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[LPF] Crypt of the Everflame (01)

Tyrien, Half-elven Archeress

OOC: If Gragnor is normally the stealthy scout, you can send him along with Tyrien. :) I am just trying to push things through the tedious parts of the dungeon crawl.
Tyrien motions that it looks all clear to the others behind her.

Since it looks safe, she moves around the corner about 10 feet to get a better look at the catacombs.

OOC: Take 10 on stealth(+8). Roll Perception(+7) on each area searched until beating DC22

[sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 16 Current: 16
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance

Current Weapon in Hand: MWK Comp Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

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OOC: Grid coords would help. ;) Her original post should have put her around the corner, but the map did not reflect that to me. As long as she doesn't spot anything with Perception beating DC22, she will move forward 5ft. From the corner that is 2 squares north to the one that is just inside the room ahead. I think that is just south of a sarcophagus?
 

OOC: Grid coordinates would be helpful in some situations, but I've been trying not to put them on the full level map as that comes to a LOT of coordinates. I'll always put them on the battle maps (unless I just forget, which is happening to me more and more at my advanced age :D).

That's actually a floor to ceiling column with niches cut into it for laying bodies to rest - this is a catacomb. There'll be grid coordinates coming soon! :p
 
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OOC: Would you all mind giving me a new 'standard' marching order? And I'll need an actual perception roll for Tyrien, and to know how the rest of the group responds to her "all clear."
 

[sblock=ooc]a) Kalgor would prefer a bunched group clearing rooms, so we can move in and attack swiftly, instead of spending a round or two catching up to the scout.

b) If the half elf is using a glowing "I am here" floaty light to scout by, Kalgor simply rolls his eyes at the amateur. The cat is +5 better at spotting things, and can do it in complete darkness.

My preferred order is Gragnor, Kalgor, Iosef, Tyrien, Anaerion because required light sources for the last two kind of defeat sneaky scouting. Armor penalties make it difficult to be quiet as well.
[/sblock]After the girl waves the group forward from the hallway corner, Gragnor moves in first. Active Perception chk

Kalgor follows in afterwards, 10 ft behind Gragnor.
 
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Tyrien, Half-elven Archeress

[Sblock=OOC]Last I checked, she is not being stupid and carrying illumination, relying on low-light vision and the illumination that Anaerion is using to see as far as the DM is allowing. That would defeat the purpose of using Stealth skill.

My original plan was to not engage hostile forces, but to draw them back to the others so we can fight a battle without being constricted in a 5ft wide hallway. I have had way to many of those encounters lately in other games and would rather avoid them if possible.

I have no issues with the marching order, but I would like such things communicated between characters, which never happened. If it can be written OOC, it can be written IC; it's a role-playing game after all. ;)

If you want the impetuous half-elf to go along with your plans, I would appreciate better communication IC.

BTW, I have not read and have no intention of reading what happened before Tyrien joined. She wasn't there and would not be privy to those events.[/Sblock]As the others are coming up behind her, Tyrien peers into the dimness, remaining still as possible to maintain stealth.

Perception 1d20+7=25

[sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 16 Current: 16
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance

Current Weapon in Hand: MWK Comp Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

Tyrien waves the others to follow and takes a quiet step into the catacomb beyond the hallway. The brightening of the room as the others move forward both disturbs and reveals the grotesque creature standing silently just beyond the entry; a soft growl emerges from the zombie's throat as it turns to face Tyrien . . .

GM: No surprise on either side; Tyrien is up!


[sblock=Combat Status]
Code:
[u]Combatant          AC/ T/FF   -HP      Condition[/u]
Tyrien             18/14/14    00      
Anaerion           13/13/10    00      
Zombie             12/10/12    00      
Iosef              18/10/18    05      
Gragnor            16/14/13    00      
Kalgor             15/12/13    00      STR Damage: 5

FirstCatacomb01.jpg

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Tyrien, Half-elven Archeress

Seeing what she thinks is the source of the putrid stench, the rotting walking corpse nearby, Tyrien calls back down the hallway, "Yaow, there are zombies here, fallback and chop them up after they follow me."

