[LPF] Distant Relations


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Satisfied that you've made enough of a scene to distance yourselves from any suspicions that you're working with Inar (and, apparently, get him in some level of hot water with Genevieve), you retire to the inn to rest until the morning. After a quick but tasty breakfast, during which the bubbly innkeeper expresses her sympathies to Elenka and Anna ("Oh, that Inar, he's got a good heart, but with too much drink and too much pretty close by ... well, he can be crass, I know."), the quartet makes their way back toward the center of town to wait for the street preaching.

You haven't long to wait, as today's appearance seems to be much earlier than yesterday's. Quioan quickly invokes his arcane sight, and surveys the robed men.

GM: Quioan can identify all the auras just by taking 10 (the highest is DC 17), so I'm not going to bother making you roll a boatload of checks


[sblock=Quioan]The white robes appear to be untouched by magic so far as you can tell. The gray and black exhibit faint auras, but none which would lead you to suspect magical compulsion. The gray and black robes both show abjuration magics; the shape of the auras suggests they're wearing magical armor under their robes. Two faint curative auras hang from the belts of each gray robe. Probably potions. The belt line of the black robe has two more curative auras(one slightly stronger than the other), and an additional aura of glamering magic.

While the cultists don't appear to be under any kind of gaes or charm, they certainly appear to be ready for a far more physical confrontation than your ordinary street preacher.[/sblock]
 

After finishing his inspection of the priests, Quioan pulls the others off to a relatively private portion of the square. "No suggestion of any charms or other sorts of compulsions, but that lot is definitely prepared for more than a day's preaching: the blacks and grays both seem to be wearing magical armor, and each of those also seem to be carrying cure potions. The one in the black robe seems to be carrying additional curatives, as well as something with a sort of glamor magic. Hard to tell beyond that, but whatever it is, I doubt its purpose is to spread the word of the Living God."

Shooting the so-called holy man with a final glance, the elf says, "Well, I suppose we've little to do but burn time until this evening?"
 

GM: bump. I'll give it to tomorrow, since I know toasterferret for sure said Tuesday and Wednesday are difficult days for posting. If no one wants to do any more nosing / asking around by then, I'll shove on to recruitment.
 

Elenka takes Quioan's arm and smiles at the elven archer.

"Well then, we've time for a stroll to explore a bit of the good city of Martna." As an aside she quietly adds, "I'd rather like to know a bit more of the city before we get involved deeper in this."



[sblock=Actions/OOC]I don't really need to have a big description of the city or anything; just want Elenka to familiarize herself a bit with it, just in case.
Move --
Standard --[/sblock][sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 3
Initiative: +2 Perception: +5

AC: 15 (12 touch; 13 flat-footed)
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +1 Ref: +3 Will: +5

In Hand:
Spells:
1st level: 4/4 remaining.
Special: Summon Monster 2 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 29 Current: 28
CMB: +7 CMD: 18 Fort: +4 Ref: +2 Will: +3

In Hand:
Conditions: In the Other World[/sblock]
 

Quioan nods at the unassuming summoner. "Aye - a wise idea." With that, the elf continues on, his keen eyes taking as much of the city as he can muster.
 

Yoshiki Akita (Human Monk 4)

Yoshiki tries to blend in with the crowd until Quioan pulls him away. He follows, trying not to draw attention to his leaving of the crowd prematurely.

Yo frowns and shakes his head to Quioan assessment of the magical armor and protections worn by the so-called priests. "This isn't going to be easy if they catch on to us." But he agrees to Elenka's remark. "Yes, let's see what else we can find today before our indoctrination later tonight. In the meantime, let me get my stuff from our room."

Returning to the Inn, Yo grabs his backpack and prepares to follow the others around town.

[sblock=Ministats]Initiative: +4
AC: 19 Touch 19 Flatfooted 14
HP: 28/28
CMB: +8 CMD: 23 Fort: +4 Reflex: +8 Will: +7 (+2 vs. Enchantment)
Defensive Abilities: Evasion, Deflect Arrows
Speed: 40 ft

Conditions in Effect: None
Elemental Fist: 4/4 remaining
Ki Pool: 5/5 remaining
Additional Gear: 1 CLW Potion (Not currently on him)
[/sblock]
 

As the quartet heads away from the square, Quioan once again nods his agreement, this time in response to the monk. "You're right - the fact that they take combat readiness that seriously is both indicative of their aims as well as the lengths to which they're willing to go. And that's in public - what they do out of sight is anyone's guess at this point." The elf sighs, with a slight trace of melancholy. "Well, I suppose we're going to find that out."
 

GM: Game update in process, but while you wait: If I did my math right, it looks like Anna's just earned enough XP (with time xp to date) to bump her to level 4 (I see her at 6071 xp with the below award). [MENTION=100541]toasterferret[/MENTION] , feel free to process her level up. There've been two in-game days where you guys have been fairly free to explore / prepare, so I've no problem assuming Anna finished mastering her level stuff in the midst of that, probably in concert with Yoshiki's own level up.

Also, since you're ostensibly exploring town, if any of you want to spend some of your gold at the shops in town, I don't see why you couldn't. If you want anything you'd have to roll for in Arcane Row, you'll have to roll for it here using the same rules.

Time Awards: 10/29/11 - 11/17/11 (19 days):

Yoshiki (level 4): 19 x 22 = 418 xp
19 x 25 = 475 gp

All others (level 3): 19 x 15 = 285 XP
19 x 17 = 323 gp

Expect a summary of exploration / jump ahead to the evening next.
 

Despite Yoshiki's concerns, the cultists don't appear to take any special note of the party. Of course, with thier masks, there are no facial expressions to read, so anything's possible. In any event, they stay with their task, mingling with the crowd during the preaching as they did yesterday.

With the exception of the massive temple, Martna is by and large an unremarkable town. Whether drawn by the temple or naturally structured as such, Martna, poorer residences reside on its outskirts. The density of merchants increases noticably in direct relation to distance from the temple. Those homes which are mixed in toward the commerce-heavy center of town are compact but impressive, and clearly belong to the richest citizens.

It's a bit odd, then, when you enter The River's Tears after sunset and discover it deserted. Apparently, you're much earlier than you thought.

This main taproom contains a number of tables, including one long table, a bar with stools, and a raised platform for performers. A gruff barkeep juts his chin toward the empty tables as you enter, as if to tell you to have a seat. He doesn't seem much for words, though, as he merely grunts his greeting and returns to cleaning mugs.

You've barely time to consider the best position when a young half-elf enters. He's unkempt, but certainly nowhere near as poorly-hygienic as Nevil was. Joining the apparent meme of the evening, he grunts as he sees you, then sulks into a corner, crossing his arms and tapping his foot nervously as he waits.

GM: If you guys decided to do any shopping due to the last post, we can retrofit that easily enough.
 

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