[LPF] Distant Relations

Despite his agility, the priest crossing Elenka takes a nasty gash from her blade. He hisses in response, but still provides the distraction his partner needs.

That nasty stab to Elenka, however, is the man's last. Two more oversized arrows streak through the front doors from the bow of the gray robed man in the courtyard, down the vestibule, and cleanly into the back of the priest. Even as the priest reels from the arrows skewering him, Elenka's blade opens his throat. There's a gurgling gasp as he clutches the wound, blood already flooding over his hands, then he falls. The impact knocks his mask loose, but the human face beneath is now as lifeless and unexpressive as the steel facade Owbej demands.

The remaining priest is clearly shocked at the sight, giving Audra the chance to slip past his defenses. Her blow is hard, but while it's clearly a struggle, the priest maintains his composure, grip tightening on sword and shield alike.

GM: Made the Fort save by the skin of his teeth


[sblock=Status]Garthia: Undamaged
Priest 1 (AC 19): -5/25 HP, Unconscious (stable), Prone
Priest 2 (AC 19): 4/25 HP
Priest 3 (AC 19): Dead
Acolyte (AC 15): -3/13 HP, Dying, Prone
Dog (AC 16, vulnerable cold, immune fire): 14/30 HP, summoned round 6, breath recharge 3 rds.

Quioan: 19/24, 5 nonlethal damage, Gravity Bow

All allies in hall: Haste (Final Round before expiring)
Audra: 11/23, Mage Armor
Elenka: 10/30
Yoshiki: 20/28, Mage Armor[/sblock]

GM: Yoshiki still to go, then whoever's still standing of the bad guys.
 

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[sblock=OOC]jkason, how far does Quioan have to go to get the upper half of the stairway in sight?[/sblock]
 

[sblock=OOC]
jkason, how far does Quioan have to go to get the upper half of the stairway in sight?

He has to get into the archway (I) or through it (J+), otherwise the archway blocks any shot up the steps due to the upward angle the arrow would have to take.

Remember, since it's a straight line, Quioan does have the option of using Run even with encumbrance. It's a full round action, but it lets him move 3x his move instead of just a double move.[/sblock]
 

[sblock=Qik]Just double checked the Run rules, and I had it wrong (surprise!). You can still get 4x move for a run with medium encumbrance. 3x is only for heavy armor / encumbrance[/sblock]
 


Yoshiki Akita (Human Monk 4)

Despite the flames surrounding him on all fires, Yoshiki moves with amazing agility. And as the fires dissipate, Yo stands unscathed as he yells back to his comrades in Sylvan. "Get clear, I'll catch up!"

The fire hounds having shown themselves to be basically harmless, Yoshiki concentrates his attention to the new spellcaster threat. He steps around the summoned dog and lets the blacked robed man have a taste of his fists. As the super-speed winds down, he lets his one last blast of Ki Power drill into him. Giving it everything he's got, he feels a few ribs crack as his fists pound powerfully into the man's chest. (This looks like 28 points of damage with the crit!! Assuming a 23 hits.)

[sblock=Actions]
Free Action: 5-foot step to P-6
Swift Action: Spend 1 Ki Point to add additional attack with Flurry of Blows.
Full Round Action: Flurry of Blows (3 Attacks) + Hasted Attack
[/sblock]
[sblock=Ministats]Initiative: +4
AC: 24 Touch 20 Flatfooted 18
HP: 20/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +9 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 70 ft

Conditions in Effect: Mage Armor (+4 Armor bonus to AC), Haste (+1 Dodge to AC, +1 Reflex, +1 Attack, +30 speed, Extra Full Round Attack, 0 Rounds Remain)
Elemental Fist: 0/4 remaining
Ki Pool: 0/5 remaining
Expenditures: 50 gp
Additional Equipment: 2 flasks alchemist's fire, 10 silver holy symbols, 2 ledgers, 22 PP.
[/sblock]

Booyah!
 
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[sblock=OOC]Just an aside, Elenka did a 5 ft step to J6 on her turn so the position she's at on the map is incorrect.

