[LPF] Darkness Rising

mfloyd3

Explorer
Larissa follows the Father, relying on him to guide her. Her huge sword stirs restlessly in her free hand as she readies herself for the fight.

[sblock=SK]OK, Larissa goes w/the Father.[/sblock]
 

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perrinmiller

Adventurer
Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien steps forward, the metal head of the daybreak arrow leading the may as she sights down the shaft. The arrow is already nocked and she releases it at the closer of the two foes in the chamber. The arrow flies true and it sinks into the dark stalker for a moderate wound.

"There are two in the room, can everyone see them now?"


[sblock=Actions]5ft Step to AE7, Activate Arcane Strike
Ranged Attack on V2: Daybreak Arrow (1d20+15=24, 1d8+11=14)
OOC: I thought Tyrien had Heroism running on her as well
[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 23 (18 flat-footed, 16 Touch)
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Heroism
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining, Daybreak Arrows (37/40)

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 
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Satin Knights

First Post
With the half step forward, dim light falls upon Relios and Larissa who were sneaking forward. Tyrien's arrow sinks into the shoulder of the stalker, complicating his already miserable day. A second stalker is with him, and both are blinded by the light the arrow is casting off.

[sblock=Tyrien]You see two more stalker archers to the right. You also see a huge winged creature, crumpled and still as he apparently crashed into the wooden pews. Many more dead stalkers litter the ground.
citadel5t.png
[/sblock]
[sblock=mid surprise round]
Surprise round, standard or move action
Moving in the darkness DC 10 Acrobatics skill check to move faster than half speed.
I double checked. Only Larissa has Heroism up.

All
BLESS +1 Attacks and Saves vs. Fear 4.5 minutes
63/63 AC 22 Larissa ~ Bull's STR 4.6 min, +5 Stealth, move 30', Heroism, followed Relios
43/43 AC 18 Agno ~ bow in hand ~ 9 daybreak arrows,
18/18 AC 17 Keeling (shoulder perch)
42/42 AC 13 Tonris ~ knocked down tapestry as standard action
20/21 AC 18 Rex ~
5?/5? AC 16 Relios ~ mace and wand in hand, moved
56/56 AC 23 Tyrien ~ bow in hand ~ 37 daybreak arrows, Prot f/Evil 4.5 min, +5 Stealth, 5' + shot yellow stalker

25/39 AC 19 yellow dark stalker ~ light blind
39/39 AC 19 green dark stalker ~ light blind
[/sblock][sblock=map]
citadel5a.png
[/sblock]
 

GlassEye

Adventurer
Agno Phoenicus, priest of Issolatha

Agno dashes between the tables and deeper into the room where he can get a better view of things. He chooses his target, aims quickly and releases but his arrow flies past his target.

"Pah! Wasted!"

[sblock=OOC/Actions]Move: to AA9
Standard: Bowfire at yellow border stalker: 1d20+8=15, 1d6+2=8[/sblock]

• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 43
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 36/40 remaining
8 arrows w/daybreak
Current Conditions in Effect:

Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 7/7 remaining
Totem Transformation: 2/4 minutes remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
3rd level: cure moderate wounds, daylight, fly (D)
2nd level: chill metal, lesser restoration, share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

DalkonCledwin

First Post
Tonris speaks to Rex in their unusual chittering language. After which Rex moves into the room along the leftward wall, trying to cautiously and invisibly move towards one of the dark stalkers, to allow his master a better vantage point from which to cast a spell into the dark stalker.

[sblock=Actions]Rex is moving to AD1
Free Action: Speak to Master
Rolls: Stealth 1d20+2 (Result 11)... Actual Result = 19 due to size bonus which I neglected to add in.[/sblock]
[sblock=Rex, Mini Stats]
Dinosaur, Compsognathus

