[LPF] Darkness Rising

Even as Tyrien and is planning your looting and executions, Tonris and the exit are plunged into darkness again.[sblock=Map]
cavern13.png
[/sblock] Agno channels the strength of his goddess again and dances his way lightly to the exit. The arrows he is carrying is able to break the darkness. Looking past the bend, no more dark ones seem to be approaching currently.

"Hurry Lady! The strength of stone bleeds away quickly. The scriptures are clear. Hurry!" With a hop step over the smooth spot at the end, Relios makes it to the safety of the other side. "This side is failing."
[sblock=Tyrien]Your footing is solid. The next step is spongy.[/sblock][sblock=Combat]Start Round 5
63/63 AC 22 Larissa ~
33/36 AC 18 Agno ~ bow in hand ~ 9 daybreak arrows,
18/18 AC 17 Keeling (shoulder perch)
42/42 AC 13 Tonris ~
20/21 AC 18 Rex ~
5?/5? AC 16 Relios ~ mace and wand in hand, double moved to safety
56/56 AC 23 Tyrien ~ bow in hand ~ 38 daybreak arrows,
-13/19 AC 16 ~ Dark Creeper A ~ bleeding outstabilize? (1d20+2=4) vs DC 22 failed
19/19 AC 16 ~ Dark Creeper B ~ snoring 4 rounds
39/39 AC 18 ~ Dark Stalker ~ snoring 5 rounds
[/sblock][sblock=map2]
cavern15.png
[/sblock]
 

log in or register to remove this ad

[Sblock=OOC]I provided two different Coordinates, A14 or -A13, neither of which is where the map has Tyrien. I wanted to take advantage of the light colored terrain and not be stuck in the slower difficult terrain any longer than necessary. Is there a reason she is in -B14 instead? If that gets her out of the danger area faster, I do not have a problem with it.[/Sblock]
 

[sblock=ooc]A14 had less than 30%, so was unsafe, requiring a reflex save. I had went max forward on safe ground by mistake. Map fixed with you at -A13.
A14 is part solid and part spongy, but better that a thin sliver the previous round.
[/sblock]
 


Tyrien, Half-elven Archeress

LieraAvatar2.jpg


"Hurry it up Larissa!" The half-elven lass calls over her shoulder.

Tyrien nocks another daybreak arrow and moves after Agno, "Start stripping the dark folk that might explode then for some decent gear. I think that creeper thing can just be killed by bashing its head in. The other one did not explode... yet."

[sblock=Actions]Move to D21 if possible, otherwise D19[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining, Daybreak Arrows (37/40)

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

With Larissa shoring up the spongy ground, Tyrien speeds to safety.
[sblock=Combat]
Middle of Round 5
63/63 AC 22 Larissa ~ move and channel
33/36 AC 18 Agno ~ bow in hand ~ 9 daybreak arrows,
18/18 AC 17 Keeling (shoulder perch)
42/42 AC 13 Tonris ~
20/21 AC 18 Rex ~
5?/5? AC 16 Relios ~ mace and wand in hand, double moved to safety
56/56 AC 23Tyrien ~ bow in hand ~ 38 daybreak arrows, double move to safety
-13/19 AC 16 ~ Dark Creeper A ~ bleeding out stabilize? (1d20+2=4) vs DC 22 failed
19/19 AC 16 ~ Dark Creeper B ~ snoring 4 rounds
39/39 AC 18 ~ Dark Stalker ~ snoring 5 rounds
[/sblock][sblock=map]
cavern16.png
[/sblock]
 

Agno Phoenicus, priest of Issolatha

Agno begins quickly rifling through the dark ones' possessions looking for valuables.

"Keep watch, Keeling, my friend."

The tengu strips whatever he finds from the helpless bodies and sets it on the floor for someone else to examine.


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 37/40 remaining x
10 arrows w/daybreak x
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 7/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

[sblock=OOC]I am going to delay actions until the others catch up. Tonris will not murder or loot from sleeping and thus helpless enemies. Especially enemies who did not even get an opportunity to attack us in the first place. Tonris is an agent of Vengeance, he is not a murderer or a thief.[/sblock]
 

sssssss.... BOOM! Tyrien's plans of tossing the dying one into the pit did not see fruition before he burst into a blinding pyre of white light. Standing right in front of it, Tonris takes the brunt of the effect and is blinded by the flash.

Relios moves to the smaller of the remaining victims. "Hurry, we need to toss these others in the pit before they wake!" He races Agno at relieving the dark ones of the last of their possessions.

[sblock=Combat]Start of Round 6
63/63 AC 22 Larissa ~
33/36 AC 18 Agno ~ bow in hand ~ 9 daybreak arrows,
18/18 AC 17 Keeling (shoulder perch)
42/42 AC 13 Tonris ~ Fort save (1d20+4=5) fails, Blind!
20/21 AC 18 Rex ~
5?/5? AC 16 Relios ~ mace and wand in hand,
56/56 AC 23Tyrien ~ bow in hand ~ 38 daybreak arrows, Fort save (1d20+6=25) saves
-14/19 AC 16 ~ Dark Creeper A ~ Immolated in white light
19/19 AC 16 ~ Dark Creeper B ~ snoring 3 rounds
39/39 AC 18 ~ Dark Stalker ~ snoring 4 rounds
[/sblock][sblock=map]
cavern17.png
[/sblock]
 

"GAH!!!" Tonris shouts as the world around him vanishes into a bright white haze and he collapses to his knees unable to do much of anything at the moment.

[sblock=OOC]so totally should have attempted to stabilize the dying one. Anyways, how long does the blindness last? Assuming I am allowed to know.[/sblock]
 

Remove ads

Top