And good work, deisenhut![/sblock]
 

[sblock=ooc]Map should be fixed. Sorry 'bout that.[/sblock]

Garthia cries out in pain as Yoshiki's blows strike hard and true. He takes a step back, as if retreating, while the fiery hound tries unsuccessfully to clamp its jaws on Yoshiki again.

"I see you're no one to be reckoned with," Garthia says, wiping a bit of blood from where it drips out the mouth of his mask. The herald holds out his hands, and at first it seems he may be attempting another fiery attack.

"Which is why I think one of your female companions might respond better to my attentions, don't you?" he says instead, spitting out a different guttural invocation. Three bolts of energy fly from his fingers, swinging out and around Yoshiki. All three slam into Elenka, leaving her staggering in place.

"Now that's more like it, boss!" the sole remaining priest says. He steps to the young woman, but neither his rapier nor his swinging shield manage to connect, much to his clear chagrin.

[sblock=actions and status]Dying Acolyte stabilize check: Success

Hound: 5'step to O6, attack Yoshiki. Miss

Garthia: 5' step to R6, cast Magic Missile. 3 missiles, all targeting Elenka. 10 damage. Elenka at 0 HP and disabled

[sblock=Disabled]A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a Quicken Spell spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.[/sblock]

Priest 2: 5' step to K6, TWF attack. Both miss.

STATUS:

Garthia: 28 damage, Moderately damaged
Priest 1 (AC 19): -5/25 HP, Unconscious (stable), Prone
Priest 2 (AC 19): 4/25 HP
Priest 3 (AC 19): Dead
Acolyte (AC 15): -3/13 HP, Unconscious (stable), Prone
Dog (AC 16, vulnerable cold, immune fire): 14/30 HP, summoned round 7, breath recharge 2 rds.

Quioan: 19/24, 5 nonlethal damage, Gravity Bow
Audra: 11/23, Mage Armor
Elenka: 0/30, Disabled
Yoshiki: 20/28, Mage Armor[/sblock]

GM: PCs up
 

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Audra watches the mere couple of seconds tick by, Elenka falling back toward the door. She prepares to follow when Elenka is struck from afar. The Priest moves to attack and Audra moves along with him. His attention if on the stunned Summoner, which gives her the opportunity she needs to try to strike through and take him out of the equation. As she approaches, she notices Elenka's dazed condition, which throws her attacks off just enough so that her fists whoosh past the Priest's head. Is it enough to distract him from his thought of striking a mortal blow to the Summoner? Audra sets herself to defend, hoping so.

[sblock=action]5' Step to K5 to keep Priest in range, flurry of blows attack. Haste is now worn off, so it is her two attacks at +4[/sblock]

[sblock=Audra Ministats]Initiative: +2
AC: 21* Touch 20* Flatfooted 14
AC Enhanced by spell from Elenka: Mage Armor

HP: 11/23
CMB: +4 CMD: 19 Fort: +4 Reflex: +7^ Will: +6
Defensive Abilities: Evasion
Speed: 40 ft

Weapon: Unarmed Strike: +5, Damage 1d6+1, Crit x2, Special FoB (+4/+4) , Bludgeon

Shocking Fist: 3 per day, 2 remaining

Ki Pool: 3/2 remaining
^ - Hasted by Elenka (4 rounds) - Expired[/sblock]
 
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Seeing Elenka stumble, Quioan snaps off another shot at her attacker, then rushes forward. In his haste, his shot flies errantly.

[sblock=Actions]Attack Priest 2 (+8 minus 4 for cover, so +4), move to C5.[/sblock][sblock=Stats]Quioan Scorchsong HP: 19/24
AC: 15 (Touch: 13, Flat-footed: 12)
CMD: 19
Fort: +3, Ref: +8, Will: +3
Perception: +9
Spells:
- 0: Light, Detect Magic, Prestidigitation
- 1: Mage Armor (*cast*), Vanish, Shield
Bonded Item: Used
Consumables: Wand of CLW (23 charges)
Active Magic: Gravity Bow (0/3 minutes)[/sblock]
 

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