Neutral, Tiny Animal

Init: +6; Senses: Lowlight Vision, Scent; Perception +4
AC: 18, Touch 14, Flat-Footed 16 (+2 Dex, +4 Nat, +2 Size)
Mage Armor AC 21, Touch 14, Flat-Footed 19 (+2 Dex, +3 Nat, +4 Mage Armor, +2 Size)
HP: 20 / 21 (1d8+2 treated as if it had 6d8+2)
Saves: Fort +4; Ref +4; Will +4
Speed: 40 ft, Swim 20 ft.
Melee: – Bite +3, (1d3-1 + poison, 5 foot reach)
Space: 2.5 feet // Reach: 0 feet
Ability Scores: STR 8, DEX 15, CON 14, INT 8, WIS 11, CHA 5
Base Attack: +2; CMB +2; CMD 11
Feats: Improved Initiative
Skills: Perception +4, Swim +7, plus all skills that Tonris has ranks in
Poison (Bite - Injury) Save Fort DC 12: Frequency 1/round for 4 rounds; 1d2 STR; Cure = 1 save.
Eidolon Evolutions: Reach (Bite) (1)
Special Abilities Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells, Speak with Master[/sblock]
 

Satin Knights

First Post
The stalker that took an arrow in the shoulder instinctively casts deeper darkness on the area around him. This mostly muffles the light, but a bit of dim light breaks through the like a candle in the night. His partner changes his focus from the ceiling to the source of the attack. Returning fire with two arrows, one strikes Tyrien's armor heavily but doesn't punch through.

Agno's charge into the room has the effect intended in the planning. He draws four arrows coming from two kneeling archers on the right. Each of the archers are able to hit him once. The first rips into Agno with crackling electricity as much as the pointed blade of the arrowhead. The second arrow goes clean through Agno's shoulder with the arrowhead sticking out of his back.

Not caring about the crossfire, Relios follows the plan the sword saint laid out and runs straight for the towering stairs in the center of the room.
[sblock=Agno and Tyrien]
citadel6t.png
[/sblock][sblock=Tonris and Larissa]
citadel6a.png
[/sblock][sblock=Combat first full round]
Moving in the darkness DC 10 Acrobatics skill check to move faster than half speed.
I double checked. Only Larissa has Heroism up.
Agno didn't get the shot off last round because it was a surprise round move. Don't bother reusing that roll this round.

All
BLESS +1 Attacks and Saves vs. Fear 4.5 minutes
63/63 AC 22 Larissa ~ Bull's STR 4.6 min, +5 Stealth, move 30', Heroism,
16/43 AC 18 Agno ~ bow in hand ~ 9 daybreak arrows,
18/18 AC 17 Keeling (shoulder perch)
42/42 AC 13+cover Tonris ~
20/21 AC 18+cover Rex ~
5?/5? AC 16 Relios ~ mace and wand in hand, double moved to stairs
56/56 AC 24+cover Tyrien ~ bow in hand ~ 37 daybreak arrows, Prot f/Evil 4.5 min, +5 Stealth,

25/39 AC 19 yellow dark stalker ~ light blind ~ casts deeper darkness
39/39 AC 19 green dark stalker ~ light blind ~ rapid shot 1st arrow at Tyrien (1d20+9-2=25) Cover changes to a miss damage (1d8+3+1d6=14), 2nd rapid shot at Tyrien (1d20+9-2=9) misses
39/39 AC 19+cover red dark stalker ~ 1st rapid shot at Agno (1d20+9-2=12) misses second rapid shot at Agno (1d20+9-2=18) hits, damage (1d8+3+1d6=13)
39/39 AC 19+cover orange dark stalker ~ 1st rapid shot at Agno (1d20+8-2=15) misses, second rapid shot at Agno (1d20+8-2=26) crit confirm (1d20+8-2=19) confirms damage (3d8+6=14)

* Some Icastle rolls didn't include +1 magic weapon on attack, so they were adjusted in the display.
[/sblock]
 
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perrinmiller

Adventurer
OOC: Looking at the map, I thought Tyrien would have cover from the table in between them and the Dark Stalkers. Since it is closer to us, it would provide cover +4AC like a low wall. If so that would turn one arrow into a miss, yes?
 
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mfloyd3

Explorer
Larissa grimaces at the sight of the injured Tengu, but her discipline holds as she pounds after Father Reinos.

