind (oh well) and Stun (what's wanted) for d4 rounds +1 more round of stun. Time enough to web and burn them.[/sblock][sblock=mini-stats]Kalgor AC 14 HP 22, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...........Combat Feats: Precise Strike
Gragnor AC 16 Base HP: 10, Current HP 5 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]
[sblock=actions]Move to B5, color spray C4, D3 and south (DC 12 Will), angling to miss Tyrien. Since bats are not really blind and have an int score, this should stun them for a few rounds. Should blind (oh well) and Stun (what's wanted) for d4 rounds +1 more round of stun. Time enough to web and burn them.[/sblock][sblock=mini-stats]Kalgor AC 14 HP 22, Init +2, Perception +6
STR 14 Dex 13 Weapon Greatsword +3, 2d6+3+1 dirty fighting trait when flanking, or Handbo +3, d6+2
...Summoner Cantrips: Detect Magic, Acid Splash, Arcane Mark, Mage Hand
...... . . Mage Cantrips: Read Magic, Prestidigitation, Dancing Lights
.....Summoner 1st Lvl: 2/2 remaining; Lesser Rejuvenate Eidolon, Shield
..,,Mage 1st Lvl Spells: 3; Mage Armor(3hr), Magic Missile, Enlarge Self*, Bonded Amulet
.........,..Racial Spells: 1/day, not used; Daylight (30 minutes)
.Summoner Monster I: 4/4 remaining; std action SLA summon, (1 min), Celestial dog, celestial eagle
...........Battle Shaper: 4/4 remaining; swift action to grow a claw, bite or gore attack
...........Combat Feats: Precise Strike
Gragnor AC 16 Base HP: 10, Current HP 5 Bite +2, d4; Claw +2, d3; Claw +2, d3
Perception +12, Stealth +7, Init +3, Precise Strike[/sblock]
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