She puts her bow away and moves back to the central chamber at the bottom of the stairs where they have room to gang up on the mindless creatures, drawing a chakram as she goes. Her thoughts, I draw them in and we cut them up as they walk into our greater numbers, easy as pie.

[sblock=Actions]Standard Action: Stow longbow
Move Action: Move to K1 or K2 (whichever is available) & draw chakram
Free Action: Talking[/sblock][sblock=Mini Stats]Initiative: +6 Perception: +3 (low-light vision)
AC: 18 (14 flat-footed, 14 Touch)
HP: 16 Current: 16
CMB: +3 CMD: 17(13ff) Fort: +2 Reflex: +6 Will: +2
+2 Will vs. Enchantments, +1 With Resistance
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance

Current Weapon in Hand: MWK Comp Longbow
Chakrams: 3/3 Remaining

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 0/2 (Cure Light Wounds, Timely Inspiration)[/sblock]___________________________________________

LieraAvatar2.jpg
Tyrien e'Adrianne
 

[sblock=ooc]
Last I checked, she is not being stupid and carrying illumination, relying on low-light vision and the illumination that Anaerion is using to see as far as the DM is allowing. That would defeat the purpose of using Stealth skill.
Well, If Gragnor is just coming up to the first corner, Kalgor is behind him, then Iosef and finally Anaerion with a 20' light source behind him, Anaerion is basically standing on the green X, if he is in the optimal position, and the light just reaches the corner in front of Gragnor. Dim reflection off of crypt stone walls at the wrong angle might get you 1 or 2 squares north of the corner, but I don't see how the light would turn again, reflecting off of another dark and dull surface at the wrong angle and light up the creature you just ran into. So, it should get a surprise from total concealment.

That is why I assumed you carried a light source, because otherwise, you are walking backlit into complete darkness. Dim Light generally doesn't round two corners without the use of mirrors.

My original plan was to not engage hostile forces, but to draw them back to the others so we can fight a battle without being constricted in a 5ft wide hallway. I have had way to many of those encounters lately in other games and would rather avoid them if possible.
Yeah, but you didn't tell the party that. You said "I will be right back." which has an implied request to the rest of us to "Wait here." So, you jumped ahead of the three outsiders that can see in the dark, which two of them you called out by race, ahead of the two big men in armor, and told the party not to follow you in essence. And all you managed to do is bottle neck us in a hallway anyways, outside of single move range for half the party.

I have no issues with the marching order, but I would like such things communicated between characters, which never happened. If it can be written OOC, it can be written IC; it's a role-playing game after all. ;)
Gragnor and Kalgor took the lead from the first room, going down the stairs. You are the one that jumped ahead, and then told the party to stay back.

If you want the impetuous half-elf to go along with your plans, I would appreciate better communication IC.
She is the one that jumped ahead, changing the party tactics without explaining what she was doing. "I suppose we are to wait here until she squeals in pain." and "If she wants my job..." were specifically said IC. Their sarcastic tone should have been a really obvious "Do you really want to do that?"

BTW, I have not read and have no intention of reading what happened before Tyrien joined. She wasn't there and would not be privy to those events.
And you shouldn't. The problem is the "rescued girl" took the lead without giving a reason, and wants to get a significant distance ahead of the party, out of one round action range.

As the others are coming up behind her, Tyrien peers into the dimness, remaining still as possible to maintain stealth.
Backlit/crosslit by the first light to enter the room in years... Umm... Can undead see in the dark?

If Gragnor went in first like our established protocol and was standing where you are at, he would get 5' step and claw/claw/bite. You get to backpedal with a bow, against low level undead in this crypt. (think DR) The initiative rolls being unkind are not your fault, but add to the issues. The several minor errors are starting to cascade.

[/sblock]
 

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