[sblock=ooc]Double Move to R15[/sblock]



[sblock=Larissa stat block]

Larissa

Initiative: +0

AC: 22 (22 flat-footed, 11 Touch)

HP: 63 Current: 63

CMB: +7 CMD: 17

Fort: +8 Reflex: +1 Will: +6 (currently wearing Cloak of Elvenkind, not Protection)

PER Roll: +2

Current Weapon in Hand: Greatsword

Weapons:

+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]

Damage: 2d6+4, Crit: 19-20/x2,

Special: pommel is hollow, contains scripture

Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]

Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]

Damage: 1d8+3, Crit: 20/x2, 20' Range incr.

Special: successful strike fouls a shield

Spells prepared:

0 Level (4) Level 01 (4+1) Level 02 (3+1) Level 03 (1+1)
* Detect Magic * Bless * Bull's Strength CAST:* Daybreak Arrow
* Read Magic CAST:* Protection from Evil CAST:* Bull's Strength CAST: * D: Heroism
* Light * Detect Evil * Grace
* Guidance * Remove Fear * D: Bless Weapon
* D: Shield of Faith



Channeling at current level: Channel 3d6,

DC 16 =(10 + 1/2 Cleric lvl + CHA +2 for Glory) for

Undead to Save. 5x/day, Selective (skip up to 2 targets)


Weapons:

+1 Greatsword Attack: +9 = [BAB(4) + STR(3) + WF(1) + Magic(1)]

Damage: 2d6+4, Crit: 19-20/x2,

Special: pommel is hollow, contains scripture

Pow Att w/+1 Greatsword Attack: +7 = [BAB(4) + STR(3) + WF(1) + Magic(1)]

Damage: 2d6+10, Crit: 19-20/x2,

Pilum: Attack: +4 = [BAB(4) + DEX(0) + Misc(0) + Magic(0)]

Damage: 1d8+3, Crit: 20/x2, 20' Range incr.

Special: successful strike fouls a shield

[/sblock]
 

Satin Knights

First Post
[sblock=ooc]Yeah. I thought the cover needed to be closer, but double checking, within 30' and closer to you than the opponent. So, the hit on Tyrien is negated. Corrected above.
GM *whimpers*, I need 19s to hit. :p[/sblock]
 

perrinmiller

Adventurer
Tyrien, Half-elven Archeress

LieraAvatar2.jpg


Tyrien steps forward to her left and her hands blur with nocking arrows, the first two at the same time (one normal, one daybreak) at the same target as the previous arrow. With both shafts talking the blinded creature in the chest, he falls.

Her third arrow goes across the room to hit one of the Dark Stalkers to her right and then she fires the 4th arrow at the second foe to her left.

"There are two more way over to the right. I hit one."

"The first one on the left is down and put an arrow into the other one."


[sblock=Actions]5ft Step to AD6, Activate Arcane Strike
Full Attack: 1st Attack Many Shot Arrows on Yellow One (DA, AS, Rapid Shot) (1d20+13=28; 2d8+22=31)
2nd Attack on Orange One (DA, AS, Rapid Shot) (1d20+13=29, 1d8+11=12)
3rd Attack on Green One (DA, AS, Rapid Shot) (1d20+8=25, 1d8+11=14)[/sblock][sblock=Mini Stats]Tyrien e'Adrianne
Initiative: +7 Perception: +14 (low-light vision)
AC: 24 (18 flat-footed, 16 Touch) +4AC Cover, +1AC Prot Evil
HP: 56 Current: 56
CMB: +8 CMD: 24(19ff) Fort: +6 Reflex: +10 Will: +5
+2 Will vs. Enchantments
Special: Immune to Magical Sleep
Current Conditions in Effect: PBS, Precise Shot, Arcane Strike (+1 Dmg), Ioun Stone illumination (in darkness), Deadly Aim (-2Att/+4dmg), Many Shot, Snap Shot, Protection from Evil +1AC
Current Weapon in Hand: Longbow
Chakrams: 8/8 Remaining, Daybreak Arrows (34/40)

Bardic Performance:
5/5 Rounds Remaining
Spells Remaining: Cantrips: (Message, Resistance, Mending, Prestidigitation)
1st Level 2/2 (Cure Light Wounds, Timely Inspiration)[/sblock]
 

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