GlassEye
Adventurer
Agno Phoenicus, priest of Issolatha
Agno stumbles along the side of the table until he emerges from the darkness. A whimper inadvertently escapes the tengu though it is more shame at his foolishness in darting into the midst of a known ambush than pain from his wounds (though those wounds surely hurt.) Once clear of the dimness he summons forth the healing from a spell to heal his wounds. As they close somewhat the arrows are forced from the wounds and clatter onto the floor at his feet.
Keeling shrieks in anger and prepares to launch himself from his perch but Agno's words soothe the hawk and he settles begrudgingly.
"Be still, Keeling..."
[sblock=OOC/Actions]Move: to AA13
Standard: cast cure moderate wounds: 2d8+5=12[/sblock]
• • • • Agno Phoenicus • • • •
[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 28
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand: shortbow
Ammo (Arrows): 36/40 remaining
8 arrows w/daybreak
Current Conditions in Effect:
Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 7/7 remaining
Totem Transformation: 2/4 minutes remaining
Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Prepared:
3rd level:cure moderate wounds, daylight, fly (D)
2nd level: chill metal, lesser restoration,share language, eagle's splendor (D)
1st level: cure light wounds, entangle, faerie fire, shillelagh,aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
Agno stumbles along the side of the table until he emerges from the darkness. A whimper inadvertently escapes the tengu though it is more shame at his foolishness in darting into the midst of a known ambush than pain from his wounds (though those wounds surely hurt.) Once clear of the dimness he summons forth the healing from a spell to heal his wounds. As they close somewhat the arrows are forced from the wounds and clatter onto the floor at his feet.
Keeling shrieks in anger and prepares to launch himself from his perch but Agno's words soothe the hawk and he settles begrudgingly.
"Be still, Keeling..."
[sblock=OOC/Actions]Move: to AA13
Standard: cast cure moderate wounds: 2d8+5=12[/sblock]
• • • • Agno Phoenicus • • • •
[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 18 (15 flat-footed, 13 Touch)
HP: 43 Current: 28
CMB: +4 CMD: 17 Fort: +7 Reflex: +5 Will: +10 (+12 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)
Current Weapon in Hand: shortbow
Ammo (Arrows): 36/40 remaining
8 arrows w/daybreak
Current Conditions in Effect:
Lightning Arc: 7/7 remaining
Channel Energy: 1/4 remaining
Agile Feet: 4/7 remaining
Hawkeye: 7/7 remaining
Totem Transformation: 2/4 minutes remaining
Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize
Druid Spells:
Spells Prepared:
3rd level:
2nd level: chill metal, lesser restoration,
1st level: cure light wounds, entangle, faerie fire, shillelagh,
0-level: detect magic, detect poison, flare, resistance[/sblock]