GlassEye
Adventurer
[sblock=Helerion]The original priest of Helerion in LPF was Leonion of Thunderfalls. I've generally been operating off the assumption that the Margravate of Thunderfalls is in the south of the Landadel Baronies closer to the mountains where thundering waterfalls might be more prevalent. I've also assumed that Thunderfalls is the home territory of Helerion worship since that player created both in his character/background. Leonion is a NG cleric which strongly suggests Helerion is on the better end of the alignment spectrum. Leonion also lists Sun, Healing, and Protection as domains. I haven't kept up with any of the information that perrinmiller added concerning Helerion or with your own character, HM.
My own adventure, Greener is the Grass, also concerns Helerion worshipers and takes my above assumptions for fact. That adventure deals with a heterodox sect/cult called the Lantern Bearers, though, so doesn't really rely much on the orthodox Helerion stuff.
All just a bit of info for you, HM, with my encouragement to start a Helerion discussion. I don't think it really needs a proposal write-up as much as it needs a compiling and hammering out of what already exists for the deity.[/sblock]
Agno seems uncomfortable with the discussion concerning the nature of divinity, particularly with Tonris' stated position. However, he also feels, and his experience in the Howling Caves backs up, that it is best to prepare oneself for the situations that might arise.
[color=#c99ff]"Issolatha whispers her secrets to those who need them but it is still best to prepare oneself for, hurrr... any experience bereft of divine guidance. Whatever its provenance. For us to attempt and fail, would delay the clearing of the monastery even longer than a slight delay and successful clearings. Yes?"[/color]

• • • • Agno Phoenicus • • • •
[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand:
Ammo (Arrows): 40/40 remaining
Current Conditions in Effect:
Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining
Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
My own adventure, Greener is the Grass, also concerns Helerion worshipers and takes my above assumptions for fact. That adventure deals with a heterodox sect/cult called the Lantern Bearers, though, so doesn't really rely much on the orthodox Helerion stuff.
All just a bit of info for you, HM, with my encouragement to start a Helerion discussion. I don't think it really needs a proposal write-up as much as it needs a compiling and hammering out of what already exists for the deity.[/sblock]
Agno seems uncomfortable with the discussion concerning the nature of divinity, particularly with Tonris' stated position. However, he also feels, and his experience in the Howling Caves backs up, that it is best to prepare oneself for the situations that might arise.
[color=#c99ff]"Issolatha whispers her secrets to those who need them but it is still best to prepare oneself for, hurrr... any experience bereft of divine guidance. Whatever its provenance. For us to attempt and fail, would delay the clearing of the monastery even longer than a slight delay and successful clearings. Yes?"[/color]

• • • • Agno Phoenicus • • • •
[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand:
Ammo (Arrows): 40/40 remaining
Current Conditions in Effect:
Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining
Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]