Tyrien, Half-elven Archeress
Tyrien accompanies Tonris, mostly talking his ear off about 9 minutes out of 10, incessantly chattering away about nothing.
After acquiring the wand, the half-elven girl does have something important to say.
"Okay, since we did not get horses and we don't have time to shop for them now, we should hustle to catch up to the others. With their overland speed being slower due to Larissa wearing heavy armor, we can do a forced march for the next two to three hours and we should catch up to them in time for setting up camp."
"We will be tired after the first hour, but the alternative is setting up camp separately and having to split the watches tonight between the two of us."
Ready to get going, she heads off down the road at a brisk pace once Tonris is ready to go. Even if the funny-haired man doesn't want to do a forced march the whole afternoon, they can still cover 15 miles by hustling the first hour.
[Sblock=OOC]Okay, I did some math. Let's say Tonris and Tyrien lose 4 hours of travel time shopping and entering Venza. Larissa can only walk 16 miles a day, but it sounds like they forced marched one hour to make it 18 miles.
Tonris and Tyrien have 4 hours to cover that same distance. By forced marching 2 hours, they gain 6 extra miles to their overland speed and cover 18 miles, arriving camp at the same time, with 1 dmg non-lethal and fatigued.
If by chance the DM is being mean and they need to take 3 miles extra distance out of the way, then forced marching a 3rd hour only gives them 2 more dmg non-lethal and they still catch up.
So... are Tyrien and Tonris arriving at the campsite with the others?
[/sblock][sblock=Mini Stats]
Tyrien e'Adrianne
Initiative: +7
Perception: +12 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 48 Current: 48
CMB: +7
CMD: 22(17ff)
Fort: +5
Reflex: +9
Will: +4
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Resistance, Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg)
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining
Bardic Performance: 5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]