GlassEye
Adventurer
Agno, some distance behind the party and serving as rear guard, like Tyrien also has bow in hand. Upon hearing the horrendous screeching and feeling the surge of fear from Keeling he quickly summons forth Issolatha's power to enhance his archery skills and then rushes to join his companions.
"That is, hurrr... no bird. And it is hunting! Keeling fears it..."
[sblock=Actions]Standard: cast 'Aspect of the Falcon' (+3 Perception, +1 to hit (ranged), makes bow crit threat 19-20/x3)
Move: close to the rest of the group.[/sblock]

• • • • Agno Phoenicus • • • •
[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand:
Ammo (Arrows): 40/40 remaining
Current Conditions in Effect:
Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining
Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh,aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
"That is, hurrr... no bird. And it is hunting! Keeling fears it..."
[sblock=Actions]Standard: cast 'Aspect of the Falcon' (+3 Perception, +1 to hit (ranged), makes bow crit threat 19-20/x3)
Move: close to the rest of the group.[/sblock]

• • • • Agno Phoenicus • • • •
[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 36 Current: 36
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand:
Ammo (Arrows): 40/40 remaining
Current Conditions in Effect:
Lightning Arc: 7/7 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 7/7 remaining
Hawkeye: 7/7 remaining
Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Prepared:
2nd level: cat's grace, chill metal, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh,
0-level: detect magic, detect poison, flare, resistance[/sblock]